Search Results
7/23/2025, 8:25:52 PM
>>532344698
>This makes me wonder how Warframe performs on last gen consoles. I mean their newest update will be available on all platforms including the phone version and Warframe seems to have a lot going on, so assuming that all is well on WF whats the deal with D2 and last gen?
Late reply, but whatever. Warframe is ass on low-performing/last gen consoles, which negatively impacts the gameplay for the whole fireteam.
Explanation:
>the game uses a dynamic spawn system which scales the spawn numbers around your fireteam size, with solo player missions being lowest and 4 player missions being the highest.
>there is a high-difficulty mode called Steel Path which has additional rewards but cranks up all enemy stats/damage and sets enemy spawns to the maximum value regardless of the fireteam size.
>the game features a p2p system, where one player hosts the mission, and the rest are connected to that player.
>if a last gen/weak console player is the host, the game severely reduces enemy spawn counts, even in Steel Path missions.
This sometimes leads to unpleasant situations where the mission objjective requires you to kill lots of enemies to make them drop objective-related items, fewer enemies means fewer drops to the point missions take longer to progress, or, in case of Void Relic missions, preventing you from ganing the Void Relic rewards (sought-after prime Warframe and weapon parts) because there wasn't enough enemies to get corrupted by Void energies so you can't beat enough Void Reactant out of them to open the Relic.
tl;dr: crossplay and past-gen consoles are cancer everywhere, including Warframe
>This makes me wonder how Warframe performs on last gen consoles. I mean their newest update will be available on all platforms including the phone version and Warframe seems to have a lot going on, so assuming that all is well on WF whats the deal with D2 and last gen?
Late reply, but whatever. Warframe is ass on low-performing/last gen consoles, which negatively impacts the gameplay for the whole fireteam.
Explanation:
>the game uses a dynamic spawn system which scales the spawn numbers around your fireteam size, with solo player missions being lowest and 4 player missions being the highest.
>there is a high-difficulty mode called Steel Path which has additional rewards but cranks up all enemy stats/damage and sets enemy spawns to the maximum value regardless of the fireteam size.
>the game features a p2p system, where one player hosts the mission, and the rest are connected to that player.
>if a last gen/weak console player is the host, the game severely reduces enemy spawn counts, even in Steel Path missions.
This sometimes leads to unpleasant situations where the mission objjective requires you to kill lots of enemies to make them drop objective-related items, fewer enemies means fewer drops to the point missions take longer to progress, or, in case of Void Relic missions, preventing you from ganing the Void Relic rewards (sought-after prime Warframe and weapon parts) because there wasn't enough enemies to get corrupted by Void energies so you can't beat enough Void Reactant out of them to open the Relic.
tl;dr: crossplay and past-gen consoles are cancer everywhere, including Warframe
Page 1