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Found 1 results for "0a34f2675b90dec349fae5ba93a02463" across all boards searching md5.

Anonymous /vg/528195571#528220624
6/21/2025, 3:26:56 AM
>>528218385
Lets do this.
>increase accuracy slightly
Yes.
>double fire rate of devastator handguns
Yes.
>double mag capacity of all troopers, increase fire rate slightly
Yes.
>increase movement speed of devastators
Yes.
>decrease reload time of rocket devs, give 2 additional salvos of ammo
No.
>increased gunship spawns: 3 per fabricator spawn, 10 total in patrol, and add 5 maximum total to normal patrols
Hell no.
>change hulk breakpoints to require 2 AT to its front armor
No.
>change Annihilator and barrager tank behavior to keep their distance, double fire rate for their main cannons
No. non-RR chuds will shit themselves to death.
>increase speed of Shredder tank to act more like a bot APC
This but it should try to roadkill your ass.
>remove factory strider eye weakpoint
>make scrambler striders appear outside of patrols
Hell no.
>add factory striders to patrols
Yes. Dif8 and up.
>triple ALL fabricator spawn rates
No jeet troops and especially no flame troopers
>make fabs immune to AT and require venting
No.
>make all objectives only destructable by Hellbomb
AWWW HELL NAW.
make player hellbombs a highest priority target for maximum salt
>add trooper turret emplacements to all angles of every outpost
No.
>add flamer trooper patrols as a rare spawn
Yes.
>add AP3 armored troopers with heavier weaponry, spawned in large groups as their own threat
Makenit AP2 and you've got a deal.
>add twin rocket and twin gun gunship variants
Nah.
>twin chaingun devastator
Too kino for swiggers.
>strider mini gun heavy devastator
Redundant.
>mobile artillery tanks
Redundant.
>tank division patrols
Yes.
>devastator armored berserkers
Too kino for swiggers.
>twin strider chaingun hulks
Redundant.
>gunship factory strider, jet trooper factory strider, and tank factory strider
factory strider that spawns factory striders