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>Previous thread>>531195657
I fucking hate nonsolodevs...
Dear SoloDevs: I resent you.
Just completed my 300th video game.
Should I rewrite my engine in C or C++?
Solodev here, I can't do this anymore by myself.
I have to make a choice, yet I cannot do it....
Salam alaikum. Brother Eriq Al-Baruni has blessed this thread. MashaโAllah.
>>531288967Definitely 1. The composition best hides your lack of art fundamentals.
>>531288967Isnโt there some kind of A-B-test feature on Steam?
You died the way you lived, a useless nodev. Jesus says he'll let you into heaven if he can find even one constructive post in your /agdg/ post history.
How fucked are you?
>>105909904get a sub for grok 4 heavy while slots are still available, its only 300$/month for a phd level assistant. grok 4 heavy made vampire survivor clone in under 2 hours
I finally got this shit to work!
Making a MOBA but on the welcome screen where it sets your keybinds and settings, where it asks "Which MOBA are you most familiar with?" if the player chooses League of Legends, the game shuts down and uninstalls itself
nodevs get excited when they think they got their code to work, yesdevs get excited when they think they got their code to break - learn the difference
>>531288865Dont you usually use both in projects?
>>531289529both are yesdeving by definition
>>531289535One can use both, but why would I mix them? Maybe some dependency would require C++, but I don't have such limitation. I kinda like C++ but I feel it's a fucking bloated language. I like C for its simplicity and I have my own little stdlib extension for it that implements basic data structures, but I still feel like C is just a little bit too simple...
>>531289610False. One is simply wasting time before he inevitably gives up again.
>>531288964shizuka needs to grow some balls
Do solocels really think they can compete against dark triad trust fund chad nepoGOD AA studios who pretty much dominate indie game development now?
>>531289646I dont think you actually enginedev
>>531289682Just don't give up then bro
>>531290097We are anons, anon, I have no burden of proof for your suspicions.
>>531290147>sonsdad, I told you to stop calling me that!
>>531289529nodevs don't code retard
Menus are harder to make than they look.
Now I understand why so many yesdevs don't even bother and their games launch at full volume and you have to alt+f4 to quit the game.
>>531290403Did you consider that you may have a learning disability?
>>531289610>>531290364Coding does not make you a yesdev. You are not a yesdev until you are capable of linking to a playable game when asked to post game.
>>531290451where's your menu? oh that's right you don't even have a game much less a menu
https://www.youtube.com/watch?v=u8sQr87YY94
>anonymous imageboard
>tranny clique identifying devs based on gamedev content they post
Why is every single general so gay?
>>531290526>godotfound your problem, you're a sexual deviant
>>531288865the industry standard
>bloatedmore things more gooder
wagmi
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wish I had an anime girl companion to be the CEO of my game company and my eternally committed lover
>>531290461You are wrong. Yesdeving is having a published game on Steam with AT LEAST 1k reviews
>>531289215I mean I'm sure I had at least one
A lot of it as stupid worthless bullshit, but one? Not a high bar to clear.
Now if the requirement was something like 10% of posts have to be constructive? I'm burning in a pit next to Jeffrey Dahmer.
lil chuddy brough me home another $150k usd today
thanks, lil chuddy!
I've always heard that steam store visibility algorithm is made to hide low quality stuff and push high quality stuff. My rant isn't even about AAA vs indie. Thats completely understandable and how the game is played, no news about it. What grinds my gears is that in the end it pushes solo devs / small studios against scammers and grifters
>If you're publishing the SAME LOW QUALITY PUZZLE GAME but reskinned 200 times you get complete visiblity in the store because you're making a lot of games and steam rewards this no matter reviews or type of game. You can even get visibility in incorrect tags that are never removed.
>If you're a grifter with a nice amount of following you can get all the visibility because of external traffic and wishlists, if you release the game and its the worst thing ever with overwhelmingly negative reviews you still get visibility (which means there's still residuals from clueless players), there's no consquence and you live to scam another day.
>If you're making a desktop app (now they call them "idle games") steam counts the time the app is open and thats it, if you make an app that can stay in the background for hours (because its not getting used at all its just "there" and most people forget about it) then steam rewards that as playtime and scores it better than actual games. And no matter what anybody says, having something open is not the same as gameplay time, all desktop apps should have their playtime reduced by at least 10x.
