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Anonymous /tg/95985840#95986744
6/30/2025, 9:31:19 PM
I ran this list a few days ago and I will tell you that it incorporated a lot of mechs, vehicles, and variants that I had never used before (except the Hetzer, but it was blown up before I actually got to use it because my opponent panicked and overcommitted to killing it)

And my impressions are:

> Hatamoto-Chi HTM-27T
It’s got okay speed, but it’s an under sinked brick house of a mech. You basically have to maintain a 2-2-1 volley fire at a stand to keep heat manageable, which is not very efficient frankly, worse if you plan to move it around a lot. Also its 2 SRM6s seem a bit underwhelming of a short-range defense, at least for its weight class. Might be a better tactic in situations where the opponent is too close to PPC it, to just rush the opponent and beat the shit out of it instead.

> Jenner JR7-D
4 medium lasers and an SRM4 is a damn good offensive capability for a fast light mech. But that 10 heat sinks is a goddamn joke. Just firing the MLs on the run puts it 4 into the red on heat, and that’s just not acceptable for a mech where speed is life. And few IS variants actually address it! It’s just a frustrating mech because it’s so obvious what it needs to be great (double heat sinks, that’s really it) and it’s like nobody makes that leap, even post Helm memory core Jenners don’t get it until seemingly the Ilkhan era.

> Mauler MAL-1R
Still under sinked for what it is, but not unmanageably so. Bracket fire the LRMs and AC2s and you have a long-range harasser unit that’s got enough armor to make getting rid of it a task and a half. Plus if you get too close, BAM! 2 ERLLs for your trouble. Though it still needs to focus on getting out of short range because the poor heat sinks means it can’t bracket fire the ERLLs without overheating. Bit of a design flaw if you ask me.

> Panther PNT-9R
It’s a Vindicator 1R, but with less weapons on it.

> Quickdraw QKD-4G
Seemed like it’s a good flanking mech. Very annoying for the other guy.