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7/2/2025, 6:38:55 AM
>>714242283
>having a good final cutscene negates the 3-hour loosely cobbled together final dungeon of stock animations where 2/3 big bads die with zero fanfare and their death animation doesn't even play correctly
>having a good final cutscene negates the 3-hour loosely cobbled together final dungeon of stock animations where 2/3 big bads die with zero fanfare and their death animation doesn't even play correctly
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