Do you ever make evil choices in RPGs or are you always a goody two shoes?
>>717387358 (OP)When it was cartoony like fable, yea
When it's a heckin realistic moviegame? No. I laugh at all kinds of demented shit, but at least I have enough of a conscience that I don't even want to commit simulated wrongdoings
>>717387358 (OP)https://www.youtube.com/watch?v=o41A91X5pns
Depends on the game. Usually being evil just locks you out of content, since evil paths are unfinished or lame, or it involves killing NPCs which stops you from getting their side quests
>>717387358 (OP)I default to "good" choices in them, since due to the writer bias those are usually not only morally "good", but actually the pragmatic option that come with benefits.
"Evil" paths, on the other hand, are usually poorly made because not many people will play them.
Now check my 6
>>717387358 (OP)All the time when I was a kid but I find it hard now in most RPGs. Mainly just because the evil option usually feels completely pointless and like my guy's a retard. Alpha Protocol and Kingmaker are some of the only RPGs I can think of where being evil actually feels like there's a point to it rather than sadism. I want to feel like a proper villain when I do an evil playthrough rather than just an overly violent thug threatening little kids for pocket change and constantly making dumb, short-sighted decisions. I'd argue it even cheapens the good playthrough because it's not special at all to be a good person when it's also the practical and most rewarding choice. Evil should be tempting.
>>717388141Corposlut in the top right should be married and at home watching over children.
>>717387358 (OP)Honestly Dark Urge in particular is just so funny and I like how Sceleritas Fel and the Narrator turn into your personal cheerleaders
It helps that most side characters in the game are annoying retards anyway
>>717388141>are usually poorly made because not many people will play them.I recall someone posting BG3 stats on here shortly after release and like 40% of players chose the evil route of Act 1 despite it not even being a particularly sensible decision. I think it's less that nobody wants to play it and more that it's a self-fulfilling prophecy where everybody is used to it being dogshit and the options usually seem stupid.
>>717388141Women unironically do talk to men like this. Women say shit to me like this all the time. Except the cashier thing. I'm not a cashier
>>717388141I got your 6 right here boyo
>>717387358 (OP)Depends on the game. I was evil in BG3 because everyone in that game was too retarded and/or gay to be allowed to live
EVIL
md5: 88e9ef320b480049b51c964e79eca253
๐
I'm too autistic to be mean or evil to NPCs in a videogame
>>717387358 (OP)Truly evil stuff is almost always reserved for 2nd playthroughs. On the first run I play a heroic character, but will be an asshole if I feel it's appropriate for the specific situation.
>>717387358 (OP)I make choices that make sense to the character I'm playing.
>>717387358 (OP)On my primary playthrough I always do a pragmatic evil character.
>>717387358 (OP)I roleplay, no exceptions or consideration for how I personally feel about it
I typically stick to good choices, both because I genuinely don't like mistreating/harming people even in games, and also because most games remove content if you go evil. Most of the time, evil just results in you having fewer character interactions, shorter encounters, and a bleak ending that basically just focuses on your character without any consideration of the world/other characters.
Funnily enough, the more frustrated I am with a game, the more I'll go for evil choices. A good example is Pyre. The game is fantastic, but I fucking hate anything sports-related with a burning passion. But my friends bought it for me, the music was good, and I liked the characters, so I pushed through. By the end though, I was so pissed at opponent teams pulling dumb bullshit plays that I was making selfish decisions and not giving them any mercy at all since I was furious by the time a match was over. In the end, there's a moment where you can send a party member back to society, or send a man who had suffered for an immense amount of time to finally have a semblance of life back where he came from.
I sent Tizo, a dumb mascot character little creature, back home. Because fuck that team, my crew gets dibs. So the guy throws himself off a cliff, and I laughed.
But yeah, generally I stay with good choices. I don't like being a murderhobo, I don't like neutering the game's content, and I don't really like doing things that feel out of character for the sake of doing something different.
>>717388646This. They only do that to the men they are interested in, though.
>>717387358 (OP)Almost never, because as others have said the evil route isn't really evil. You're just kindof an asshole for no real reason and it locks you out of content and in the most puzzling sense, power. Like why would the evil path lock you out of powerful items, spells, etc? It should be the other way around. Usually the evil path gets you currency, but in most games currency is meaningless when you hit the mid-game.
I never understand why you can't be nice to people who support you while still remaining evil. Why would I be mean or rude to my powerful warrior friend that I will mold to be my future evil general? Why would I be rude to some weak broken sorcerer, when I can simply manipulate them into believing that I am their only friend, and make them indebted to me so that they work towards fulfilling my goals once they reach full power? Why can't I protect a settlement and convince the locals that my strong ruling hand will lead to a safer and more secure society than the democracy they currently have?
I want to rule the world, not bully some random villager.
>>717387358 (OP)obligatory soul nomad post
>>717387358 (OP)I prefer "ends justify the means" type evilness rather than murderhobo evilness.
>>717388902Me too. Very based.
>>717387358 (OP)Is she going to be ok?
>>717389121More recent CRPGs tend to better about that. Owlcat's recent stuff and Pillars of Eternity 1/2 in particular really facilitate pragmatic evil.
>>717388141Fuck it. Roll.
Most games are terrible about good and evil choices.
>Good Choice
>Give a poor beggar some food, listen to their story, and they'll later pop up as a prominent character who will fight alongside you!
>Evil Choice
>Shake the beggar down for 2 gold, no further interactions
If games were better at actually developing evil/morally questionable choices, maybe people would actually have to consider which way to go. But, 90% of the time evil is just something you do on a second playthrough when you're fucking around and don't care if you miss out on huge chunks of the game.
>>717387358 (OP)I pick the most beneficial options for myself, be it evil or not, but Oblivion Remastered on max difficulty forced a pacifist run on me, where it was more efficient to trick humanoid enemies into chasing me underwater and making them drown. Beasts don't swim, generally.
I rarely (if ever) do evil playthroughs, but I really appreciate when the devs not only allow me to do some stuff that is morally questionable yet justifiable, but cartoonishly evil/violent.
I also like this with endings. Even pure retard shit like dung eater ending in elden ring, yea I'm gonna listen to the scat fetishist gay bugchasing rapist and give everyone cosmic aids LMAO
>>717387358 (OP)>Killing Shadow Shart>Evil choice
>have the ability to be evil in WOTR
>can never bring myself to do it because that would mean hurting Ember
>can't even handle posted pics of her being mindbroken because it gives me second hand pain
Good & Evil Morality in fantasy games are gay. Goerge R. R. Martin is WAY overrated now, but at least he popularized the idea that you can have mature fantasy, which doesn't have to be derivative of Tolkien and that it's childish to try to put every character in either the "good" or "evil" camp.
When it comes to games, most evil choices are genuinely retarded. You are just an unreasonable asshole for no reason. You are sacrificing your reputation for really minor gain like the worst grifters you can think of. If you are powerful, there is no reason to rob a random peasant. Why be known as an evil villain throughout the land for pennies? If you are desperate for money, you suck at the game. You are a hero, you can always kill more monsters and get more treasures. Getting banned by shop keepers, hunted by guards, etc is just retarded.
