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Anonymous /vrpg/3755523#3771688
5/30/2025, 3:08:16 PM
>>3771576
you aren't the brightest kid in the class are you?
that's entirely off the point
the post is about how thought through the level design is so that you never feel you've hit a dead end [unless it is an intentional and meaningful deadend] and have to backtrack
it's about free flow, the only other game I know that did that is Mirrors Edge, and to an even greater extent even, but that's something to be expected considering that was the entire premise the game was built around in that case

and that careful "free flow" level planning is what makes avowed exploration feel so great