/3v/ - Character Design for 3D Vidya - /v/ (#717104504) [Archived: 16 hours ago]

Anonymous
8/2/2025, 8:25:18 PM No.717104504
1754144163085198
1754144163085198
md5: 7c9a660a6d7b89a775f82be265e2e3c5๐Ÿ”
Previous: >>717078659

>Can /v/ come up with some decent character designs from scratch?
From sincere anons, yes.

>What's the point of the thread?
The end-goal is to have developed character designs that can be modeled, textured, rigged and rendered for public use at a later date.

>Are you trying to get something out of this?
Yes. I want to know that people here can still feel passionate enough about something to put in a measure of effort. Collaboration is good for the soul.

>What can I do?
If you're not confident in your ability for any one particular practice as part of this process; you can still provide support in other ways and contribute in what you can if the need is there.

>How do I start?
We'll begin by focusing on either providing detailed descriptions or to sketch out our own respective character designs.
I'd reccommend keeping things simple to start out with.
If you absolutely struggle visualizing a design, you can also submit stuff made with the assistance of AI. I won't demonize you for it. We're just trying to get ideas put forward at this stage.
>What comes after submitting a design?
We talk, refine if and where necessary befoe making adjustments.
>What comes after that?
When we've reached a satisfactory design, we can move on to working on a basic character sheet.
>How do we keep tabs on progress?
I'll leave it to you to decide.