I would be more impressed with a "Lawful Evil" option in games. Where you try to take over the country by leveraging your skills. As a Lawful Evil Hero it would be in your best interest to do "good" by protecting the people, showing them that you can do it better than the current ruler. But really if you follow that line of logic at a certain point the Alignment "Lawful Evil" gets stretched too far. A competent Lawful Evil ruler is basically a good king. He only dirfts into evil, if he is incompetent. (short-term profit vs long-term growth) So in the end good and evil are not useful concepts just like they are in the real world.
>>717387358 (OP)depends. if the choice locks out a whole other section of the game or prevents the use of a uber item, no.
>>717388806>2nd playthroughI'd say evil's probably a better first playthrough since the rewards tend to be worse for some reason
>>717387358 (OP)Usually no, but that's because I don't think there can be an RPG with choice and consequences that both makes those consequences feel like they have a real effect on the game (besides changing the skin of enemies) while also making sense to go evil.
>>717387785Yeah when you're locked out of content it just railroads all players into being good only
>>717388806Is there a way to balance morality so players aren't defaulted to going good first then bad second? Kotor had me become a Sith for exclusive force powers like insanity. I'm still not sure what could get more players to not make only the blatant good choices?
>>717389630Doesn't matter. Mentally a first playthough always carries a sense of "canon" to me. And my real world empathy and morality won't let me do the truly evil stuff on a "canon" playthrough.
>>717387358 (OP)Evil choices are usually retarded, instant gratification for a pittance that ends up cucking you out of greater rewards, or a competent companion. Like, even if I hate a party member, I'm not going to kill them, because they're more valuable to me alive - they bring a unique skillset to the table, and have story events that are probably greater than whatever I get for selling them off for 1,000 gold, or killing them out of some emotional inclination.
You really need to make evil choices give incredible rewards, or alternate party members, to make them worth humoring.
>>717389591>most evil choices are genuinely retardedyes, that is what evil truly is
>>717388235100% agreed.
I imagine it's just hard to make an actually compelling evil playthrough that doesn't completely derail the plot. You either plan for it from the start, or you end up with yes / no (yes) / yes (evil) / talk to you later.
>>717387358 (OP)Play whatever I see fit, then watch the rest of the endings on YouTube.
Can't be bothered with playing the same game over and over for what is effectively a few different cutscenes and dialogues.
The only one worth a replay for me was in Fire Emblem IF where I can go FUCK YOU IM NOT TAKING SIDE.
i got this achievement about 20% into my play through playing how i normally always play.
global achievement of it kind of shocked me as it's really not difficult to make these choices or at the very least make at least 3 during the entire playthrough
i did appreciate at the end that your kingdom everyone is scared/respectful of you and there's people impaled on spikes and shit outside the keep
>Choices matter
>Evil choices are just for the sake of over the top evil murder hobos and for a second playthrough variety
>The game is built around and rewards you more for making good choices
>Some "good" choices however blindside you and turns out to be a horrible choice when nothing else in the games makes you think about possible consequences
>Sometimes there is a secret third choice that requires you to actually think about what to do where no other choice in the game is like that
>Only for you think you can make another smart move for a secret third option only to be stuck with a 2 choices again
I hate western RPG's so much
>>717390176>Pathfinder player>Doesn't realize they are a murder hobochecks out
>>717389160too bad the gameplay is utter dogshit
>>717390054Evil technically just means selfish. So to value your own rational self-interest. Fable is actually a good example of interesting evil choices. For example you can save your own girlfriend, who supports the rebellion against your brother or three random peasants, who you will never see ever again. The good choice is to save the three peasants. The evil one is to save your girlfriend.
Another choice is when you find out Reaver is regularly sacrificing Humans to be eternally young. You can either take the place of a random peasant lady or let the ritual continue.
That is actually an example, where you can be evil, can still be clearly selfish, but where the good option is kinda retardedly selfless.
>>717387358 (OP)I'm more of a second playthrough guy too. Usually play goody two shoes the first time around. Not an RPG but I recently did an evil run of Telltale's TWD and it was fucking hilarious.
>>717389591bioware's red and blue morality, as well as various lie-cheat-steal mechanics, are purely a vidya abstraction, divorced from any tolkien-derived stereotypes
your complaints are fairly common, and certainly not unfounded, but all of it really boils down to how hard it is implement and how many people expect it to be there in the first place
like any choice, any branch, the moral dilemma is stupidly hard to implement for anything that's not a text adventure
i'd say kingmaker stumbled into a really strong rpg concept by sheer luck, precisely because being a ruler of your own domain is a sort of alignment-agnostic motivation that can feasibly support any range of means and justifications
>>717387358 (OP)I play evil 99% of the time because it's almost always more fun to either be a DIFFERENT villain or an antihero rather than a regular hero. And I already bend over backwards to be civilized in reality, when I'm gaming it's fun to be a monster
>>717389410imo the lingering effects of good vs. evil choices should be negligible at most when it comes to gameplay. I know some people will then ask why even bother with the choice, but I still think that's better than losing out on hours of content just because you decided to be nice or a dick.
I remember Infamous had a neat effect if you did good or evil deeds
>If you do good as Cole, the citizens have more positive comments when you pass by them and they'll even sometimes help out when Cole gets into a fight by pelting thugs with rocks>If you're evil, citizens will either try to attack Cole or run away in fear but the attackers never pose any kind of threatJust keep it to shit like that, you get to see the world shift around your choices without massively changing the experience.
>>717390384>The good choice is to save the three peasants.why?
Why do they make Karlach's death like an ISIL video?
>>717390440The game says so. Also 3 lives > 1 life, I guess. At least if you think all lives matter and are equal.
>>717387358 (OP)i like the animation of her getting fucked by the dog.
>>717390535Wait, when does this happen, exactly? I don't remember ever being given the choice to have her killed beyond before she joins.
>>717390353at least it's a good example to anyone that believes that games don't have good evil routes
Hmm ... I am a Lawful Evil Warrior. I want to eventually kill the duke and take over as the new ruler. Should I threaten to rape the nun to get me vital information for my main quest, instead of doing an easy errand for her or not? Hmm hard to say ... what about the peasant family, who took me in during the intro? Should I rob them or give them a minor healing potion to save their daughter? What about fighting my former Chaotic Evil companion, who tortures and kills almost everyone he comes across? Should I keep him alive or use one of the other dozen companions? Oh, these questions are so difficult to answer for a competent, rational Lawful Evil Hero, who values his long-term success ... I just love fantasy games! I love RPGs! I love these hard Lawful Evil choices!
>>717390582>The game says so
>>717390535She was the last character they completed iirc.
>>717390606If you destroy the druid grove before meeting her she will attack you I think.
>>717387358 (OP)In terms of the classic D&D alignment system Chaos - Neutral - Law, I always play chaos.
