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8/3/2025, 12:55:02 PM
>>717163176
also man why the FUCK is 3D so difficult? I've been doing this shit for years now and I'm never able to get where I wanna be
I've tried low poly PS1 style, flat color, 'schizo-core', FF7 vertex color style (requires a high degree of mesh modelling skill), texturing with flat projection like Quake, sculpting and baking into low poly, basically everything
the inconvenient truth seems to be that unless you're a good artist and can texture, you're boned
recently I've been trying a method of sculpting with very low poly objects, like a cube that's been subdivided by 1 with smoothness set to 1 (not the subdiv modifier) but that rarely works
FUUUUUUUUUUUUUUUUUUUUUUUUUUCK
also man why the FUCK is 3D so difficult? I've been doing this shit for years now and I'm never able to get where I wanna be
I've tried low poly PS1 style, flat color, 'schizo-core', FF7 vertex color style (requires a high degree of mesh modelling skill), texturing with flat projection like Quake, sculpting and baking into low poly, basically everything
the inconvenient truth seems to be that unless you're a good artist and can texture, you're boned
recently I've been trying a method of sculpting with very low poly objects, like a cube that's been subdivided by 1 with smoothness set to 1 (not the subdiv modifier) but that rarely works
FUUUUUUUUUUUUUUUUUUUUUUUUUUCK
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