If you have any further questions; please feel free to ask alongside your own submissions.
Replies: >>717104880 >>717107008 >>717107594 >>717114874 >>717117894 >>717145062 >>717149819 >>717158231 >>717168468
Anonymous
8/2/2025, 8:30:57 PM No.717104880
Screenshot 2025-05-27 153137
Screenshot 2025-05-27 153137
md5: 332d041268ace8a1401d3aed55427ce3๐Ÿ”
>>717104504 (OP)
I used daz to make this guy but I'm proud of him
Anonymous
8/2/2025, 8:32:38 PM No.717105028
PiperRun3D
PiperRun3D
md5: 1402e4af02adc52dc3d025856341afb8๐Ÿ”
/v/ermin
Replies: >>717105110 >>717107802
Anonymous
8/2/2025, 8:33:58 PM No.717105110
9
9
md5: 146a8f6bf39a27275bb3ebd800b7ded6๐Ÿ”
>>717105028
peak
Replies: >>717107594 >>717114273 >>717119112
Anonymous
8/2/2025, 8:58:29 PM No.717107008
>>717104504 (OP)
/v/ is too fast for a thread like this
Anonymous
8/2/2025, 9:05:15 PM No.717107594
>>717104504 (OP)
Are you supposed to fully design or model your own characters, or can you take things other people post and model off of that?
Cause >>717105110 is looking pretty saucy
Replies: >>717108548 >>717109819
Anonymous
8/2/2025, 9:07:46 PM No.717107802
>>717105028
This is cute
Replies: >>717108125
Anonymous
8/2/2025, 9:11:35 PM No.717108125
PiperWeed-also-buy-rules-&-rodents-on-steam
PiperWeed-also-buy-rules-&-rodents-on-steam
md5: 4206282315cfb72941cf82f7a3f15cc7๐Ÿ”
>>717107802
Thanks, I followed a tutorial to get Mario 64 Render style in Blender
Replies: >>717120759 >>717143243
Anonymous
8/2/2025, 9:13:23 PM No.717108249
1713461814730250
1713461814730250
md5: 156d26d6cb37a27fa5707812408a813c๐Ÿ”
i have an amd card, does vulkan really offer a better advantage compared to using opengl in blender?
Anonymous
8/2/2025, 9:16:59 PM No.717108548
>>717107594
pretty sloppy, you mean
Replies: >>717108814
Anonymous
8/2/2025, 9:20:20 PM No.717108814
>>717108548
post a character design anon
Replies: >>717116040
Anonymous
8/2/2025, 9:21:10 PM No.717108890
I made this kinda ugly thing Iโ€™ll post shortly. Iโ€™m not happy with it, but Iโ€™m hoping I can hide all the imperfections with more stuff
Replies: >>717112451
Anonymous
8/2/2025, 9:31:12 PM No.717109720
1747333451620179
1747333451620179
md5: d7f66d7606f0c7334411b38db1771250๐Ÿ”
not using these anyways if you have an idea for goons im down to throw a design
Replies: >>717146534 >>717146851
Anonymous
8/2/2025, 9:32:23 PM No.717109819
>>717107594
You can post your own stuff, iterate on the work of others - for these early threads we're primarily taking things one step at a time. If you just want to focus on character design; that's as good a place as any to start.
Replies: >>717111662
Anonymous
8/2/2025, 9:54:42 PM No.717111662
>>717109819
I'm glad. A shame /v/ is so fast though, it makes something like this difficult
Replies: >>717111881
Anonymous
8/2/2025, 9:57:48 PM No.717111881
>>717111662
On the other hand, /3/ is too slow
Anonymous
8/2/2025, 10:05:13 PM No.717112451
body4-tile
body4-tile
md5: a3d0af5a3f3a679d5aaed9b3296c79f1๐Ÿ”
>>717108890
Is this salvageable as a base template? I've never modeled a person before, so it's kinda rough around the edges...
Replies: >>717113485 >>717113686
Anonymous
8/2/2025, 10:18:17 PM No.717113485
>>717112451
Here's some video guides
https://www.youtube.com/watch?v=JI3G3OElRmo
https://www.youtube.com/watch?v=EaVG_KOKRnA
https://www.youtube.com/watch?v=EQHdi5rX5fs
Replies: >>717113619
Anonymous
8/2/2025, 10:19:49 PM No.717113619
>>717113485
Ah, yeah, the topology on the knees/elbows/shoulders
I should do that, man
Anonymous
8/2/2025, 10:20:40 PM No.717113686
>>717112451
Hard to tell without being able to see the wireframe as well
Replies: >>717114035
Anonymous
8/2/2025, 10:21:41 PM No.717113776
does anybody want to draw a kobold character for me to model
Replies: >>717114357 >>717114561
Anonymous
8/2/2025, 10:24:37 PM No.717114035
wirefram
wirefram
md5: fef09842e1a168c5eac21eeca5aff6bd๐Ÿ”
>>717113686
pls no bully
Anonymous
8/2/2025, 10:28:04 PM No.717114273
a
a
md5: d505477a975eed122a02db9676eee15a๐Ÿ”
>>717105110
holy
https://huggingface.co/spaces/ilcve21/Sparc3D
Replies: >>717114509 >>717114927 >>717115831 >>717119112 >>717175843 >>717177275
Anonymous
8/2/2025, 10:29:12 PM No.717114357
>>717113776
what kinda kobold? a big beefy bara kobold or a cutesy chibi kobold fella
Replies: >>717114418
Anonymous
8/2/2025, 10:30:04 PM No.717114418
>>717114357
kobold enemies for a game
Replies: >>717114513
Anonymous
8/2/2025, 10:31:13 PM No.717114509
>>717114273
Wow, ai models have come a long way in the past year
Anonymous
8/2/2025, 10:31:15 PM No.717114513
>>717114418
but what kind of aesthetic are you aiming for
Replies: >>717114540
Anonymous
8/2/2025, 10:31:35 PM No.717114540
>>717114513
you can decide...
Anonymous
8/2/2025, 10:31:53 PM No.717114561
>>717113776
Dog kobolds or dragon kobolds?
Anonymous
8/2/2025, 10:35:48 PM No.717114874
Snegg
Snegg
md5: 813f55999ca4232391aa255dc698a2fd๐Ÿ”
>>717104504 (OP)
Nice.
Anonymous
8/2/2025, 10:36:24 PM No.717114927
Capture
Capture
md5: 6c2ce78bf76789b6dbee32a3f4344406๐Ÿ”
>>717114273
Damn, and here I am trying to make it like a chump.
Still gonna tho
Replies: >>717115721 >>717119112
Anonymous
8/2/2025, 10:46:15 PM No.717115721
>>717114927
>Actually fucking around with quads directly
That shit was outdated 10 years ago already
Replies: >>717116337 >>717116619 >>717116661
Anonymous
8/2/2025, 10:47:38 PM No.717115831
>>717114273
this is nice
Anonymous
8/2/2025, 10:50:13 PM No.717116040
>>717108814
oh my god what do you mean by that
what do you mean
"you can't criticize something without doing better"?
do you mean that
because he didn't do anything
it's an AI generated image
oh my god
Replies: >>717116619
Anonymous
8/2/2025, 10:54:13 PM No.717116337
>>717115721
How else are you supposed to make models then?
Replies: >>717117513 >>717119263
Anonymous
8/2/2025, 10:57:59 PM No.717116619
>>717116040
What I mean is that this is a thread about 3D modeling characters and if you're going to post in it you should be participating. I won't say you have to do better to criticize, but you should at least do something. An idea made through AI is better than an idea not made.
>>717115721
If you got any suggestions or alternative methods, I'd be happy to hear them. I'm pretty much dusting this off a class I took ten-ish years ago.
Replies: >>717117513 >>717119263 >>717159918
Anonymous
8/2/2025, 10:58:37 PM No.717116661
>>717115721
Nothing wrong with box modelling lad, let people mess around and learn without demoralizing them aye?
Anonymous
8/2/2025, 11:09:51 PM No.717117513
>>717116337
>>717116619
>alternative methods
zBrush, then redo the topology either with zremesh or manually with various tools that make it really easy. I forget what autodesk maya's is called but it's pretty good, I imagine blender has one too.
Replies: >>717117640 >>717118034
Anonymous
8/2/2025, 11:11:39 PM No.717117640
>>717117513
Sculpting and box modeling are two completely different things, one is not an evolution of the other.
Replies: >>717119150
Anonymous
8/2/2025, 11:15:05 PM No.717117894
>>717104504 (OP)
very cool thread anon, ill open up blender and try to make somthin later. cats on my keyboard rn and wont move
Anonymous
8/2/2025, 11:17:06 PM No.717118034
>>717117513
Oh yeah, sculpting. That's good, but I wanna try doing this with modeling. Maybe I'll try that afterwards.
Replies: >>717119150
Anonymous
8/2/2025, 11:28:40 PM No.717118904
file
file
md5: d98c1daf4885ed3a3ee8e1d1c29d03ae๐Ÿ”
a star wars battlefront 2 project, not all the textures are loaded in
Anonymous
8/2/2025, 11:31:26 PM No.717119112
>>717105110
>>717114273
I will now play your weg