Sometimes that leads to evil choices, sometimes it leads to good choices.
Lucifier did nothing wrong.
>>717390797Everyone in that game deserves to die
>>717390651Problem is: In DnD good and evil are actual physical concepts. Doing too much non-LE would change you.
>>717390606>Go into the house on top of the hill instead of finding Karlach across the river>Talk to the fake Paladins of Tyr>Believe them that Karlach is evil and needs to die>Fake paladins request that you bring them her head>Find Karlach and tell her that you're there to kill her>Kill Karlach>You then get a cutscene of your character cutting off her head after you loot her corpseIt's really not worth it though since all you get is that Tyr sword you can get by just killing the Paladins anyways, plus you don't get Karlach obviously which is a negative if you don't hate her. Also Wyll doesn't get horny.
>>717390417>And I already bend over backwards to be civilized in realitySo like every other edgelord you're also a massive pussy. Color me shocked.
>>717390085>>717388235Bad guy just has to make good points and not be a complete evil dipshit.
Like I get the concept of evil that just wants to destroy. Games are already lost when it comes to corruption, it's just pseudo destruction.
Just make it a guy who disagrees with you or something like that.
Most people would get charmed by Senator Armstrong for example. There you could just make a path where he uses you until you outlived your usefulness.
Also most decisions are just flat because they usually are written that way.
Then it's also a question if every decision has to matter a lot or can there be different ways to react to moments which lead to different outcomes or just reactions. Like when a party member says a stupid idea and you call them stupid, does that character leave the party or do you make them look sad in the cutscene and at the next "party rest" moment?
>>717391410The problem is that specific scenarios, where the LE option differs from the Lawful/Good options is rare. I mean how often do games allow you to keep bandit groups alive, not to reform them, but to supply them with weapons & supplies in exchange for a cut and to destabilize the kingdom, for a future eventual takeover by you?
Even playing actual tabletop these scenarios often don't present themselves in a practical way and require effort. You can just not bother and just continue to be a hero, until you reached a legendary status as a hero, which is much more beneficial than having a stupid orc clan or bandit gang on your side
>>717390651Bleak Walker Paladin in Pillars of Eternity is pretty entertaining. PoE in general supports pragmatic evil quite well because it uses a more nuanced Disposition system.
https://pillarsofeternity.fandom.com/wiki/Bleak_Walkers
>>717391579Only time I played the game Wyll ended up dying to a crit in the introductory fight. Since he didn't technically join me, I couldn't revive him.
I killed the vampire, since it pulled a knife on me, but I would have definitely killed Karlach if I knew there was a special cutscene. I also ended up killing the druid, since I was infiltrating the goblin camp and I didn't want to blow my cover to save him. Wasn't expecting him to do a suicide by player as a response.
At least that motivated me to get the dark elf smoker chick. She was hot as fuck.
>>717391579And Wyll gets a fancy robe.
I can't even play Monster Hunter because the monsters are too realistic and I feel bad whenever I hunt them down. You find them just minding their own business, beat them up, they run away, chase after them, then you beat them up again and again until they're either too exhausted or dead. Even if you do prefer to capture them, who knows what the guild will decide to do with the hunted monster. They could either get sent to the arenas, imprisoned and brought out for barbaric entertainment, or they get carved up for most of their body parts. There's no option to just let them go.
Elder Dragons are fair game though, they're sentient and are causing chaos and destruction deliberately.
>>717390440Saving random people = selfless
Saving your GF and letting random people die = selfish
I assume that's the logic
>>717387358 (OP)ima lawful good and killed every npc as I can bc ima lawful good and all of them looks like earthenware doll made from the devil's anus
this whole game was tongue my anus
>Hmm, I think I'll play a halfling bard dark urge and take every chance I get to kill someone but have crazy high charisma and social skills to try to talk my way around it, except I'll try to get Minthara to join me since I've never had her in a party yet
>Post-druid glove slaughter celebration scene, she's gagging on my micropenis
>Presented with the option to snap her neck after she swallows my load
>End up killing every potential party member except Shart who somehow never sticks her neck out, have to get hirelings from Withers
>>717387358 (OP)In generic Alignment based DnD fantasy like Pathfinder and BG? Normally Evil. Although it normally comes at a disappointment because the Evil playthrough is always an after thought filled with unfinished content.
>>717391993hmm somehow relatable
I finished mhw only for big buff mod tho
>>717387358 (OP)Usually a goody two shoes but most games didn't let you mass murder with little problems. I usually mass murder everyone before leaving an area in larisn games after robbing them blind
>>717387358 (OP)Not RPG, but I like Detroit Become Human's story better when you pick the not good guy choices.
>>717391993I get that for a few of 'em too, I always hate killing Rey Dau in Wilds
>>717387358 (OP)I always picked the choices that benefited me the most. It just so happens that most of them are good moral choices because almost all evil choices are written like "dude I'm evil lmao" without making any argument that there are benefits in choosing them. It's almost like the writers are afraid that players will root for the "wrong side" if they give the so called evil choices fair argument.
>>717387358 (OP)If the game is easy I'm always making moral choices
if I'm replaying a DOMINATING pipeworker for the hundredth time I'm throwing toxic gas grenades and WAR CRIMES at anything I need to for loot and progression
>>717391993Quests generally have descriptions, talking about how monsters are causing issues, and you need to take care of them. I think they got rid of this in newer entries, however.
You're pretty much playing a park ranger, culling the deer population because it grew too large, or taking care of a bear that keeps wandering into human settlements.
>>717392132You missed the kino scene at the end of the game where Minthana is like "oh my wonderful lover, we have conquered the world and we shall rule it with an iron fist together you beautiful fucked up monster" then you just murder her with no pretense
>>717391993like anon said, the ones you're sent after are not the good kind of monsters. They're slaughtering the wildlife, over-eating, causing other monsters strife, and just generally messing up the natural order. Think of it like you playing the Sheriff and having to kill the Outlaw who keeps causing a ruckus in town
I can't bring myself to be evil in games because it makes me feel bad. I don't like seeing characters suffer or be sad.
At most I handle something like Renegade Shep, but even then I don't do shit like betray Wrex (I make sure to get him killed on Vermire if I want to fuck over the Krogan) and I'm still nice to teammates.
>>717392730That does sound kino and TO BE FAIR I don't doubt being the degree of a murderous retard I was is the worst possible way to do it, but that was my rule of thumb for starting that character. At some point I'm going to try a redeemed-durge paladin and try to get by with minimal murder since I haven't tried a good-durge yet and I hope paladin may have a few special moments to go with it
Reminds me of when I heard some anon say you can get an even better fucking-over of the krogans in Mass Effect 3 if you give them the fake cure after killing Wrex/Grunt/Mordin and then convince the krogans to throw themselves into the meat grinder since they think they'll be able to repopulate
>>717387358 (OP)Mostly when I'm forced to (like siding the the werewolves in Skyrim) or if there's XP there (like doing assassination missions in KotoR... though I think you could good-guy your way out of it).
