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6/30/2025, 10:33:33 AM
>>95982952
Try holding the model upside down, starting at 1. And then pull towards 2. You'll find that the beginning of your brush stroke will tend to be fatter, so it's better to start by the wide point of your triangle
Try holding the model upside down, starting at 1. And then pull towards 2. You'll find that the beginning of your brush stroke will tend to be fatter, so it's better to start by the wide point of your triangle
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