>>717114927
I will buy your weg and give you my respect
Anonymous
8/2/2025, 11:32:04 PM No.717119150
>>717117640
>>717118034
>modelling
You'll just be hurting yourself, might as well get some practice with sculpting since you're doing a model that favors sculpting, model some hard edged stuff if you want to box model
Replies: >>717119654
Anonymous
8/2/2025, 11:33:41 PM No.717119263
>>717116337
>>717116619
Iโ€™m not gonna tell you how to do things, results are results. But pros do sculpt -> retopo because it is most efficient (+ you get a bump map from the work). If you are a newbie, starting on the optimal routes will save you time and effort.
Replies: >>717119561 >>717119654 >>717123757 >>717169291
Anonymous
8/2/2025, 11:37:41 PM No.717119561
>>717119263
Am noob, but that sounds like so much more work. Is it even worth it if you're an indie and not a studio slave?
Replies: >>717120189 >>717121098
Anonymous
8/2/2025, 11:38:56 PM No.717119654
>>717119150
>>717119263
Any good beginners Zbrush tutorials?
Replies: >>717121098
Anonymous
8/2/2025, 11:45:30 PM No.717120189
>>717119561
Itโ€™s much less work than box modelling and much more powerful. Look up a guy called speedchar on youtube and look what you can sculpt in 30-60 minutes.
Replies: >>717120456 >>717121098
Anonymous
8/2/2025, 11:49:07 PM No.717120456
bli-d-k-1872
bli-d-k-1872
md5: b7e7eb76ac91a98b432f0893086f8f4d๐Ÿ”
>>717120189
Hhhmm, yeah? Even for more basic stuff like this ya think? It's the direction I was thinking of going.
Replies: >>717120638
Anonymous
8/2/2025, 11:49:22 PM No.717120472
file
file
md5: bba776c9e7c2512d56bad4d311315d52๐Ÿ”
you can do it anons, I believe in (You)!
Anonymous
8/2/2025, 11:51:41 PM No.717120638
>>717120456
You can sculpt in low poly. Just keep the resolution low (R in sculpt mode in Blender to check the resolution). Grab a sphere in Blender and use the grab brush until it looks like a human silhouette. Press ctrl + R when the polys look too stretched to fix it.
Anonymous
8/2/2025, 11:53:19 PM No.717120759
>>717108125
Sounds fun. Those early Silicon Graphics renders have always had unique magic about them. Happen to have a link to the tutorial you followed?
Replies: >>717121180
Anonymous
8/2/2025, 11:58:07 PM No.717121098
>>717119654
Put the ZBrush cash into a cheap graphics tablet and use Blender sculpting instead, at least until you get serious and start pumping out quality models.

>>717119561
>>717120189
>much less work than box modelling
Yeah I'm gonna need some evidence for that claim... Let's look at the results:
When you box model, you end up with the optimized model but no higher res to bake normal map / ambient occlusion from.
When you sculpt+retopo, you end up with the high res sculpt and the retopologized (the optimized) model. You can then bake normal maps etc from the sculpt onto the optimized model, which will look better than the box modeled mesh simply by having that normal map.
So you get a better result with the sculpting method, but it does involve more work.
Replies: >>717121275 >>717122357
Anonymous
8/2/2025, 11:59:18 PM No.717121180
>>717120759
Here u go. It says Blender 2.8 but I used 4.5
https://github.com/Render96/Render96Wiki/wiki/How-to-Achieve-90s-Render-look-in-Blender-2.8
Replies: >>717123267 >>717165452
Anonymous
8/3/2025, 12:00:38 AM No.717121275
>>717121098
>ZBrush cash
All software is free.
Anonymous
8/3/2025, 12:14:48 AM No.717122357
>>717121098
What about in terms of individual prop assets, or things like buildings. Still sculpt and retop all of those as well?
Replies: >>717127968 >>717171228
Anonymous
8/3/2025, 12:26:02 AM No.717123267
>>717121180
Much appreciated!
Anonymous
8/3/2025, 12:32:17 AM No.717123757
Capture
Capture
md5: 4674bc9abb0eedf21252d5c6aa499a0d๐Ÿ”
>>717119263
You're probably right, I just wanted to try it.
I will say, large boobs would probably be a lot easier to sculpt, lmao
Replies: >>717124949
Anonymous
8/3/2025, 12:33:41 AM No.717123853
Ngl, 3d modeling is the only thing i want AI to fully take over, shit's tedious as fuck
Replies: >>717124152
Anonymous
8/3/2025, 12:37:40 AM No.717124152
>>717123853
Not just the modeling. Rigging is a hellish nightmare. In terms of fun and ease: Modeling > Texturing > Rigging
I'm not sure where animation sits as I haven't done much of it, seeing as how it's gated behind those other 3. Probably put it before rigging.
Replies: >>717124315
Anonymous
8/3/2025, 12:39:40 AM No.717124315
>>717124152
texturing unwrapping can suck my balls
Replies: >>717126140
Anonymous
8/3/2025, 12:48:49 AM No.717124949
>>717123757
brother you better drop your blog
I want to keep an eye for deer girl's game
Replies: >>717125742
Anonymous
8/3/2025, 12:57:10 AM No.717125597
file
file
md5: 1c168c400396079ca4580ca10bc073c4๐Ÿ”
i have never used sculpting for anything other than rocks
Anonymous
8/3/2025, 12:58:57 AM No.717125742
>>717124949
Anon, I'm sorry, I'm just doing this for practice because I liked the turnaround anon posted. I'm not using this for any game.
Replies: >>717126557
Anonymous
8/3/2025, 1:04:22 AM No.717126140
>>717124315
this is true
Anonymous
8/3/2025, 1:09:48 AM No.717126557
>>717125742
it's over
Anonymous
8/3/2025, 1:11:52 AM No.717126724
1754166825493537
1754166825493537
md5: 135337f6953c84beae82707453ecf51b๐Ÿ”
>WyerframeZ never shared any of the models that he had promised to share
Anonymous
8/3/2025, 1:24:58 AM No.717127750
/v/ros I want to get into 3d modeling, where do I start?
Replies: >>717127938 >>717127994 >>717128165 >>717130604 >>717130828 >>717130968 >>717171228 >>717171739
Anonymous
8/3/2025, 1:27:57 AM No.717127938
>>717127750
start by learning the basic tools and hotkeys of blender

