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6/29/2025, 4:26:15 PM
>>713984695
He is right. DLSS4 preserves visual clarity during motion better than TAA/TSR. I'm not talking about DLAA vs TAA/TSR, DLSS4 even at 50% resolution has better visual clarity during motion.
https://youtu.be/I4Q87HB6t7Y?si=phS2NJ1BCoB1dXrT&t=1728
This isn't just a DLSS4 thing by the way, FSR4 thing does the same to a slightly lesser degree: https://youtu.be/H38a0vjQbJg?si=aohOb3naX-gBp4wV&t=451
You are literally getting worse visual quality in motion now if you steer clear of ML-based image reconstruction.
He is right. DLSS4 preserves visual clarity during motion better than TAA/TSR. I'm not talking about DLAA vs TAA/TSR, DLSS4 even at 50% resolution has better visual clarity during motion.
https://youtu.be/I4Q87HB6t7Y?si=phS2NJ1BCoB1dXrT&t=1728
This isn't just a DLSS4 thing by the way, FSR4 thing does the same to a slightly lesser degree: https://youtu.be/H38a0vjQbJg?si=aohOb3naX-gBp4wV&t=451
You are literally getting worse visual quality in motion now if you steer clear of ML-based image reconstruction.
6/28/2025, 4:07:27 PM
>>713893074
>But this is just a more extreme version of a permanent problem. Whenever you move the screen using DLSS, you immediately lose definition
This is what happens to you at native resolutions too.
This is what you people don't understand. When you're saying "I don't use DLSS, I use native" you are forgetting that native is just temporal anti-aliasing. Which suffers from the exact same problems as DLSS except even worse and it also runs worse. You are literally suffering worse performance and worse image quality solely on the delusion that your image is more "real" when in fact it's the same flavor of shit as DLSS except just worse. People don't use DLSS because they love munching up fake goy frames, they use it because THE STANDARD RENDERING SOLUTION IS EVEN WORSE AND HAS BEEN WORSE FOR YEARS.
And no, playing without temporal antialiasing doesn't work, at least not in new games. It looks like dogshit and worse than either of these.
>But this is just a more extreme version of a permanent problem. Whenever you move the screen using DLSS, you immediately lose definition
This is what happens to you at native resolutions too.
This is what you people don't understand. When you're saying "I don't use DLSS, I use native" you are forgetting that native is just temporal anti-aliasing. Which suffers from the exact same problems as DLSS except even worse and it also runs worse. You are literally suffering worse performance and worse image quality solely on the delusion that your image is more "real" when in fact it's the same flavor of shit as DLSS except just worse. People don't use DLSS because they love munching up fake goy frames, they use it because THE STANDARD RENDERING SOLUTION IS EVEN WORSE AND HAS BEEN WORSE FOR YEARS.
And no, playing without temporal antialiasing doesn't work, at least not in new games. It looks like dogshit and worse than either of these.
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