So every time you hear the "100 games release on steam everyday" well let's say at least half of these games are the above type and will get stuck in the pipe preventing real games from surfacing. Steam really needs to improve their store algorithm otherwise what I see is that we will get increasingly worse and worse games in the next decade and I'm saying this as a player, I enter the store to look for games that I might like and its all cat games, desktop apps and bait kickstarter games made by youtubers.
>>531290930There are countless superior devs who have never made it because of bad luck.
>>531291480Sounds like nodev cope
>>531291469There is only one factor that really matters in determining how much visibility a game gets, and that is how much money that game is expected to make for Gabe each time he shows it to someone.
>2027
>steam is now 100% ai generated content
>release my game with the novel marketing gimmick that it's all "made by hand by real humans"
>it's actually ai generated just like everything elese
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syntysalewaiterbros... now is our time
we can finaly make our games!
Quick question, is it reasonable to expect indie gamedev to provide a sustainable primary income in 2025 or is this more of a Hobby?
>>531291794>implying shitty free puzzle games make money>implying shitty youtuber bait makes money when refunds existThe last one I give it to you, they sell but they are also sub 10 bucks in general.
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>juan caught using AI to implement engine features
HAHAHAHAHAHAHAHA
>>531292347oh fuck
where?
I wanna see the shitstorm
>>531292347What's the problem with this?
>>531292347Nothing wrong with that, I'm not even a godot user.
Also nothing wrong with AI art or AI voices.
2025, deal with it babe. (=
>>531288638 (OP)>fallacy of visionthere's no such thing, you've pulled it out of your ass
and the behaviour described in the pic isn't even a fallacy
a fallacy requires an argument
>>531292000It is if you're at least 130+IQ, have a green goat mentality, and have sufficient excess resources that you do not struggle to survive (i.e. you're a nepobaby).
>>531292641>>531292692>make the next billion dollar game in gaydot>get sued because it generated code that was identical to the data it was trained on with a non-permissive license>lose everything
>>531292692There is something wrong with that
Generative AI is cancer. I find it unbelievable that more and more otherwise reasonable and decently intelligent devs fall for it, it's an obvious trap/slippery slope and it will make you dumber and more dependent on it over time.
>>531292709The idea of a fallacy is not restricted to logical fallacies. The generalized logical fallacy would be "false equivalence". i.e. A vision of a flight experience is not a vision of the mechanical systems of an airplane and a vision of a gameplay experience is not a vision of the mechanical systems of a game.
if there was nothing wrong with it then he wouldn't have tried to hide it
>>531291469there used to be a setting slider in Steam where you could decide whether your queue gives you mainstream or niche games
but I can't find it these days
also
>automated algorithms can be gamed by determined humanscolor me surprised
myst but it's epstein island
>>531293135today is the dumbest ai is ever going to be, grok 4 already creates vampire survivors by itself through prompting. those who don't use ai will lose.
>>531292018Think of it the other way. Do you think the Steam algorithm ISN'T optimizing for revenue? Do you think they would intentionally leave money on the table that they otherwise could've easily earned? Would they write an algorithm that intentionally makes decisions that they know would make them less money?
https://www.youtube.com/watch?v=qkmAqBvUBOw
>>531292934If your natural reaction is to be disgusted by something and you literally have to actively convince yourself that it's okay, then of course there's something wrong with it.
>>531293468>release on steam>write a script to search for it by name hundreds of thousands of times a second>free money
>>531293762>>free moneyFrom what? Steam will crush your visibility if they see that 0% of visits to your store page are spending a cent. What matters is REVENUE.
>>531293659lose to ai powered devs chud.