tools so that you know what options are available for solving whatever problem you have
hotkeys so that you can quickly access the most commonly used tools
Anonymous
8/3/2025, 1:28:30 AM No.717127968
>>717122357
Hard surface models are more easily extruded than sculpted when it comes to modeling.
Anonymous
8/3/2025, 1:29:00 AM No.717127994
>>717127750
How much TF2 content do you want?
Anonymous
8/3/2025, 1:31:50 AM No.717128165
>>717127750
create bunny
https://www.youtube.com/watch?v=AlPPYkZg9D4&t=30s
and/or a room
https://www.youtube.com/watch?v=mboMae99d_I

That's how I started.
Anonymous
8/3/2025, 2:08:24 AM No.717130604
>>717127750
with downloading blender
Anonymous
8/3/2025, 2:09:56 AM No.717130718
1732942644520664
1732942644520664
md5: dea74e7092bcd21a228b4b8968d4a982๐Ÿ”
not a character but, I'd appreciate suggestions on how to do this shape (mega noob here)
Replies: >>717131016 >>717131052 >>717131379
Anonymous
8/3/2025, 2:11:36 AM No.717130828
>>717127750
study some basic anatomy first, like how to simplify the body accurately
Anonymous
8/3/2025, 2:13:32 AM No.717130968
>>717127750
Why would you bother learning if AI is here? Are you retarded?
Anonymous
8/3/2025, 2:14:22 AM No.717131016
file
file
md5: eb2982ded375907e4a68dd520df443e2๐Ÿ”
>>717130718
Start with an 8 sided cone, flatten it and then scale in every other vert on the edge
Replies: >>717131379 >>717132243
Anonymous
8/3/2025, 2:14:51 AM No.717131052
>>717130718
Whatโ€™s the look that you want?
Anonymous
8/3/2025, 2:19:31 AM No.717131379
file
file
md5: 5c18d61deaa613b1f249016c53349815๐Ÿ”
>>717130718
>>717131016
Another approach could be with a cylinder, make 3 loop cuts, merge the ends to get those points and then scale the loop cuts to get the shape you want
Replies: >>717132243
Anonymous
8/3/2025, 2:31:21 AM No.717132243
1726675470995840
1726675470995840
md5: 2f2cc4a2e002a2481c2fba76cbefe636๐Ÿ”
>>717131016
>>717131379
thanks, I went with the cone
how should I remove the "extra" edges? when I did it it also deleted the faces
Replies: >>717132486 >>717132617
Anonymous
8/3/2025, 2:34:49 AM No.717132486
>>717132243
You can merge an edge with another, M to open the merge menu and pay attention to the choice depending on how you selected it

Or you can delete the edge and fill the missing face
Replies: >>717132989
Anonymous
8/3/2025, 2:36:28 AM No.717132617
>>717132243
X > Dissolve edges
assuming they aren't important. You will decimate the geometry if they are significant.
Replies: >>717132989
Anonymous
8/3/2025, 2:37:40 AM No.717132705
>game dev threads get pruned for being generals
>but not this
I hate /v/
Replies: >>717133307
Anonymous
8/3/2025, 2:41:44 AM No.717132989
1724232625206120
1724232625206120
md5: fd40655f0cee6aa9f6afd96bc7040824๐Ÿ”
>>717132486
>>717132617
thanks again, dissolve worked for the ones on the bottom, but I had to merge the vertices on the top because dissolve left them in a weird shape