>>717392132>Presented with the option to snap her neck after she swallows my loadwtf really? based
I want to be a good guy but I want the game to push me too far. Make the civilian a major asshole so I have an excuse to leave them to die. I need a reason and so many games fail to give a satisfactory reason to go evil.
I think it was Watchdogs where, at the end, the gave you the guy who killed your daughter and I think they were playing it up as a 'if you kill him you've gone too far' thing, but the character had killed 100s of people by that point and I couldn't be bothered making the end any longer than it had to be so I speedily shot the fucker.
>>717387358 (OP)It depends. In tabletop rpgs I've played evil games a bunch. But being evil in vidya doesn't really feel the same
>>717389950>alternate party membersThat sounds like a great solution instead of killing them a missing storybeats. Give certain companions only exclusive to certain routes. I would lock all sexy allies on the dark path
>>717393769because gamers are pussies and gonna weeping and seething next 100 hours 'bout why the game didn't give choice to fulfill their nerd power fantasy
>>717393103>Reminds me of when I heard some anon say you can get an even better fucking-over of the krogans in Mass Effect 3 if you give them the fake cure after killing Wrex/Grunt/Mordin and then convince the krogans to throw themselves into the meat grinder since they think they'll be able to repopulateYou don't even need to kill Mordin, if you told him to delete Maelon's cure progress in ME2 and got Wrex killed in ME1 you can convince Mordin to not go through with the cure since Eve is dead and Wreav's dumbass without any kind of anchor would just lead to the Krogans jumping right back into revenge warfare after the Reapers are dealt with. Mordin just thanks Shepard for convincing him to not throw his life away for the doomed Wreav-led Krogan and goes into hiding for the rest of the game to sell the story that he sacrificed himself for the cure dispersal. It's pretty funny how badly you can fuck over the Krogan if you know what choices lead to what.
There's also a funny scene with Garrus afterwards where he's some combination of impressed and terrified of Shepard after Shepard tells him what they did.
>>717387358 (OP)I cant even be rude in a video game
>>717394098I can't help myself from being polite to chatgpt.
It's not sentient, it has no memory, it's just a LLM. Intellectually, I know this, but the rest of me refuses to be rude.
>>717393894In Pathfinder: Wrath of the Righteous, you can ascend into a Lich, and through your new inherent power, you can reanimate unique corpses as undead to join your party - they don't have much reactivity, unfortunately, but they can replace party members that question your increasingly dark inclinations, and there is some side content necessary to actually unlock them so it's not as free as a hireling
Not a party member, but in Kingmaker there's a point where you defeat a Lich, and if you're evil aligned, you can him to stick around as a perpetually seething racist advisor in your court. However, by choosing this option, he'll turn the guy intended to take that advisory role into a mask that he wears as a guise, and you'll cuck yourself out of a DLC payoff. However, he does have a unique interaction while handling a quest, and he'll outright tell you, that you're dealing with a lich, and to expect one at the end of it. In the end game, having your malding lich buddy join in on the final assault, and just nuke a screen of trashmobs with his dark magic is also pretty cool.
I think the Pathfinder games do a pretty good job at offering some evil rewards of merit, but there are a lot of options that are '[Evil] I don't like you, die' for roleplay purposes, I suppose.
>>717387358 (OP)Depends on the game, the story, the character, what evil choices there are. I hate the ones where you have to play either purely good or purely evil to see any of the interesting shit.
>>717394068Mass Effect (even 3) unironically is one of the better implementations of those choices.
>>717392329In Detroit the good choices is being terminator Connor.
>>717394548Those sound like great ways to reward players on evil playthroughs without sacrificing content. Giving players incentives without taking anything away, gonna add those games to my wishlist.
>>717387358 (OP)>Evil choices on 1st playthrough alwaysIts fun to ruin npc lives for the lulz
>>717391579go fucking kill yourself with your chink fujoshi fanart retarded tumberxittertranny
>>717391579>also uppercase with greentextNice greentext sweetsummerchild
>>717387358 (OP)BG3 was actually far more entertaining to be evil in, only wish Durge was fully voiced acted
>>717387358 (OP)Evil Durge is one of the most fun evil playtroughs i've had in a game. Its just funny how you can be comically, absurdly evil. You're literally a necrophile murderrapist born from pure murder. You get to go around being an asshole and you get all sorts of chuuni dialogue options where you declare how demented and evil you are
Not in most games but SMT Chaos > SMT Law
>>717387358 (OP)I would if the evil choices were anything more than murderhoboing
and there's the meta knowledge that being good in vidya almost always leads to better rewards
>>717395897Yep. What are you gonna so about it? Cry? Shit your pants?
>>717387358 (OP)>blushso women DO love murderers?
i kill the dog in fable 2 as my final wish every playthrough
i don't need the money and don't remember the third option i just hate the dog
>>717395474>chaosfags are actual fagsCant make this shit up
>>717387358 (OP)I usually play a true neutral guy so I do whatever is pragmatic at the time
a lot of the time the "evil" option is only evil if you're comparing yourself to a selfless saint with no self preservation instincts
Being evil makes Fallout 3 more fun, since the writing is so bad anyway. Killing that sanctimonious hypocrite Three Dog is pretty funny.
lawful evil
I'm here to fix shit the way it should be and those dumb npcs better not get in my way
>>717387358 (OP)I don't think I've ever played mass effect as a paragon sissy
I have like 500+ hours with the trilogy and renegade just feels right
>>717387358 (OP)Yes. When a game has an actual evil path it's cool to pick them in your first playthrough, but most games make the evil path cartoonishly evil and the endings related to them are always shit like "And you fucking killed everyone and everyone died and you died and everyone hated you forever" type bullshit
>>717387358 (OP)>Start an evil playthrough >Being evil just locks you out of content and little else>Go back to being a good guyHow the fuck did KOTOR get it right and nobody else did?
>>717397121>>717397160nuanced evilness is usually reserved for the main villain who's supposed to have a tragic sob backstory so that you feel bad for removing him
>>717387358 (OP)I like playing as a nice guy
>>717387358 (OP)i'm a goody two shoes
I will sometimes make ruthless or coldhearted choices but overtly evil portrayals in games just make me like a faggot more often than not. like if I come accross some random world weary peasant going about their business I'm not really inclined to rob them or set them on fire.
>>717397635>"Time to play an evil character.">(Evil) Fucking die you nigger faggot scum (kill the peasant and rape his dead body while his family watches) >(Good) Here bro, let me help you (Gives him a stamina potion)
>Do Good
People like and praise you for it
>Do Evil
Everyone wants to kill you
Wish it worked that way irl.
>>717397160>How the fuck did KOTOR get it right and nobody else did?Mindbroken Bastilla sexo.
yhvw
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>>717387358 (OP)Depends.
Usually the issue is this:
>>717387785Massacre was the only path that made sense for SMT4A though, thematically and plotwise, so that's what I picked.
>>717397160On the other hand Kotor is full of the worst in puppy kicking cartoon evil.