>>531293180this is true, even if this wider meaning of "fallacy" is rarely used
but the pic doesn't say what you said
>he described an experience, but he said nothing about mechanicsthat's not a fallacy, that's just an incomplete presentation
>he described an experience, believing he is describing mechanics*that* would be a fallacy
for all we know his next sentence was going to be about how to implement his idea
the paragraph fails to highlight the actual flaw in reasoning, which is particularly damning for a text that presumes to teach correct thinking
>>531288357me
living the dream rn
>>531289307/agdg/
>noooo don't pay for an artist it's a rip-offalso /agdg/
>please pay hundreds of bucks for slop
>>531293468>Think of it the other way. Do you think the Steam algorithm ISN'T optimizing for revenue?I think it once was but its not keeping up with the trends. Maybe it is getting 80% of what it could get if it filtered slop better. This number could get worse without improving upon the algorithm.
Do you think they would intentionally leave money on the table that they otherwise could've easily earned? Would they write an algorithm that intentionally makes decisions that they know would make them less money?
No I don't believe its intentional. I believe it used to work quite well and now its showing signs that it doesn't.
>>531294134grok 4 generates all the art, sound, models you ever need idiot, 300$/month is cheap.
>>531294139You should go apply for a job at Valve if you think you can do better. That 20% they're missing out on is billions of dollars.
>>531294112Perhaps you can say it's poorly written, but anyone who's not being a pedantic autistic redditor would've understood the point.
>>531293468>Do you think the Steam algorithm ISN'T optimizing for revenue?it does
but not at all costs
steam doesn't have shareholders who only care about number go up
steam also does a good job of nurturing the gaming ecosystem
>>531288638 (OP)the male is tired of the females not reacting to his courtship mating dance so he is using a gun now, the female is still not interested
>>531294543>ad hominemsin a discussion about fallacies, no less
sasuga 4chin
>>531293328>mainstream or niche gamesI'm not talking about mainstream vs niche, I'm talking scammers abusing the system vs actual games. Mainstream will always do better and thats a given.
>>531294236I'm not remotely thinking I can do better but I'm speaking from experience when I say even with a money incentive corporate processes can be super shitty in big companies with stuff like this and it is showing in how the steam store works.
>>531289462Explain how getting AI to make this solves a previously unsolved problem. I could download a vampire survivors template that someone else made years ago
>>531294783grok literally created the idea, code, graphics, music, and marketing materials on its own, from scratch, in 2 hours
>>531294783exponentially speeds up time for development for all vampire survivors clones, many of which are successful, you idiot. you can prompt it for new features
>vampire survivor slop floods the market
>the price of that genre drops
>no one makes shitty vampire survivor games again
Good
vampire survivor but the enemies learn and adapt
>>531294997it's an asset pack
>>531295296>https://made-by-agdg.vercel.app/>the gun is good still not releasedDid he die?
>>531294735Valve is a tiny company with only 300-ish employees and less than 100 of those working on the Steam platform.
There is no way to game the system. It sounds like you're just unhappy about genres that you don't enjoy, such as idle games, being enjoyed by other gamers. Idlers make a ridiculous amount of money for how much effort it takes to make one.
>>531290461where's your game?
>>531295462make one then if they're so low effort
>>531295715>Wordatro dev on suicide watch
>>531295462>small indie company300 is by no means small and they are surely outsourcing a lot of work.
>It sounds like you're just unhappy about genres that you don't enjoy, such as idle games, being enjoyed by other gamers. Idlers make a ridiculous amount of money for how much effort it takes to make one.Well I gave 3 examples and you chose to focus on that so thats on you.
>>531295715>goes from making generic puzzle game with the help of the community to an actually pretty decently designed game even if it's another balatro clonestill had some flaws but yeah
>>531294139What basis do you have for the claim that it isn't keeping up?
haha it's floating point number get it 0.1 doesn't actually exist HAHA
>>531290403Menu is something AI will easily make for you
>>531294997>>531295029That's not what the original tweet said
https://x.com/DannyLimanseta/status/1944415010836599003
>vibecoded it>got the sprites from smallscaleint.itch.io>doesn't mention it taking 2 hours>doesn't mention music>doesn't mention marketing material>no indication of anything novel or originalAs usual AI hype indians are full of shit.
You'd be better off having downloaded a game template since at least then it doesn't look like AI slop
whats with all the idiots here denying ai's usefulness? it's never been easier to solodev
>>531296270Why dont indie devs see a problem with pumping out slop?