btw this is the model I was copying https://www.models-resource.com/nintendo_64/legendofzeldaocarinaoftime/model/403/
Anonymous
8/3/2025, 2:46:23 AM No.717133307
>>717132705
Only gachas, e celebs, vtumors and console autism is allowed in /v/ chud
Anonymous
8/3/2025, 2:59:53 AM No.717134079
Fun thread, I'll bring my duck for the next one
Anonymous
8/3/2025, 3:34:11 AM No.717135878
image_2021-01-23_18-58-22
image_2021-01-23_18-58-22
md5: 4d25386dbce66aa0754383fee705bc09๐Ÿ”
Losing my mind, I can't find the screenshot I took with her head actually finished (before I accidentally overwrote the texture).
Replies: >>717142763 >>717143176 >>717145597
Anonymous
8/3/2025, 3:34:42 AM No.717135913
IMG_7575
IMG_7575
md5: dd59eeee2e3e3719f4cf68126e31efba๐Ÿ”
We gonna make it, bros
Replies: >>717136890 >>717137067 >>717138818
Anonymous
8/3/2025, 3:48:45 AM No.717136890
1754182495130685_thumb.jpg
1754182495130685_thumb.jpg
md5: 2ad6429ef2725af253a1f06903cd0549๐Ÿ”
>>717135913
I donโ€™t like the character but nice, inb4 its down
Anonymous
8/3/2025, 3:51:28 AM No.717137067
>>717135913
anon you can't just show off that pic of coco and not share a catbox link
Replies: >>717138774
Anonymous
8/3/2025, 4:15:55 AM No.717138647
1734994152487158
1734994152487158
md5: 7b02e508bb01bcafbe0fddd9c5cff9fe๐Ÿ”
I am working on a Classic Resident Evil style rouge-like. I use Blockbench for the models and Gdevelop for the game.
Replies: >>717138731 >>717139392 >>717141851 >>717143603
Anonymous
8/3/2025, 4:17:07 AM No.717138731
Annotation 2024-12-13 135604
Annotation 2024-12-13 135604
md5: 6ab9a60d4d0195ab1d997ebf20a9a6b3๐Ÿ”
>>717138647
Replies: >>717138848 >>717139058 >>717139392
Anonymous
8/3/2025, 4:17:48 AM No.717138774
>>717137067
Itโ€™s just some AI sloppa for proportion reference
Replies: >>717141425
Anonymous
8/3/2025, 4:18:25 AM No.717138818
>>717135913
Wow you subdivided a sphere and added nipples. Amazing. NOT
Replies: >>717141846
Anonymous
8/3/2025, 4:18:38 AM No.717138848
BikeOnStreet-1
BikeOnStreet-1
md5: 9ecbe4be0e06c80d0b2a81b3f59bf821๐Ÿ”
>>717138731
Anonymous
8/3/2025, 4:21:35 AM No.717139058
>>717138731
Way too many polygons for this style.
Anonymous
8/3/2025, 4:26:51 AM No.717139392
>>717138647
>>717138731
Use the original RE models as a reference.
Anonymous
8/3/2025, 4:47:39 AM No.717140841
blender_jdYNWUQLAZ
blender_jdYNWUQLAZ
md5: 80e1bb911bff5607a3581575508ab3d2๐Ÿ”
Mandatory kiki post for my Berserk kiki game
Anonymous
8/3/2025, 4:51:04 AM No.717141062
I don't understand this thread, where can I upload my models? I made many things for jams that I would upload for public use.
Replies: >>717141608 >>717143743
Anonymous
8/3/2025, 4:56:24 AM No.717141425
file
file
md5: 77c5fcaca1bfff0d9b7c5e9c61bd9c3d๐Ÿ”
>>717138774
I know
now post it
Anonymous
8/3/2025, 4:59:23 AM No.717141608
>>717141062
I imagine you could use catbox or mega if you wanted to upload your stuff, but otherwise you can just post pictures!
Anonymous
8/3/2025, 5:03:24 AM No.717141846
>>717138818
Post your work.
Anonymous
8/3/2025, 5:03:32 AM No.717141851
>>717138647
That's actually sick, anon. Classic RE tank controls and fixed cameras in a roguelike loop sounds kino as hell. Didn't know people used GDevelop for that kind of thing though - how's the performance treating you? Blockbench is perfect for that mid-poly PS1 jank too. Drop screenshots when you can.
Replies: >>717142748
Anonymous
8/3/2025, 5:17:36 AM No.717142748
1734993695185076_thumb.jpg
1734993695185076_thumb.jpg
md5: 3a1f2567465176a0f3d8dff222e230f2๐Ÿ”
>>717141851
Here is a vid of it in action. Very early prototype.
Anonymous
8/3/2025, 5:17:45 AM No.717142763
nknlknkl
nknlknkl
md5: 33be359f155ac0633892f30f0ca7e14e๐Ÿ”
>>717135878
I've about given up on actually making a game, I'm thinking I'm gonna make a series of videos that look like someone playing through a game instead.
Replies: >>717143176
Anonymous
8/3/2025, 5:24:32 AM No.717143176
>>717142763
>>717135878
>le strong black woman protagonist
going to sell gorillions
Replies: >>717145658
Anonymous
8/3/2025, 5:25:29 AM No.717143243
>>717108125
Can you link the tutorial?
Replies: >>717165452
Anonymous
8/3/2025, 5:30:58 AM No.717143603
>>717138647
noob question, are your models a single mesh or are they made up of various meshes
Replies: >>717143985
Anonymous
8/3/2025, 5:32:54 AM No.717143743
>>717141062
OpenGameArt or itchio
there are probably more but I think those are the most popular
Anonymous
8/3/2025, 5:36:42 AM No.717143985
HindScreenshot
HindScreenshot
md5: 8c26f0f3b479ea4f00f31aedfe75c7d6๐Ÿ”
>>717143603
Multiple meshes. Animation in block bench is limited so I have to make every limb and stuff separate. Also here is a Hind that I made for an aborted concept of a Star Fox Clone that took place in a Gulf War where Sadaam found and used Ancient Sumerian Tech.
Anonymous
8/3/2025, 5:41:08 AM No.717144246
thing for thread
thing for thread
md5: 0744b635ddb0140ce47ebda8a942df68๐Ÿ”
Can't into 3D but it's nice to see /v/ do something positive again.
Anonymous
8/3/2025, 5:54:16 AM No.717145062
image_2025-08-02_205146875
image_2025-08-02_205146875
md5: 69b65b5bd8531c4b5d64fb6e80947617๐Ÿ”
>>717104504 (OP)
Am I gonna make it bros....
Replies: >>717145149 >>717145991 >>717146260
Anonymous
8/3/2025, 5:55:28 AM No.717145149
gerphmandy
gerphmandy
md5: 0f98b41a600145e9da2967bb7bc672eb๐Ÿ”
>>717145062
wrong file, Im not making it bros.........
Replies: >>717145563 >>717145626 >>717145991 >>717146260 >>717173941
Anonymous
8/3/2025, 6:02:04 AM No.717145563
>>717145149
looks fine
Anonymous
8/3/2025, 6:02:39 AM No.717145597
>>717135878
Black female weeb representation just feels right for the story I have in mind. I wanted her uniform to reference Gundam and Sailor Moon, but I dunno if it reads well. Might giver her v-fin collar pins.
Replies: >>717145658 >>717145724 >>717147941
Anonymous
