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7/12/2025, 9:32:36 AM
>>530914868
friendslop aren't games so much as they are virtual spaces where people can spend time with their friends. friends as a concept refers to people one enjoys spending their time with ergo time spent with them is always fun by default, otherwise they wouldn't be friends because friends are defined as people you enjoy spending your time with.
when friends are combined with games, or "games" as i like to call them, this leads friendslop players to associate positive feelings related to spending time with friends with the friendslop product itself, and this lends the product a halo which blinds friendslop players with low intelligence from their flaws.
friendslop games don't evoke emotions outside of sillyness. they're poorly produced but. friendslop horror games aren't scary, they're fun, which leads one to wonder why they would play a horror game that isn't scary. broken physics, bad graphics, characters warping through walls, and other jank of that ilk, that often lead to a squad wipe for sic
"bullshit reasons," that rightly should be considered production flaws and that the developers should be berated for, not lauded.
however, due to the friendslop players being influenced by the friendship phenomena, these flaws are considered funny moments that can be shared on social media for upvotes provoking viewers to post vulgar comments like "23:55 made me laugh so much I peed a little :joy:", sharing the product to their own friends leading to widespread virality and leading to untold riches for the product's owners that managed in no way to contribute to the advancement of the arts, forever to remain as idle pastime to be forgotten the following week after product consumption.
friendslop aren't games so much as they are virtual spaces where people can spend time with their friends. friends as a concept refers to people one enjoys spending their time with ergo time spent with them is always fun by default, otherwise they wouldn't be friends because friends are defined as people you enjoy spending your time with.
when friends are combined with games, or "games" as i like to call them, this leads friendslop players to associate positive feelings related to spending time with friends with the friendslop product itself, and this lends the product a halo which blinds friendslop players with low intelligence from their flaws.
friendslop games don't evoke emotions outside of sillyness. they're poorly produced but. friendslop horror games aren't scary, they're fun, which leads one to wonder why they would play a horror game that isn't scary. broken physics, bad graphics, characters warping through walls, and other jank of that ilk, that often lead to a squad wipe for sic
"bullshit reasons," that rightly should be considered production flaws and that the developers should be berated for, not lauded.
however, due to the friendslop players being influenced by the friendship phenomena, these flaws are considered funny moments that can be shared on social media for upvotes provoking viewers to post vulgar comments like "23:55 made me laugh so much I peed a little :joy:", sharing the product to their own friends leading to widespread virality and leading to untold riches for the product's owners that managed in no way to contribute to the advancement of the arts, forever to remain as idle pastime to be forgotten the following week after product consumption.
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