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Anonymous /v/715706921#715722420
7/17/2025, 6:28:33 PM
>>715721901
This comes up in DS1 threads all the time but I'll say it again here. People had no idea what was going on with fromsoft/souls games back then. At least the general public didn't. DS1 was their first mass appeal game, Demon's Souls and Armored core had a smaller playerbase and more of a cult following.

These new players had no idea how to engage with
>the RPG mechanics which would punish you for leveling the wrong things
>the weapon refinement mechanic
>boss runs
>fat/medium/light rolling
>stamina management

there are more things but these were some of the key lessons that had to be learned to actually get through the game. The Capra demon was so early on that average players hadn't learned these mechanics yet. It's objectively not hard compared to other bosses even in the same game, let alone some of the shit they ended up pulling in later titles, BUT it's the first roadblock for a LOT of players so it has a reputation which has stuck around to this day. Any time you have extra enemies in a boss arena, you're going to hear about it. Happened again in Elden ring with people complaining about one of the early burial watchdogs with additional imps alongside it.