8/3/2025, 6:03:05 AM No.717145626
>>717145149
Show the body
Anonymous
8/3/2025, 6:03:39 AM No.717145658
>>717145597
Meant for >>717143176
Replies: >>717145724
Anonymous
8/3/2025, 6:04:44 AM No.717145724
>>717145597
>>717145658
yeah okay good luck selling that
Replies: >>717147006
Anonymous
8/3/2025, 6:07:11 AM No.717145889
I've been thinking that working with Blender may be a good way to understand the practical application of quaternions in three-dimensional space. Would I be right to think so?
Anonymous
8/3/2025, 6:08:40 AM No.717145991
>>717145062
>>717145149
try to simplify her earrings, make it a plane, model it, then extrude it on the Y axis
and you don't have to make opening for the eyes, you can just fill the holes and put a texture over it
Anonymous
8/3/2025, 6:13:17 AM No.717146260
>>717145062
>>717145149
Iโ€™m surprised you didnโ€™t pick the Bigdad version
Anonymous
8/3/2025, 6:17:40 AM No.717146534
>>717109720
so what kind of game are you making?
Anonymous
8/3/2025, 6:22:44 AM No.717146851
>>717109720
I would say, this looks "stolen" inspired by HellonEarthIII
Anonymous
8/3/2025, 6:25:15 AM No.717147006
>>717145724
>sell
For the time being, the intent is to release it for free on Youtube.
Anonymous
8/3/2025, 6:40:53 AM No.717147941
>>717145597
What's the story? Gimme that plot synopsis
Anonymous
8/3/2025, 7:15:29 AM No.717149819
>>717104504 (OP)
/3/ exist for a reason
Replies: >>717150373
Anonymous
8/3/2025, 7:27:19 AM No.717150373
>>717149819
This, so much this. My Asmongold thread died because of this garbage?
Anonymous
8/3/2025, 7:58:38 AM No.717151840
3d model chads I need your advice. I'm a 2d artist. I know my shit around 2d art pretty well. But 3d still confuses me and I've attempted to make some 3d models but it's so painfully slow, like, I use a ref image I make and do vertice per vertice tracing over the image, or I take shapes like spheres and deform them to fit the shape, yet, both can be so fucking slow... I'm a brainlet at this. What's the ABSOLUTE pipeline if you wanna do 3d shit for games? Not even like super detailed, just pretty. Like Vrchat avatar models level of pretty, not too detailed and not too rough either. Should I just use the very famous Zbrush?
Replies: >>717153805
Anonymous
8/3/2025, 7:59:41 AM No.717151892
IMG_0686-1
IMG_0686-1
md5: df2adeaf6b883e4020603a495a0d5b3e๐Ÿ”
>Havenโ€™t touched Blender in months
I gotta get back into it, you anons have any tutorials/videos for shaking rust off and getting familiar with things again
Replies: >>717159826
Anonymous
8/3/2025, 8:18:40 AM No.717152768
I feel like there's a lot to learn, but it's hard to learn certain things when I already have methods that kind of work
Genuine bad habits and stuff, but it never crosses my mind to find a better way to do something, because what I'm doing works
Anonymous
8/3/2025, 8:39:17 AM No.717153805
hornet knight
hornet knight
md5: 70dc22f1e7653d011f169613d299f7ad๐Ÿ”
>>717151840
is it slow because your hardware isn't good enough? even if you don't know a powerful pc you can still do low poly modelling
work your way up in modelling, low (less than 1k polygons), mid (less than 10k polygons), (then high poly models [15k+ polygons ]assuming your computer can handle it)
if you want to experiment with 3D models in games, you can just create your game controls now and a test map, and just snag a ready to go model over at sketchfab
>Should I just use the very famous Zbrush?
god no, if you are a 2D artist as you claim to be, then you should know that it's not the tools that will make you a better artist
Replies: >>717154496
Anonymous
8/3/2025, 8:52:56 AM No.717154496
>>717153805
You don't understand. I have a powerful pc. When I talk about "slow" I'm talking about techniques. An effective way of doing things without losing time or my sanity over it. If I want to do things, I want to know if I'm doing them right. And there's so much to it and so many ways to do a single thing that I'd rather take advice, that's my problem. I'm talking about tools and methods and workflows.
Replies: >>717156437
Anonymous
8/3/2025, 8:54:22 AM No.717154567
rage
rage
md5: b8b2d41d3d272afa9a1529567440ec3f๐Ÿ”
Blender is really not that hard
Replies: >>717155114 >>717156968 >>717166706 >>717168654
Anonymous
8/3/2025, 9:07:01 AM No.717155114
>>717154567
very cute
Anonymous
8/3/2025, 9:10:51 AM No.717155273
Can AI do texturing yet? I like meshing and I desu don't even mind unwrapping that much, but making pretty textures is beyond me
Anonymous
8/3/2025, 9:38:44 AM No.717156437
>>717154496
oh well in that case since you want to learn fast and learn optimization fast, then I would skip finishing models and just practice making the topology and meshes of models
stick with lowpoly modeling for quicker work, learn your fundamentals, make sure your topology is clean
but I would say what is most important is that because there's so much shit in blender so many tools and buttons, I would seriously recommend master the basics first rather learn everything equally and to become a jack of all trades sort of knowledge set
and keep using references for quick work too, everyone uses 2D references for 3D modeling it's fine
and if you need more there's plenty of blender tutorials and youtube shorts of "stop doing this, do this instead" type shit on youtube
Anonymous
8/3/2025, 9:53:13 AM No.717156968
1613284417649
1613284417649
md5: 47e4d7edcc7cd2957acd25511df2aae1๐Ÿ”
>>717154567
Anonymous
8/3/2025, 10:22:57 AM No.717158231
>>717104504 (OP)
Sooo... should I try making my own OC, or just use a character from some video game?
Replies: >>717159031
Anonymous
8/3/2025, 10:43:45 AM No.717159031
example
example
md5: 5918dc46d72537c66136a5831c463a26๐Ÿ”
>>717158231
OC, ideally.
If you're not against AI; you can play around with this: https://perchance.org/ai-character-generator

