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8/6/2025, 3:20:17 PM
I don’t necessarily believe in evil playthroughs, or evil choices, no one does them right. Everyone’s idea of “evil” seems to be just being a violent maniacal psychopath who sets orphanages on fire and skins homeless people alive.
Starfield is one of the few games I’ve seen that lets players be apathetic, it even suggests that this is the natural outcome for all players after playing the game for long enough in a subversive meta way. When you first start playing the game, you see people as, well, people, and you naturally strive to achieve the best result. But, eventually, after going through NG+ multiple times, you start seeing people as “obstacles”, and you seek to be as efficient about it as possible instead because you just don’t care about their petty grievances.
Pic-related is the Hunter, one of the Starborn. He has essentially done what the player character will do hundreds of times over, and that eventually made him stop giving a shit. He doesn’t go around murdering people pointlessly, but instead of tiring himself and continuously chase after his goals, he lets other people do his work for him while he sits and waits, then he swoops in and kills them to get what he needs. It’s immoral and genuinely heartbreaking if it happened to you, but to him? He’s seen your face hundreds of times, you’re literally just a concept.
This type of personality can be adopted by the player, both in the base game and the DLC. I think having the player be an apathetic sociopath is more realistic than “le evul”.
Starfield is one of the few games I’ve seen that lets players be apathetic, it even suggests that this is the natural outcome for all players after playing the game for long enough in a subversive meta way. When you first start playing the game, you see people as, well, people, and you naturally strive to achieve the best result. But, eventually, after going through NG+ multiple times, you start seeing people as “obstacles”, and you seek to be as efficient about it as possible instead because you just don’t care about their petty grievances.
Pic-related is the Hunter, one of the Starborn. He has essentially done what the player character will do hundreds of times over, and that eventually made him stop giving a shit. He doesn’t go around murdering people pointlessly, but instead of tiring himself and continuously chase after his goals, he lets other people do his work for him while he sits and waits, then he swoops in and kills them to get what he needs. It’s immoral and genuinely heartbreaking if it happened to you, but to him? He’s seen your face hundreds of times, you’re literally just a concept.
This type of personality can be adopted by the player, both in the base game and the DLC. I think having the player be an apathetic sociopath is more realistic than “le evul”.
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