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6/30/2025, 1:28:20 AM
>>528444167
[Week #78]
Reviewed the options I had for GUI libraries to use for my game.
Weighing many factors, the ultimate choice was between CEGUI and MyGUI. Decided on MyGUI as it is lighter. Though I'm not entirely satisfied with it and my plan is to one day replace it with my own library.
It is the same GUI library used in the project OpenMW that recreates the Morrowind engine, and that is useful because I can learn from some of their discussion on their forums.
For some reason it appears MyGUI has a problem with my standard font of choice for outline fonts "Noto Sans", and the kanji "白" is not displayed at all but every other glyph seems to work.
For now what I've seen seems to indicate this is an internal bug to MyGUI, or some fancy feature "Noto Sans" uses that MyGUI doesn't support.
Rather than getting too deep into the source code of a library I just started using I decided to work around the problem for now by using a different font.
Got MyGUI working and tested it on all platforms except Windows.
There was a problem display fonts in the web platform. Investigating it I managed to track down the source of the problem and understand how to work around it though I am not fully sure whether it is a problem on the Ogre GLES2 RenderSystem or a problem of how MyGUI uses it, and although I don't think it is a problem on my end I wasn't able to compile the MyGUI samples for WebGL to make sure of it so I will refrain from opening any issue tickets about it.
Made a test GUI theme to learn how MyGUI works. It even has animated cursors and everything!
[Week #78]
Reviewed the options I had for GUI libraries to use for my game.
Weighing many factors, the ultimate choice was between CEGUI and MyGUI. Decided on MyGUI as it is lighter. Though I'm not entirely satisfied with it and my plan is to one day replace it with my own library.
It is the same GUI library used in the project OpenMW that recreates the Morrowind engine, and that is useful because I can learn from some of their discussion on their forums.
For some reason it appears MyGUI has a problem with my standard font of choice for outline fonts "Noto Sans", and the kanji "白" is not displayed at all but every other glyph seems to work.
For now what I've seen seems to indicate this is an internal bug to MyGUI, or some fancy feature "Noto Sans" uses that MyGUI doesn't support.
Rather than getting too deep into the source code of a library I just started using I decided to work around the problem for now by using a different font.
Got MyGUI working and tested it on all platforms except Windows.
There was a problem display fonts in the web platform. Investigating it I managed to track down the source of the problem and understand how to work around it though I am not fully sure whether it is a problem on the Ogre GLES2 RenderSystem or a problem of how MyGUI uses it, and although I don't think it is a problem on my end I wasn't able to compile the MyGUI samples for WebGL to make sure of it so I will refrain from opening any issue tickets about it.
Made a test GUI theme to learn how MyGUI works. It even has animated cursors and everything!
6/30/2025, 1:28:20 AM
>>528444167
[Week #78]
Reviewed the options I had for GUI libraries to use for my game.
Weighing many factors, the ultimate choice was between CEGUI and MyGUI. Decided on MyGUI as it is lighter. Though I'm not entirely satisfied with it and my plan is to one day replace it with my own library.
It is the same GUI library used in the project OpenMW that recreates the Morrowind engine, and that is useful because I can learn from some of their discussion on their forums.
For some reason it appears MyGUI has a problem with my standard font of choice for outline fonts "Noto Sans", and the kanji "白" is not displayed at all but every other glyph seems to work.
For now what I've seen seems to indicate this is an internal bug to MyGUI, or some fancy feature "Noto Sans" uses that MyGUI doesn't support.
Rather than getting too deep into the source code of a library I just started using I decided to work around the problem for now by using a different font.
Got MyGUI working and tested it on all platforms except Windows.
There was a problem display fonts in the web platform. Investigating it I managed to track down the source of the problem and understand how to work around it though I am not fully sure whether it is a problem on the Ogre GLES2 RenderSystem or a problem of how MyGUI uses it, and although I don't think it is a problem on my end I wasn't able to compile the MyGUI samples for WebGL to make sure of it so I will refrain from opening any issue tickets about it.
Made a test GUI theme to learn how MyGUI works. It even has animated cursors and everything!
[Week #78]
Reviewed the options I had for GUI libraries to use for my game.
Weighing many factors, the ultimate choice was between CEGUI and MyGUI. Decided on MyGUI as it is lighter. Though I'm not entirely satisfied with it and my plan is to one day replace it with my own library.
It is the same GUI library used in the project OpenMW that recreates the Morrowind engine, and that is useful because I can learn from some of their discussion on their forums.
For some reason it appears MyGUI has a problem with my standard font of choice for outline fonts "Noto Sans", and the kanji "白" is not displayed at all but every other glyph seems to work.
For now what I've seen seems to indicate this is an internal bug to MyGUI, or some fancy feature "Noto Sans" uses that MyGUI doesn't support.
Rather than getting too deep into the source code of a library I just started using I decided to work around the problem for now by using a different font.
Got MyGUI working and tested it on all platforms except Windows.
There was a problem display fonts in the web platform. Investigating it I managed to track down the source of the problem and understand how to work around it though I am not fully sure whether it is a problem on the Ogre GLES2 RenderSystem or a problem of how MyGUI uses it, and although I don't think it is a problem on my end I wasn't able to compile the MyGUI samples for WebGL to make sure of it so I will refrain from opening any issue tickets about it.
Made a test GUI theme to learn how MyGUI works. It even has animated cursors and everything!
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