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7/15/2025, 11:59:19 AM
>>531299490
I was having some kind of problem, can't remember why. I think it was because I was going like
func _enter_tree() -> void:
$"Cyber Crunk Splash Screen".pressed.connect(CyberCrunkSplashScreen_on_pressed)
instead of manually setting it like pic related, and then the $name wasn't automatically updating when I renamed the nodes so it kept breaking, whereas @export var func_loc :NodePath allows you to deragon drop a node into it and then it will automatically update whenever you rename that node, so then I just needed another @export func_name:String to tell what method in that path to call as the handler and that's when it get twisted
I was having some kind of problem, can't remember why. I think it was because I was going like
func _enter_tree() -> void:
$"Cyber Crunk Splash Screen".pressed.connect(CyberCrunkSplashScreen_on_pressed)
instead of manually setting it like pic related, and then the $name wasn't automatically updating when I renamed the nodes so it kept breaking, whereas @export var func_loc :NodePath allows you to deragon drop a node into it and then it will automatically update whenever you rename that node, so then I just needed another @export func_name:String to tell what method in that path to call as the handler and that's when it get twisted
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