Search Results
6/16/2025, 5:00:03 AM
>>11311503
>using changing the games difficulty as an actual narrative point in a 4th wall break and having characters in game acknowledge it
ooh yeah that's a really good idea, that has some great potential, imagine if messing with other settings would also effect the game, like say if you set the voices to zero they get gagged or something.
>>11311661
Yeah I was thinking that, the traps would be contextualized into nice things, like a room where it makes play with dolls or get make overs or something as simple as a power up making you take longer to beat the game despite there being zero danger, it would block the run button and make you slow/dainty.
>using changing the games difficulty as an actual narrative point in a 4th wall break and having characters in game acknowledge it
ooh yeah that's a really good idea, that has some great potential, imagine if messing with other settings would also effect the game, like say if you set the voices to zero they get gagged or something.
>>11311661
Yeah I was thinking that, the traps would be contextualized into nice things, like a room where it makes play with dolls or get make overs or something as simple as a power up making you take longer to beat the game despite there being zero danger, it would block the run button and make you slow/dainty.
Page 1