>>717387358 (OP)I only do good routes. If I am curious, at most I check a video or read a wiki to see how different it is, but I am usually either sad or disgusted before I even finish watching the whole route, so I drop it before the video ends.
>>717387358 (OP)I always pick the choice that gets the most people killed
>>717387358 (OP)Not in BG3, you actually get way less contents and loots by choosing them. There's no fucking point.
>>717398202This, but combine it with being a good character so that you end up rping as a well-meaning, but extremely incompetent hero that gets shitloads of people killed but still somehow wins in the end anyways.
>>717387358 (OP)goody two shoes, but a kleptomaniac one: I'll give an arm to save the world, but I'll steal anything that's not bolted down
>>717391993Based and justicepilled.
>>717387358 (OP)I'm always good yes, I just don't think it's fun to be evil, just sad.
>the terminally online fiefling who'd fuck on first date if given the option
>all the alphabets love her
>the basic unshaven 'goth' bitch with a toxic and unlovable attitude
>the 4chinks love her
>>717398708None of the girls in this game is waifu material personality wise. /v/ just likes to post shart because she has the hottest model.
>>717389591Grats, you figured it out. Evil is actually fucking stupid and D&D alignment systems even more so because they require for evil and good to be quantifiable universal forces that can be detected by magical or alchemical means and measured on similarly functioning scales. The ruler you had described is the pragmatic prince Machiavelli describes in Il Principle. A lion that's fierce enough to scare off all the foxes, but cunning enough to avoid all the traps.
Post more dead vidya women
>>717387358 (OP)I became Absolute with my wife Minthara
>>717387358 (OP)im doingt the only thing that gives me the most benefit to min max my gameplay. If both sides are 50 50 content wise i might try different things but for example in new vegas, which i replayed recently, i never sided with caesars legion because it would lock me out of big portions of the map and make an overly present faction hostile to me. Also i dont like their girly dresses and they had no noteable faction loot
>>717387358 (OP)I nuked megaton just to kill moira
>>717391579>tfw i took the quest to kill karlach and then killed the paladins after karlachi got to keep her head as a trophy
>>717399313You can use the head for playing fetch with Scratch.
>>717398708yes, Raven forever ruined my taste in women
>>717398708I like the angrey frog
>>717399313I killed them first because nobody tells me what to do
then I killed karlach because she's a devilspawn
then I killed all goblins because I hate goblins
then I killed all druids because I hate furries
this is how I oath of edge paladin
Any games that take you down the evil path in such a subtle way you don't notice until the very end?
>>717398708>>the terminally online fiefling who'd fuck on first date if given the optionWho?
>>717387358 (OP)it depends on the choice. slaving people in fallout 3 was fun.
>>717399970she's best girl
>>717399970based frog enjoyer
>>717388595The goblin pussy and bussy just hits different
>>717389716>Ai generated narrative content. When there's effectively infinite content, you will actually be willing to kill off characters and turn down quests. Because you can just get new companions and new quests.
>>717401116>gaslighting AI companions and completely changing their personalitiessounds fun but AI rpgs will go down the same way as procedurally generated slop but with extra memes
>look I turned this paladin into brothel slut
>>717401116You know what really pisses me off about this idea?
It's not actually impossible, but imagine the goddamn system requirements such a game would have. And the alternative of having the procedural generation handled by a central server is equally bad. Comรฑanies don't need more excuses to fuck people over with their purchases.
>>717387358 (OP)Psychopathic tier text
>>717387358 (OP)I always play nice because I feel bad if I do bad stuff
>>717388141I don't get this roll image.
>>717388646But, what if you were a cashier though?
>>717401396You don't need massive systems for procgen. In fact the very point of procgen is lessening the workload required for content generation. Just code good algorithms and trim the branches.
>>717401431well you're playing a psychopath
Pave my path with corpses, build my castle with bones
>>717389716>Yeah when you're locked out of content it just railroads all players into being good onlyLike in Troon Vegays
>>717387358 (OP)>letting her live that longNigga you gay.
>>717393894>certain companions to certain routesAnd this is why Arcanum is one of my favourite games of all time
>>717387358 (OP)I'm a good sheep. I do pick the choices someone dictated as "good" instead of "evil". If the master said that genocide is good I'll follow throught with that choice.
>>717403839what? you dont even get the option for most companions when you play as an idiot
>>717387358 (OP)Only if I genuinely do not give a fuck and/or believe it's justified. If the "good" path is sparing a monster because it is sentient and acting to defend its young I will still be clicking the kill the monster and its children to prevent this from ever being a problem in the future option. Likewise if lord farquaad lost his fancy expensive pillowI will not be returning it even if I accidentally go to the location.
>>717403539I need more games that let me unapologetically edgelord
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>>717387358 (OP)>Do you ever make evil choices in RPGsSometimes. Depends on the setting or what I want to do. I think Pathfinder WotR is where I was the most evil I ever was in a CRPG.
I guess many choices in Rogue Trader could be considered evil, but it's for the good of the Imperium so they are not.
Back in the days, with original Baldur's Gate, it was more difficult to be evil because the game didn't really offer a path for that, and it just made your life more difficult. My favorite team in BG always included Viconia, Edwyn and Korgan tho
>>717405048still unrefuted
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>>717389579>recruit Ember>turn slowly evil but don't be too harsh to her>Demon path>reaches part where you have to make your final choice>listen to Ember>feelsbadman.jpg in a roleplay way>consider her words like other demons did through the game>reject demonhood and embrace Legend instead>tfw Ember was the little spark of Humanity that remained in youThis is how I roleplayed my Legend
>>717387358 (OP)I mostly play evil. I find being good to be boring, most of the time.
>>717399313>keep Karlachโs head>you can use it to enter Balthazarโs secret labI know you can just use one of the nearby hearts, but itโs the little things that makes me appreciate this game
>>717387358 (OP)>>717387785Wasteland 3 is a pretty good example of a game where being a goody two shoes actually locks you out of content/powerful items. It's pretty good at making you feel bad for those decisions though.
>>717387358 (OP)If the rewards are better, yes. Always. That is the point of RPGs, yes?
>>717389591lol 1/10bait
noteventry
>>717387358 (OP)"RPGs" with "choices" are gay. I don't play gay games.
more like is there any rpg that you can be 'true' lawful evil?
>>717389579>>717405783Going Swarm is the worst fucking existential pain I've ever had the displeasure of experiencing when it comes to choices made in roleplaying games. Even Ember lost hope at that one
Owlcat fucking rules. That's some S-tier misery material and pure fucking evil
>>717390651The only RPG that had me actually thinking about moral choices was the witcher 3.
It's so long ago that I can't rememeber the details but I recall some side quest with a werewolf leaving an impression on me at the time.
And there was the quest with a succubus that is slowly killing some young guy but he is totally down. So you can either kill the demon or allow suicide by sex.
So much more interesting than killrape this peasant for 1 piece of gold? (He gives you 10 for wishing him a good day instead)
>>717407846wtf is this?
no way a cat has the muscle to shovel through asphalt
>>717389591>If you are powerful, there is no reason to rob a random peasant.Then why does it happen IRL?
