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7/25/2025, 1:50:42 PM
The game is very poorly programmed. It relies solely and exclusively on the graphical power of the engine and the 3D models that the artists created. However, in terms of mechanics and model collision, it's ridiculous. It's entirely based on melee combat, but it has hitboxes that allow characters to merge and enter each other. You bite the air and the attacks connect with the opponent's body. There's such a large desync that when two screens are recorded separately and compared at the end of the fight, it seems like they were two different situations. You usually die of hunger because there are only 200 players and there are few bots on the map due to the population limit. There's an absurd frame drop (4060 Ti drops frames below 30 at times). The official servers only support 200 players on a gigantic map, and the server needs to restart 4 or 5 times a day to reset the bugs that accumulate. Unbalanced animals, carnivores can't kill herbivores and just kill each other, groups of kids in discord rooms create groups of mixed species and kill everyone they see, the team lives in a 5~8 year cycle in which they relaunch the title, fight, devs abandon the project and they launch it again (there are several versions of the same game made in different engines), if you say something they ban you, the project leader has a reputation for behaving like a classic sociopath with symptoms found in the opening chapter of a psychology book. I have permanently removed it from my Steam library
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