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7/16/2025, 5:02:28 PM
>>96101484
Veissrugr being probably an eternal twin drive is one of the appeals to me, as the idea is, instead of having filter with a triple drive like a lot of decks, it's instead some of the hardest filtering in format with a more limited twin drive to compensate, which feels like a shift from the normal schema of regular filters and triple/extra drive checking like in Youthberk or Sephirogila.
Another thing is that, strangely, Veissrugr almost embodies everything about vanguard: it's luck-based with its premise, it almost focuses on trigger sacking for offense and defense with how hot it can make its twin drive and damage checks, it uses Normal Orders as a staple along with a set order, it uses all three resources extensively and it has certain effects that defy conventional game rules like attacking multiple things at once and attacking from the back row, even if these are far from unique effects; I was hoping Helgvarr might do something with the drop zone but instead they just made a Lunarite that does that by default, which would have helped her stay on theme with the other two as convention defiers.
I'm also hoping they don't fuck up the lore, the premise of the Moonkeepers and Mythisch has a lot of potential and from what I might reckon a guess, the Mythisch possibly being survivors of previous lunarian apocalypses is a cool idea after the red moon disease was revealed and as it turns out, all three ancestor Mythisch have red moons in their backgrounds, and also what exactly the Mythisch are supposed to be in terms of physiology hasn't been elaborated upon apart from apparently using solar power according to Ravnorowg's flavor text; however at the same time I'm seeing Veissrugr somehow and constantly crossing his huge fucking arms and trying to aura farm and now he gets stoned in the latest unit story by Nannaclir the drug dealer who's being pursued by law enforcement.
Veissrugr being probably an eternal twin drive is one of the appeals to me, as the idea is, instead of having filter with a triple drive like a lot of decks, it's instead some of the hardest filtering in format with a more limited twin drive to compensate, which feels like a shift from the normal schema of regular filters and triple/extra drive checking like in Youthberk or Sephirogila.
Another thing is that, strangely, Veissrugr almost embodies everything about vanguard: it's luck-based with its premise, it almost focuses on trigger sacking for offense and defense with how hot it can make its twin drive and damage checks, it uses Normal Orders as a staple along with a set order, it uses all three resources extensively and it has certain effects that defy conventional game rules like attacking multiple things at once and attacking from the back row, even if these are far from unique effects; I was hoping Helgvarr might do something with the drop zone but instead they just made a Lunarite that does that by default, which would have helped her stay on theme with the other two as convention defiers.
I'm also hoping they don't fuck up the lore, the premise of the Moonkeepers and Mythisch has a lot of potential and from what I might reckon a guess, the Mythisch possibly being survivors of previous lunarian apocalypses is a cool idea after the red moon disease was revealed and as it turns out, all three ancestor Mythisch have red moons in their backgrounds, and also what exactly the Mythisch are supposed to be in terms of physiology hasn't been elaborated upon apart from apparently using solar power according to Ravnorowg's flavor text; however at the same time I'm seeing Veissrugr somehow and constantly crossing his huge fucking arms and trying to aura farm and now he gets stoned in the latest unit story by Nannaclir the drug dealer who's being pursued by law enforcement.
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