>>717392092That's supposed to be an example of an interesting evil choice?
>>717398070Tbf the good playthrough is no better.
>>717387358 (OP)Mask of the Betrayer has the best, most rewarding evil playthrough I've ever seen.
>don't listen to anyone and just explore your spirit-eating powers>gain new, progressively more powerful ways to eat spirits>as a tradeoff, you burn through your spirit energy faster but also gain back more from eating>eat a god>after learning what your powers really are (an emptied, hungering soul of a dude), force him to eat his own lover>tell the angel chick to get fucked with her crusade, kill her siblings in front of her>also be a complete psychopath in side quests and get people eaten by cannibals or skin them alive>don't even need to eat the bear spirit in the beginning, just let him join you and witness all the wicked shit you do until he breaks
>>717387358 (OP)is the narrator going full schizo here?
what kind of blush can a corpse have?
>>717409436it's modern writing, which is usually done by narcissistic nepo-shits who think they do not need to study great writers to produce great works. a lot of women in that field, and they all are absolute dogshit.
>>717407938Yeah this is where evil gets too evil for my taste. I refuse to do it
>>717409640blame sub80iq tranimenormiefaggots
>>717409436Anon, what do you think makes cheeks blush, you fucking retard? Hint: it's red and inside you RIGHT NOW
>>717408912Sounds really cool, I guess I should be unsurprised it was made before 2010
>>717409807And now there's even less of that red stuff inside her???
>>717391184Uh-oh, someone's salty about Zelda losing to BG3!
>>717387358 (OP)Evil for evil's sake is boring. I only really enjoy evil choices in RPGs when they are the practical kind. Like extorting people in need of your help for greater reward, but still helping them, as opposed to just killing them for no reason.
>>717405445>Pathfinder WotRThats because they made evil actualy interesting in that game,k at least as interesting as most goodguy paths. Evil is also nuanced in the decisions instead of just the typical (LOOK AT ME BEING LE RANDOM ASSHOLE XDDDD) that crpgs usualy go with. Regill and his "Evil Pragmatic" is probably the best philosophy in the setting, at least in the context of the war they are fighting, he has so many cool interacting based on shitting on the "stupid good" characters because they fucked things up.
>>717409891can you go be aggressively ESL somewhere else
>>717410151>Thats because they made evil actualy interesting in that game>(Evil) "I don't like you. Die!" (Attack)I liked WotR but the writing quality is all over the fucking place.
>>717410413the only fun way of actually being evil is going aeon-devil but devil path is so fucking rushed and barebones it's pointless
I always do the good choices.
I'm incapable of doing evil runs.
>>717410497>chaotic optionI hate how chaotic choices were reduced to being a drooling oh so random retard
>>717387358 (OP)I try to be goodie two shoes in quest results but I play like a villain otherwise because it's easier than trying to sneak past people.
>>717392730sounds retarded as fuck. no vidya writes "evil" correctly.
>>717394068Good. Krogan are one of the most retarded, if not the most retarded, of alien races in modern media.
>>717409807ok so the narrator is going full schizo got it
>>717387358 (OP)I go as a paladin
> goody two shoes?righteous, not good.
and low IQ
>>717389579Just make her lawful, it works well with evil paths and she's not retarded at the end either
>game forces you to be either a 100% law abiding perfect citizen unable to do anything remotely morally questionable or rude even if it'd benefit your ability to do good immediately after, or you're forced to be an asshole murderhobo that's virtually the antichrist that has to kick puppies and kill people for no gain whatsoever
>absolutely no nuance or inbetween options and you get screwed over for not going for either extreme
>or the karma system is completely irrelevant if you're not going for either extreme
>also the majority of the moral choices have an option that's just overwhelmingly easier and/or more mechanically rewarding than the others
it's all so tiresome
i just totally fucking love karma systems that just force you to be stupid good/stupid evil
or are rendered irrelevant because not actively sabotaging yourself will lead you towards one end or another of the spectrum
>>717387358 (OP)>want to do an evil runchoices:
>pragmatic choice (moderate reward)>murderhobo (zero benefit)>goodboy choice (large reward)How is a person supposed to play an evil character when games make you choose between pragmatic, which also happens to be the good guy choice 95% of the time), or be an autistic murderhobo.
>>717395474The only game that did chaos really well was DeSu1
>>717387358 (OP)I pick "evil" choices whenever I think they're good
>>717394548heretical rogue trader lets you dominate a forgefiend by yelling at it, like a plasma pit bull the size of a tractor, never have to worry about attacks while travelling you can just throw Fluffles at them
In Rogue Trader you can kind of make the Chaos choices work logically if you run with "everyone who is not me is a sacrifice for my ascension" but even then that is the most retarded way to go with Chaos, there are more aesthetic ways to do evil then just having your command deck turned into a Rob Zombie prop department.
>>717398708All the femoids are trash.
The only likeable companion is Astarian because he is a funny homo.
>>717412175He kind of has that David Bowie thing about him
https://www.youtube.com/watch?v=Ogv5NAzJktE
>>717411594Why do you have a such a hardon for justifying being an asshole? It's a fantasy game, there's enough of that shit in real life.
>>717393894>alternate party members,I can't believe fucking Fallout 3 of all games did this and locked certain companions behind karma system. And even gave you cool spectacle and unique outcomes for evil route. Like blowing up Megaton is a better reward in on itself than some quest junk. And then you could hear Three Dog being butthurt about it on the radio. Except they forgot to give evil companions any substance and the other 1.5 evil quests are not worth it.
But hey, just goes to show how far vidya has fallen, when even Oblivion with guns and the most dumbed down normalfag game of 2007 is head and shoulders above most modern games.
>>717388141ive been blatantly hit on by girls similar to the pic and every time its made me very uncomfortable and its just really awkward. just leave me alone
>>717412175I have bad news for you bro, you're a faggot.
>>717411594if you pick the good option because you know the reward is better that's textbook psychopath behavior and you can larp as lawful evil manipulator who only pretends to be selfless to get others to worship him and blindly follow your orders because you're such a good boy using them as meatshields
>>717412175Yes and in wotr the only good one is daeran. I think It's a psyop to make you gay or something.
>>717407938It's worth it to go Azata>Swarm and watch Aivu get eaten
>>717411594 Because devs don't know how to write evil unless it's cartoonishly edgy or just plain psychotic. Like yeah, let me burn down the orphanage for no reason and get a +10 obsidian skull for it, or I could just donate 5 gold and be gifted the Sword of Godslaying and three waifus. There's zero concept of actual evil being strategic or ideologically driven. No room for something like "I want to take control so I can impose my own order" or even chaotic evil with a plan. Just stab grandma = bad, hug grandma = good, no in-between.