>Description
An orthographic character sheet featuring [insert character species and/or occupation you want here] with multiple views: front, side, and back. They must be standing upright, facing in set cardinal directions without twisting or turning. full body, model sheet turnaround, front::4 view and back view, arms at rest,
[Insert your list of features to better describe the character.]
>Anti-Description
incorrect limbs, incorrect anatomy, errors, deformities, inccorect limbs, incorrect digits, 3 or more characters, 1 character, non-orthographic view, incorrect positioning, hands on hips, hands behind back, backwards boobs, backwards head, looking at viewer, incorrect face, 3/4 view,
[Add other things you wish for it to avoid depending on the character you wish to make to further refine the result.]
Replies: >>717170253
Anonymous
8/3/2025, 11:04:36 AM No.717159826
>>717151892
https://www.youtube.com/watch?v=5v5PcsWzuLk
https://www.youtube.com/watch?v=BqVkfnk_aLI
https://www.youtube.com/watch?v=EblZGk83Alc
Anonymous
8/3/2025, 11:06:57 AM No.717159918
>>717116619
I usually sculpt a really basic version of a model just to get forms right and then retopologize loosely but with subdivision on using subdivision 1 as the models target base topology and just use the multires as my subdivision and sculpt in detail needed there, it's non standard but I end up with the best of both worlds, only limitation is performance on multires model so in order to test animations I need to turn it off.
Anonymous
8/3/2025, 11:35:27 AM No.717161029
blender_GildiL50qS
blender_GildiL50qS
md5: 98300f51bb1be23745e26e3335c1fdd3๐Ÿ”
you know what? fuck you *lowers your polycount*
Replies: >>717162868 >>717165082 >>717165320
Anonymous
8/3/2025, 12:22:01 PM No.717162868
>>717161029
It's good but is it male of female?
Anonymous
8/3/2025, 12:28:26 PM No.717163176
eggpic
eggpic
md5: a8b8bfd79b996307a9580d6e225a0b62๐Ÿ”
made this little guy yesterday. gonna change the egg to white and change the feet to one solid lump or maybe webbed feet
Replies: >>717164273 >>717164968 >>717177123
Anonymous
8/3/2025, 12:55:02 PM No.717164273
collage jpg2
collage jpg2
md5: 08b4850eb2a61ed66a97dd42731d5dc7๐Ÿ”
>>717163176
also man why the FUCK is 3D so difficult? I've been doing this shit for years now and I'm never able to get where I wanna be
I've tried low poly PS1 style, flat color, 'schizo-core', FF7 vertex color style (requires a high degree of mesh modelling skill), texturing with flat projection like Quake, sculpting and baking into low poly, basically everything
the inconvenient truth seems to be that unless you're a good artist and can texture, you're boned
recently I've been trying a method of sculpting with very low poly objects, like a cube that's been subdivided by 1 with smoothness set to 1 (not the subdiv modifier) but that rarely works
FUUUUUUUUUUUUUUUUUUUUUUUUUUCK
Replies: >>717164942 >>717164968 >>717168715
Anonymous
8/3/2025, 1:11:30 PM No.717164930
nalie_turnaround_thumb.jpg
nalie_turnaround_thumb.jpg
md5: c8401fc9ff5494aa5e79aefa15b34dc3๐Ÿ”
its not really intended to be put in a game, but i managed to make this model before artfight ended for a friend, so i could use it in a game if i wanted to
Replies: >>717164978 >>717165082 >>717166892
Anonymous
8/3/2025, 1:12:01 PM No.717164942
>>717164273
Did you made these? Looks awesome! How to make a good looking low poly?
Anonymous
8/3/2025, 1:12:48 PM No.717164968
>>717164273
>>717163176
i do like all of these though, i know its a lame platitude but you'll get there eventually
Anonymous
8/3/2025, 1:13:02 PM No.717164978
>>717164930
HOLY FUCKING SEXO!!!
I need to learn how to sculpt!
Replies: >>717165153
Anonymous
8/3/2025, 1:16:32 PM No.717165082
>>717164930
You are fucked in the head.
>>717161029
Everyone and their mother is copying the megaman legends style, baka
Anonymous
8/3/2025, 1:18:22 PM No.717165153
>>717164978
it did start as a sculpt, but the body was retopoed, and everything else (including the boobs) was made from box modeling. i could have box modeled the body, but i didn't have an orthographic image to use as a reference so sculpting then retopoing is much easier for me
Anonymous
8/3/2025, 1:22:19 PM No.717165320
>>717161029
the lower poly model has a much stronger overall design to it, but overall both of them are good. i think it'd be fun if the lowpoly one had a bigger hat like the high poly one though.
Anonymous
8/3/2025, 1:25:21 PM No.717165452
>>717143243
see
>>717121180
Anonymous
8/3/2025, 1:35:37 PM No.717165890
Here's another handy tutorial for low-poly;
https://www.youtube.com/watch?v=6qJDuc828Xc
Replies: >>717166648
Anonymous
8/3/2025, 1:54:08 PM No.717166648
>>717165890
I'd call this mid-poly, or borderline mid-poly I guess
Replies: >>717167717
Anonymous
8/3/2025, 1:55:35 PM No.717166706
>>717154567
ok, now open her fists
Anonymous
8/3/2025, 1:59:55 PM No.717166892
>>717164930
Fertility Idol looking ass. HNGGGG
Anonymous
8/3/2025, 2:18:45 PM No.717167717
>>717166648
and id call you retarded, but this is /v/ so i shouldnt be surprised
Anonymous
8/3/2025, 2:29:37 PM No.717168185
Since it seems like youre trying to force a general here, i have an idea. We should make simple little party game, like for example a chase chase jokers clone, even i could code that, and put the low poly characters people make here in the game. Netcode would probably be dogshit but thats alright on a for fun project
Replies: >>717175026
Anonymous
8/3/2025, 2:36:05 PM No.717168468
>>717104504 (OP)
What do you think about local ai tool pipeline?
>got 2D pic (draw it yourself or from AI)
>PartCrafter or StableProjectorz both local (make 2D into a 3D)
>Blender with QRemeshify free addon (to fix broken topology and got yourself perfect quads)
>Back to a PartCrafter or StableProjectorz to generate textures on your fixed mesh

