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6/15/2025, 8:29:39 PM
>>712736438
>isn't as good as a persona game
I don't mean to nitpick because you're more or less right with the rest, but I feel I need to highlight where this sort of view stems from.
If you were to take any Persona and SMT and make them into movies, live action to escape the animation stigma, it's likely an international audience would feel more impressed by the scope of the story and worldbuilding in SMT.
The thing is as a game the story and world building of MT and SMT while substantial is often intentionally detached from the main characters most of the time as they try to understand and survive the inhuman world.
Persona gradually revolves around the cast making it easier for players to absorb and engage.
Both are games, so it's not necessarily wrong to judge them from this but the impression one has a weaker narrative stems chiefly from how it's conveyed as an interactive experience.
As a weird example: if I were to ask if the Harry Potter setting has better story and world building compared to Discworld to book readers, it's night and day because of the 4th wall perspective, but if I asked people who only played the Discworld games as Rincewind to an early Harry Potter game, to make it graphically fair, as Harry the engagement and significance changes the view of the world around to the audience.
>isn't as good as a persona game
I don't mean to nitpick because you're more or less right with the rest, but I feel I need to highlight where this sort of view stems from.
If you were to take any Persona and SMT and make them into movies, live action to escape the animation stigma, it's likely an international audience would feel more impressed by the scope of the story and worldbuilding in SMT.
The thing is as a game the story and world building of MT and SMT while substantial is often intentionally detached from the main characters most of the time as they try to understand and survive the inhuman world.
Persona gradually revolves around the cast making it easier for players to absorb and engage.
Both are games, so it's not necessarily wrong to judge them from this but the impression one has a weaker narrative stems chiefly from how it's conveyed as an interactive experience.
As a weird example: if I were to ask if the Harry Potter setting has better story and world building compared to Discworld to book readers, it's night and day because of the 4th wall perspective, but if I asked people who only played the Discworld games as Rincewind to an early Harry Potter game, to make it graphically fair, as Harry the engagement and significance changes the view of the world around to the audience.
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