>>717387358 (OP)I struggle not to be a goody two shoes. If I'm playing a game repeatedly (doesn't happen much these days, when it does, and historically) I'm much more likely to be open to mixing it up with some cuntery
>>717412493Honestly I really enjoy an evil playthrough of Fallout 3, the slaving alone was good old fashioned fun. Of course there is always that desire for some tweaks such as an Enclave path (I get why not but still) and not having to be railroaded to working with the Brotherhood. Some kind of burn it all down or warlord thing might be asking too much but I just want to put a slave collar on the milf Li.
>>717413068Wish more games had pragmatic choice in their writing.
>>717387358 (OP)Practically no one does evil well. Pathfinder Kingmaker was cool in that regard, it sold the lawful evil ruler fantasy really well. And even then you get cucked out of a bunch of great gear by picking one particular lawful/evil choice which is kinda retarded.
But man was BG3 shitty in that regard. You just get cucked out of content for no reason. Even if they had the perfect fucking opportunity to flesh out an evil path. And boy was I pissed finding out that just fucked my warlock by picking Dark Urge at character creation. Cucking you out of unique borderline build defining shit like that fucking sucks.
>>717387358 (OP)>Shoot children in Fallout>lock out of 99% of the contentNah. Only Alpha Protocol did it right.
>>717413126I default to evil, or a more neutral but evil/chaotic leaning character. Good is almost always shit.
Evil gets all the fun choices.
Using BG3 as an example. There is a necromancer that needs you to punish someone that is already dead. So the necromancer let's the soul of the dead criminal into his own body. And as evil, a choice is to make the ghost stab herself in the stomach, as punishment for her victims, that were stabbed in the stomach. However, since the ghost is inhabiting the body of the necromancer, the one actually being stabbed, is him.
That's fun. What does good get?
You can make the ghost feel bad about her actions i life.
I killed everyone because i hate dogshit game.
>>717413201Based Chadout 3 enjoyer
>>717412175this.
every homos were good comic relief
>>717387358 (OP)I usually play outcasts who walk around lonely and have no problem with stealing shit. I don't murder innocent people tho, I just avoid them or steal from them.
>>717387358 (OP)First run I just do whatever mostly leaning good. Second run I do a dick ass
>>717391993If you capture monster you later eat them after researcher finish their job. You didn't even wonder from where cats get their supply of meat?
>>717400868Kar-"horny"-lach, idiot.
I only play div OS 2
Tried the evil choices but they felt lame
More like you cam only be edgy. There is true thought out evil in that game.
>>717415043>There is true thought out evil in that game.Please try again.
>>717388806oh shit I forgot about that zalbaar option, what the fuck bioware. Lmao
>>717405783>have played a powerhungry demon overlord>have played a cruel and ruthless lich>have never been able to treat Ember badly or, much less, break her in tears>at most only show indifferenceNot sure how I would behave in an IRL table, but in cases where kids are involved I can't RP as the monster.
>>717412828Astarian is just a fag plain a simple. The only reason he can be romanced as a woman is meta shit.
Daeran is a turbo degenerate that will fuck anything with or without a pulse.
>>717416060>without a pulse.Don't remember him ever wanting to bed an undead.
>>717391993Plesioth might be a fish asshole but he has the most pathetic whines when limping away that never fail to make me feel bad
>>717415985I feel like I kinda liked ember when I first played it back when and now that I am replaying it she feels off?
Like, is she even a child or just mentally ill?
Her portrait looks like she is a botox granny.
I can't tell if she is traumatized by war and lost her marbles or if she is just that young.
Is she young in elf years but like 25 in human ones?
>>717412842Yeah, that's what I did. I wouldn't call it worth, but it certainly was something
>>717388235i am reminded of how much bioshock flubbed it. kill the kid, get a shit ton of upgrade points, save the kid get half as much. being good should've actively gimped you but then it not only gives you more points overall thanks to gift, you also get unique power ups.
so the choice is "do you want a lot of power now or can you be a little bit pateint and get stronger slightly slower?" which isn't that interesting because it's not like bioshock is that hard even in the hardest difficulty
>>717403543i think i'd rather get eaten by a super mutant, at least the pain ends quickly, unlike being a slave
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>>717387358 (OP)I always play a hardcore moralfag
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>>717417147Ember was born when the worldwound opened so she's roughly 100 years old, she's still young by elf standards and very mentally ill
She basically survives off charity(you can see her begging in the square at the start) and the unwitting patronage of a god
>>717417579>very mentally illThat's rich for Ember in a game where bloodthirsty demons and pic-related monster exists
>>717387358 (OP)I do evil when I play a character who does evil; simple as that.
>>717387785Only applies to AAA games that need everything to be sterilized because "good must always win" or some shit. Fallout and Arcanum were a success with the RPG crowd back then, and their evil paths are pretty damn fun.
>>717387358 (OP)I've had this installed now for three weeks. I bet it's good, but I'm just not in the mood for some D&D Fantasy stuff.
>>717387358 (OP)No because 99% of the time being evil means you get locked out of about half the game's content.
>>717387358 (OP)Yes if they're properly machiavellian and actually beneficial. So pretty much never since 99% of the time it's:
>[Help puppy] *100 gold from the thankful puppy, unlocks three more quests that give over 9000 gold*>[Help puppy, but ask it for money first] *100 gold from the puppy, unlocks three more quests that give over 9000 gold*>[Kick puppy] *100 gold off the puppy's corpse, future content locked*
>>717417929She's definitely crazy, just not that kind. You'd have to be insane to try preaching to a demon lord about the error of their ways.
>>717408164His hatred for pig was stronger than asphalt
>>717387358 (OP)>Le evil path campaign mode >Kill, kill (but you cuss)>Torture and torment (light tickling or jailing)>I'm the avatar of evil and even the gods fear me, but I Will never steep low enough to rape someone, urgh, imagine objectifying people>Killing kids? Do you think i'm a fucking monster? I'm evil but i need to sell my action figures.>Anyways i'll just going to torture this Village by pissing in the well and doing NOTHING ELSE>I'm evilShitty evil paths makes me want to step on these fucking FAGGOTS' toes for not compromising
>>717387358 (OP)10 years ago, no. It was rarely rewarding and never had any motivation beyond some specific moments here and there so check what happens if. Now, it's mandatory when dealing with certain types of characters.
>>717417579well, I guess that answers a lot.
so her dad that gets burned. was he tard wrangling her for a 100 years or was he fucked up aswell? is her mental illness due to the opening?
restoring to make a glowie mod cry
>>717387358 (OP)>evilShe worships an evil god, so killing her is good. Goblins are also an inherently evil race, so killing them is good too
But BG3 was made by a bunch of trannies without balls. That's why Pathfinder and Owlcat games are better
>>717418249I won't deny that she's not normal, that's for sure. I guess I don't see her as crazy with a capital C. Like, was Mark Twain crazy in his "But who prays for Satan? Who, in eighteen centuries, has had the common humanity to pray for the one sinner that needed it most" long quote? Though sure, I guess, he never came to express this view in front of the prince of darkness himself, like Ember directly did to Nocticula and indirectly to Baphomet and Deskari.
