Search Results
7/23/2025, 1:33:57 AM
7/19/2025, 6:38:27 PM
>>715889521
>I don't see what is wrong with it, capitalists gonna capital.
Because it's a financially awful decision. Games/shows/movies are not utility software that you can just aim at different target - they’re creative works. A blatant disregard for the audience that built your IP by liking that creative work, just to chase a different demographic whose interest in the IP you're unsure of? It will never make sense as a business strategy. It's a risky attempt to chase short term again, at the cost of 99% likelihood of long term disaster.
You can succesfully release maybe one game like this before the nerds realize you're discarding them in order to chase other wallets. Then they will spend years online telling everyone to stay away from any future games you make. And people WILL stay away, future games will flop, the IP will feel tainted, and half your studio will get fired. Plenty of examples of this in the last decade.
You can avoid this by sticking to your core demographic and making what the original fans like. This way you can release 20 games/movies and you will enjoy steady but not extremely high profits from all of them. Or you can abandon your core demographic and shutter your studio after 1 success and 4 subsequent flops, just because you listened to a retarded HR analyst who told you completely altering your game in order to chase the ""modern audience"" is the key to infinite money.
>I don't see what is wrong with it, capitalists gonna capital.
Because it's a financially awful decision. Games/shows/movies are not utility software that you can just aim at different target - they’re creative works. A blatant disregard for the audience that built your IP by liking that creative work, just to chase a different demographic whose interest in the IP you're unsure of? It will never make sense as a business strategy. It's a risky attempt to chase short term again, at the cost of 99% likelihood of long term disaster.
You can succesfully release maybe one game like this before the nerds realize you're discarding them in order to chase other wallets. Then they will spend years online telling everyone to stay away from any future games you make. And people WILL stay away, future games will flop, the IP will feel tainted, and half your studio will get fired. Plenty of examples of this in the last decade.
You can avoid this by sticking to your core demographic and making what the original fans like. This way you can release 20 games/movies and you will enjoy steady but not extremely high profits from all of them. Or you can abandon your core demographic and shutter your studio after 1 success and 4 subsequent flops, just because you listened to a retarded HR analyst who told you completely altering your game in order to chase the ""modern audience"" is the key to infinite money.
Page 1