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Anonymous /vg/530726739#530848030
7/11/2025, 9:06:30 PM
>>530842767
As the guy that just posted about Ullrid, my Fixed Keys are Oppression, Predation, and Hunter's Acuity (Appropriate Caution if below V2). It's optimized for boss fights where you never fall below 100% HP. For content outside this current GS, I put her on a team with Suomi so that her HP would never fall below 0. For this one, your HP starts above 100% and taking Springfield will ensure it never falls to any level where you should care about it. If for whatever reason your Crit Rate isn't 100% off attachments alone, use Ideal State and position your units so that Ullrid is a lone wolf on the opposite side of the boss from everyone else. The boss, 3 squares wide, will serve as a buffer that allows her to maintain +20% Crit Rate, but really once you have the attachments it is no longer necessary to keept hat key around. At V2, Ullrid gains +3-4 Confectance Index so you don't have to slot Appropriate Caution for a turn 1 triple Whirlwind.
Common Keys focus on Crit DMG and Attack Boost. Mangle is a great Common Key but it's redundant Crit Rate because you should already have over 100%, so frankly I just run generic DMG yellows to get 9% Crit DMG and Attack Boost. The Expansion Key is a given, of course.
The rotation depends on the boss but I default to Whirlwind x3, Hidden Pursuit, and Hunter's Sight. At the 4th turn, you'll have only 5 Confectance, so you'll have to settle with only one Whirlwind this turn to set you at 4, which will bring you to 6 once you cycle through your Pursuit and Hunter's Sight again (disregarding variables like outside confectance gain). You want to time her Whirlwinds against Stability Broken and Vulnerable targets, though last GS there were some effects that gave her +5 Stability Damage which was made her 6 attacks incredibly powerful as an opener. By turn 7 this GS I was punching for around 37k*2 with Blade Whirlwind, but frankly I'm shit and I could probably do better.