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7/3/2025, 2:29:20 PM
>>714363670
>These Chinese devs cannot write for shit, it is laughably bad
>Although it is called a supervisory collaboration, Atlus’ role is more of a creation and supervision position.
>All the main scenarios are produced by Atlus. Sub-scenarios (the equivalent of confidants or social links in previous titles) that deepen bonds with allies are written by Sega and supervised by Atlus.
>This is because Atlus does not have the know-how to produce the appropriate amount of details for sub-scenarios in a service game, so we decided that it was best for Sega, who does have that experience, to help out, and so this is how the team was arranged.
>Atlus then supervises and checks completed scenarios to ensure that they are Persona-like, and then based on that Perfect World Games will develop the game systems, mechanics etc. and implement them into the game. Perfect World will propose ideas regarding systems, and Atlus will supervise as to whether they match the world view.
>Additionally, Sega assists with supervising systems to ensure that they are fun for an online game. Some systems are one that Sega proposed to Perfect World who then implemented them. In all cases, Atlus supervises the world view.
>Designs were customized by Perfect World based on 3D and 2D assets from Persona 5 Royal, provided by Atlus. New designs were checked mostly by Persona studio head Kazuhisa Wada to ensure that they fit as closely as possible to the style of Persona 5.
>As this is an online game, there were many more designs required than Persona 5, and so some was left to Perfect World. Additionally many 2D designs were created by Sega under Atlus supervision.
>Atlus was involved in, created, and supervised as much of the game content as possible.
>These Chinese devs cannot write for shit, it is laughably bad
>Although it is called a supervisory collaboration, Atlus’ role is more of a creation and supervision position.
>All the main scenarios are produced by Atlus. Sub-scenarios (the equivalent of confidants or social links in previous titles) that deepen bonds with allies are written by Sega and supervised by Atlus.
>This is because Atlus does not have the know-how to produce the appropriate amount of details for sub-scenarios in a service game, so we decided that it was best for Sega, who does have that experience, to help out, and so this is how the team was arranged.
>Atlus then supervises and checks completed scenarios to ensure that they are Persona-like, and then based on that Perfect World Games will develop the game systems, mechanics etc. and implement them into the game. Perfect World will propose ideas regarding systems, and Atlus will supervise as to whether they match the world view.
>Additionally, Sega assists with supervising systems to ensure that they are fun for an online game. Some systems are one that Sega proposed to Perfect World who then implemented them. In all cases, Atlus supervises the world view.
>Designs were customized by Perfect World based on 3D and 2D assets from Persona 5 Royal, provided by Atlus. New designs were checked mostly by Persona studio head Kazuhisa Wada to ensure that they fit as closely as possible to the style of Persona 5.
>As this is an online game, there were many more designs required than Persona 5, and so some was left to Perfect World. Additionally many 2D designs were created by Sega under Atlus supervision.
>Atlus was involved in, created, and supervised as much of the game content as possible.
6/30/2025, 5:57:23 PM
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