This kinda works, this is local, this is fast. You had to fix a few things along the way, tho. As every step is shitting the bed, but if you have money/torrent you can swap any tool for a good one.
Anonymous
8/3/2025, 2:39:43 PM No.717168654
>>717154567
You made a low poly 3D model then apply pixelating filter? And all face animations are just different textures?
Anonymous
8/3/2025, 2:41:03 PM No.717168715
>>717164273
I remember you.
Any progress? Did you draw something new in the past 3 months?
Anonymous
8/3/2025, 2:53:55 PM No.717169291
>>717119263
I'm no pro and I enjoy sculpting first and the retopoing so much more. You get to experiment with shapes much easier to make tweaks to your design that didn't transfer over well from 2d
Anonymous
8/3/2025, 3:14:44 PM No.717170253
cat
cat
md5: ffb2f911ec6b8b59f5abd13618d50a56๐Ÿ”
>>717159031
I love it
Replies: >>717173656
Anonymous
8/3/2025, 3:35:14 PM No.717171228
>>717122357
I'm not sure what they use for props and buildings. Probably hybrid / different approaches per object. The result is the priority, as anon said earlier.

>>717127750
You're trying to do two things: learning how the program works (how to customize it, navigate the viewport and use all its tools), and learning art skills AKA becoming an artisan.
Such that if you ask a great ZBrush sculptor to model something in real clay, it'll look great because the guy has art skills that can be used anywhere.
Lots of great modelers draw and paint, they're good artists in general.
Don't bite more than you can chew so you won't feel discouraged, so always start with small projects ("modeling a knife") that you can fully finish.
Anonymous
8/3/2025, 3:44:08 PM No.717171739
>>717127750
this is the best beginner tutorial series out there. after that consider checking out their courses; the core fundamentals on their site is excellent. not even shilling, just wish someone pointed me to this when I first started instead of bullshit like the donut tutorial which teaches you next to nothing besides how to follow instructions without understanding the why
after doing the basic tutorial series it depends on what you want to make and what your strengths are, that'll determine your path going forward

https://www.youtube.com/playlist?list=PL3GeP3YLZn5hhfaGRSmRia0OwPPMfJu0V
they're working on a 4.5 version too: https://www.youtube.com/playlist?list=PL3GeP3YLZn5gZhJhyIQPKoz9Yrs9oKU9R
https://cgcookie.com/p/core
Anonymous
8/3/2025, 4:18:21 PM No.717173656
insp
insp
md5: 55b64fdac7637eba163522d8baf64bae๐Ÿ”
>>717170253
Anonymous
8/3/2025, 4:23:47 PM No.717173941
>>717145149
how do you make the mouth and eye topology look like that? i see it all the time on 3d models but idk how tf should i do it
Anonymous
8/3/2025, 4:43:46 PM No.717175026
>>717168185
Just make the prototype first, then we can talk about assets
Replies: >>717178408
Anonymous
8/3/2025, 4:57:29 PM No.717175843
>>717114273
nipple
Anonymous
8/3/2025, 5:18:21 PM No.717177123
>>717163176
SOVL
Anonymous
8/3/2025, 5:21:07 PM No.717177275
>>717114273
Very cool but these models canโ€™t be used for anything without additional heavy work put into them (theyโ€™re like 2 million tris)
Anonymous
8/3/2025, 5:39:14 PM No.717178408
>>717175026
itยดs just an excuse for beginners to put their models somewhere with no profit in mind, something to play with people on /v/ like the jig threads, but sure if these threads keep going for a couple weeks ill post something playable once i clear other projects im busy with
Anonymous
8/3/2025, 6:09:02 PM No.717180424
I want to work on a goblin girl but it's hard to find references in 3d, most models I've seen just seem like head hacks of yordles/the main Midna models.
Anonymous
8/3/2025, 6:27:04 PM No.717181608
blender_w2TMGIXYld
blender_w2TMGIXYld
md5: 410e1fc8e5aa5dba833ff6fd9bcffb32๐Ÿ”
a thread in /v/ thatยดs not about videogames? how sussy...
Replies: >>717181654
Anonymous
8/3/2025, 6:27:38 PM No.717181654
>>717181608
i think video game development is video games