The thing with Ember is I'm not sure where her real self pre-inquisitor trauma, the one after trauma and the one influenced by Andoletta all end and begin. it's like she's 2-3 different persons at times.
>>717387517I was playing fable as an evil character and couldn't let myself kill my sister
>>717408912MotB is pretty unique in that the evil ending is the sole and only ending where your character has actually gained something in the end. Well, much more than something.
It's honestly the best evil playthrough game I know. It nails it in how it's actually tempting you to be a prick.
>>717417470I don't think being eaten by one is the worst they could do to you. I mean they could turn you into a super mutant which is far worse fate than being a slave.
The super mutants are a bigger threat than slavers overall and thus it is more practical to let the salvers carry on as long as they pose a threat to the super mutants.
>>717387358 (OP)i generally always do the "evil" option fairly naturally these days
playing Wartales now and i keep fucking over refugees, immigrants, siding with slavers etc while the game tells me im a very bad man
just what feels right, not my fault
>>717387358 (OP)https://www.youtube.com/watch?v=4m4CQbbyt8o
only to some characters
>>717387358 (OP)>Rogue trader >Evil choisesThe option you have is to be less evil than others. You even have dark eldar at your side.
>>717388235This is slightly different, but if you can enjoy CRPGs Mask of the Betrayer is great for an evil playthrough. The best way to play it is giving better context to a "sadistic psycho" style because you are literally a predator that needs to eat these people above and beyond just being a jerk, and it also has a lot of characters that have sincerely wronged you that you vindictively punish. It's one of the only games that I think does a good job for an unhinged evil PC instead of just "morally flexible".
>>717419197>less evil than othersThere is a difference between being evil and making difficult decisions
For example servitors are a necessary evil in the world of Warhammer and you simply have no choice but to continue lobotomizing people. Besides it's okay if they deserve it
>>717418965https://www.youtube.com/watch?v=tWYCS6k1IOA
>>717418763Thatโs fine, eat a dozen baby chickens and youโll be fine.
>>717419382Difficult decisions are by default evil. The good choice rogue trader has is to be a centrist at most.
>>717387358 (OP)Depends. Pathfinder told me I'm evil to allow experiment on Trolls and later to kill them all. I don't consider it evil. They are beasts, who attacked first. From my point of view, I did nothing evil.
>>717387358 (OP)Dark Urge after patch 7 was the only good "evil" run of an RPG I've ever experienced
>>717419705The genocide of trolls is not evil. Torturing them is evil
>>717419862That's not torturing, that's researching their regeneration.
>>717419901By torturing them
>>717389591Your grievances aside, ASOIAF IS LotR with context. Its not derivative, its almost a companion piece and GRRM himself one of Tolkien biggests stans.
Just a small correction.
>>717389591Without evil orcs in LOTR, Elves got died out, dwarfs almost died out, and other mythical create is dead and extinct, humans got in the deadly civil war and almost died out.
Evil orcs and Sauron was a good guy in the long term.
>>717396918>killing Three Dog gets him replaced with an obnoxious old woman (that you cannot find in game or kill)>killing the stuttering faggot in Fallout 4 gets him replaced with two obnoxious children (that you cannot find in game or kill)>New Vegas was so rushed that you can't find or interact with Mr. New Vegas at allShit is awful, punishing the player for not enjoying their shitty DJs. Replace them with a fucking Mr. Handy or something.
>>717389591mass effect 3 has one of the worst cases of "stupid evil" ever.
in a game where you're trying to amass an army to fight against the annihilation of all sentient life in the galaxy the evil choice is usually "kill/weaken/fuck over your potential allies"
most games have the "stupid evil" problem because the setting doesn't call for evil and doesnt reward evil. the world isnt evil. and so you being evil tends to work against your own interests.
fallout 1 and 2 had good rewards and incentives for being evil. especially on 1st playthroughs when you werent familiar enough with the game to not struggle in the beginning. getting free guns from killing merchants and making easy money from slavery was a big boost
>>717398070tattooine cantina is the worst, even as a kid i was embarrassed by those "evil" actions
>GIVE ME POCKET CHANGE OR I'LL BEAT YOU TO DEATHyou literally run every single patron out of the bar by being an obnoxious beggar
I abandoned the little girl on Tattoine in Kotor.
>>717399235Hope you went to the ruins and killed her again because she survives.
>>717387358 (OP)>Never wave in the face of adversity
>>717420389i should also point out that the world of fallout was gritty, grim, uncaring and hostile. you were working selfishly to return to your own personal paradise so there was no reason to give a fuck about the outsiders you encountered throughout the game. any evil acts you committed during the game could be considered beneficial to your vault/village and a case of meeting force with force
the whole conceit of the game allows for being evil within reason in fallout 1 and 2.
>>717417532Why not a centrist? Every position has consequences. In Rougue trader you fight every alternative version of you and all of them are evil af, especially a good guy which led Eldars to genocide evryone.
>>717387358 (OP)how did you make this happen?
what scene?
Only if the evil choices actually feel real, and not some "you tripped over a stone and got angry and chucked a baby over a cliff in a fit of retarded rage" type shit, which a lot of it is.
In those games, its almost always better to be a vicious moralfag enforcing your will on every even slightly bad guy you encounter.
I donโt necessarily believe in evil playthroughs, or evil choices, no one does them right. Everyoneโs idea of โevilโ seems to be just being a violent maniacal psychopath who sets orphanages on fire and skins homeless people alive.
Starfield is one of the few games Iโve seen that lets players be apathetic, it even suggests that this is the natural outcome for all players after playing the game for long enough in a subversive meta way. When you first start playing the game, you see people as, well, people, and you naturally strive to achieve the best result. But, eventually, after going through NG+ multiple times, you start seeing people as โobstaclesโ, and you seek to be as efficient about it as possible instead because you just donโt care about their petty grievances.
Pic-related is the Hunter, one of the Starborn. He has essentially done what the player character will do hundreds of times over, and that eventually made him stop giving a shit. He doesnโt go around murdering people pointlessly, but instead of tiring himself and continuously chase after his goals, he lets other people do his work for him while he sits and waits, then he swoops in and kills them to get what he needs. Itโs immoral and genuinely heartbreaking if it happened to you, but to him? Heโs seen your face hundreds of times, youโre literally just a concept.
This type of personality can be adopted by the player, both in the base game and the DLC. I think having the player be an apathetic sociopath is more realistic than โle evulโ.
I tried renegage shephard in Mass Effect 2 and had a blast with some of the choices since it was more or less action movie star sort of stuff
other than that, nah it makes me feel like shit to do mean spirited things
I don't think myself a good person though, I feel that I am very callous or indifferent most of the time. Always confuses me why anyone thinks otherwise but I'm not going to jump to correct them
>>717418763That was 2 or 3, right?
I only cared about/ had fun with the original one
>>717420347Mr. New Vegas is a bot run by Mr. House.
Retard.
>>717387893Kek, based
Fuck that whore and her quest. If it only didnt give you so much exp....