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7/16/2025, 5:24:35 AM
>>531296634
The Winds of Magic (or the Aethyr) is for all intents and purposes Fantasy's answer to the Warp/Psyker powers. Just like the Warp, there used to be a time when it was a calm otherworldly dimension of flowing energy before it got fucked up and is now a raging torrent of crazy shit. It can corrupt stuff just like the Warp if you aren't careful with it or it can outright kill you and everything else in the vicinity instead. Color Magic, or the Winds, is pretty much a concept known only to the Empire to the extent that its emphasized there because it's the most a human body can handle and detect due to their senses not being as attuned to it as Elves are (since they're able to predict the 'flow' of the Winds more reliably). High Magic, the magic Elves use, is pretty much just a complete fusion of all the Winds and accordingly way more powerful. Dark Magic that the Dark Elves use is the same thing but inverted because there's no 'finesse' to what they're doing and they pretty much just rip the ambient winds apart and tell it what to do which also damages reality itself. Bad things can still happen to them, but like with Dwarves and Chaos, their bodies are way more resilient to its side effects and usage. Now one other thing a lot of people don't know is that the effect of magic on human bodies isn't limited to that, and the applications of magic go beyond just spewing out fireballs or something. The Winds are not actually the elements associated with them, they *literally* are the concepts of that element or are directly related to the concept of that element that everyone associates with it. This being the case, your ability can sometimes be dependent on how having a personality that meshes with that concept. The Winds of Death for example are associated with the concept of dying and being laid to rest. Accordingly, the Cult of Morr, who is the God of the Dead, often make up a large number of mages who use death magic.
BUT, Morr is not the god of *Death*-
The Winds of Magic (or the Aethyr) is for all intents and purposes Fantasy's answer to the Warp/Psyker powers. Just like the Warp, there used to be a time when it was a calm otherworldly dimension of flowing energy before it got fucked up and is now a raging torrent of crazy shit. It can corrupt stuff just like the Warp if you aren't careful with it or it can outright kill you and everything else in the vicinity instead. Color Magic, or the Winds, is pretty much a concept known only to the Empire to the extent that its emphasized there because it's the most a human body can handle and detect due to their senses not being as attuned to it as Elves are (since they're able to predict the 'flow' of the Winds more reliably). High Magic, the magic Elves use, is pretty much just a complete fusion of all the Winds and accordingly way more powerful. Dark Magic that the Dark Elves use is the same thing but inverted because there's no 'finesse' to what they're doing and they pretty much just rip the ambient winds apart and tell it what to do which also damages reality itself. Bad things can still happen to them, but like with Dwarves and Chaos, their bodies are way more resilient to its side effects and usage. Now one other thing a lot of people don't know is that the effect of magic on human bodies isn't limited to that, and the applications of magic go beyond just spewing out fireballs or something. The Winds are not actually the elements associated with them, they *literally* are the concepts of that element or are directly related to the concept of that element that everyone associates with it. This being the case, your ability can sometimes be dependent on how having a personality that meshes with that concept. The Winds of Death for example are associated with the concept of dying and being laid to rest. Accordingly, the Cult of Morr, who is the God of the Dead, often make up a large number of mages who use death magic.
BUT, Morr is not the god of *Death*-
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