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6/29/2025, 7:56:43 AM
here, set up the shader and now it works, just took a bit of tweaking since its using the screen UV to position it because for some reason individual uv is per letter and was fucking everything up (but it means that the offset has to change based on the position of the textbox, at least it is only top or bottom of the screen)
>>3792546
I'm using the actual font files instead of bitmap, since then I can just add the fonts in and not spend a lot of time tweaking those individually, godot already has a bunch of built in effects, it just didn't have the gradient
>>3792840
>>3792847
cool idea, but I wonder if there is a font that has those in other languages too (or just enough I suppose), since I want to keep the idea of translating to be easy for other people
though fantranslations could just use the way I was writing the dialogue before then with just replacing letters with numbers
>>3792546
I'm using the actual font files instead of bitmap, since then I can just add the fonts in and not spend a lot of time tweaking those individually, godot already has a bunch of built in effects, it just didn't have the gradient
>>3792840
>>3792847
cool idea, but I wonder if there is a font that has those in other languages too (or just enough I suppose), since I want to keep the idea of translating to be easy for other people
though fantranslations could just use the way I was writing the dialogue before then with just replacing letters with numbers
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