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Found 2 results for "0a5d10a0a2d9639019050a3fd993aff5" across all boards searching md5.

Anonymous /v/715609687#715614320
7/16/2025, 2:58:47 PM
Anonymous /vst/2072343#2080634
6/29/2025, 4:17:01 PM
>>2080620
You need four types of infantry.

1) Anti-infantry infantry. Something that can root out people in buildings, be it from long-range (standoff Delta, anti-infantry missiles), medium-range (SMAW / RPG) or close-range (flashbangs and shotguns).
2) Anti-tank infantry. Your bread and butter. These have good chemical armor penetration, lots of ammo and preferably multiple launchers. You put these in a forest and melt enemy armor that approaches. Multiple launchers helps them penetrate APS. Higher chemical penetration = more damage. These are the most valuable infantry units if you use them correctly. These are sometimes found in the recon tab.
3) ATGM infantry. They shoot missiles at tanks. Typically also have an anti-infantry HMG so they can suppress enemy infantry.
4) MANPADS. Infantry that shoots at helicopters and planes. You want at least three of these, though you can get them in the recon tab rarely.

Some infantry, like Rangers, are mixed category. Rangers are 1 and 2. They are decent at anti-infantry to the point where they'll beat most infantry that is not anti-infantry themselves, and they are decent at tanks to the point where they can threaten everything that doesn't have APS. Their downfall is only having one launcher, so you need multiple rangers stacked to reliably deal with tank threats. Most infantry units can be categorized like this, barring specialists like the Russian divers.