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Anonymous /vg/529754953#529869389
7/4/2025, 5:55:45 AM
>>529868947
With a seasonal server, you want the mvp cards to be at least 0.10%
So that there is enough luck to have some of them drop in 6 months, making every season feel fresh and unique

One season will have someone who managed to get that mvp card, or those one, or that one! Which bring fresh air to the server

I also have an idea of reworking how the pvp work, Player vs Player in such a laggy game is dumb and really low skill, and the meta is all about spamming 1000 items off cooldown

I think instead of making it PvP, you make it PvE with a timer/race, against other players
PvEvP if you will

For example your guild of 12 players (I plan to make guilds 12 players max only, I might drop it to 6 or 8players and reduce party size to 6 or 8 if we don't have enough players) will be dropped in a map sequence, and their goal will be to go from MVP to MVP and kill all of them quickly before the other guilds

AND each guild wiill receive a castle, with the guild that got a better score/time getting the better castle