>>531292000You need to be able to work 8-16 hours a day every day no break and ship 1-2 games a year to have any hope of making sustainable income without one game doing significantly better than average.
The far more realistic approach is hobby or neetmode until one of your games sells big and then you can retire or keep working on your own time. Of course there's no guarantee you will ever get a big seller.
Either way you're looking at thousands of hours time invested before you're going to see a cent.
>>531296270Aren't you busy fucking kidnapped kids, Elon?
>>531296270>it's never been easier to solodevto solo dev and succeed though? never been harder
>>531296247https://x.com/minchoi/status/1944744768333894097#m
don't be stupid, grok 4 can literally shit out a minecraft clone through prompts. stop coping because your a brokie who can't afford 300$/month
>>531296270It should be easy for you to post your game then. But you won't.
AI faggots don't actually use AI to make games, they just spend all day talking about AI, falling for social media posts and marketing material aimed at venture capitalists.
>>531296367you going to give a source for that? don't think "anonymous" message boards means you can't get sued for defamation
>>531295156Except VS was the low price game and the big ones after that have been priced more premium. Of course none of them have sold VS big but it is pretty clear that quality VS likes can be priced as high as $15
>>531296421claude 3 did exactly that a year ago, what's new?
>>531295938The other two are just wrong.
>SAME LOW QUALITY PUZZLE GAME but reskinned 200 timesgets you zero visibility beyond your daily baseline, which is around 40 impressions.
>a grifter with a nice amount of followingSo long as a grifter provides Steam external traffic to sell a lot of copies on Steam, Steam is earning that much money so there's no reason why they wouldn't show it. However, over time as that traffic dies and when it's just the Steam algorithm and no one buys it, then Steam algorithm stops showing people that game. You can roughly estimate a game's visibility over time based on its CCU plot on SteamDB. These kind of games have high CCU and visibility at release and then die once external promotion dies.
>overwhelmingly negative reviews Steam has explicitly stated that their algorithm does throttle visibility on games below a certain review% threshold, and that is the only time when reviews actually matter. Can you give even a single example of this or is this all in your head? The only overwhelmingly negative games I can think of are all F2P gachas.
>>531296421>loading single chunk stutters the gameLmao, 12 yo script kiddies remade Minecraft in 3 days with working shaders and 100 times performance
>>531296421As expected from an AI faggot, you're too stupid and indian to understand the very simple point that I'm making. That being able to generate clones via AI is functionally no different from downloading a game template starter pack, millions of which already exist
Show me something that isn't a clone.
>>531296075My conjecture after looking at stats is more games get released every year yet stats for sales aren't keeping up porportionally which means there's a cetain amount of sales that its missing out of. If anon opens store and looks for a certain type of game but instead receives something thats slop he will most likely not buy or buy and refund later. My whole argument is that if steam filtered slop more extensively then it would sell more games. And the filter should be better than "oh you're new and have no publisher? well fuck you".
>>531296660good luck adding new features to a template. most of you can't code for shit, grok 4 does that for you without previous knowledge. debunk that
Smooth camera done, time for lunch.
https://files.catbox.moe/l09v7a.mp4
>>531296761> grok 4 does that for you without previous knowledge.So where are full games? Why itโs all literally just โlook at first 5% of the game!!!!โ
>>531296595grok 4 heavy destroys claude 3 in all benchmarks. do I need to explain that for you as well?
>>531296928>retard didn't know AI minecraft clones are old news and has to deflect
>>531296886grok 4 came out 3 days ago dummy.
>me at night trying to sleep
>>I wish I was working on my game
>me sitting at my computer after waking up
>>I wonder if there's any new videos on pornhub
>>531297054Yeah and according to you it should be able to make game and then add all features you want.
Run grok prompts every hour, 36 prompts in 3 days. Should be enough for a full game as they made Minecraft clone in single prompt, no?
>>531296736That plot is only showcasing new releases. Unless there's an exception new title like Schedule I or R.E.P.O. or PEAK, then on any given day, people will buy more copies of games like Stardew Valley or Terraria or Rust than they do all new releases combined. Steam is not "missing out" on new releases. They just make more money by selling old great games, and that catalog of old great games accumulates year on year.
>>531296736>more games get released every year yet stats for sales aren't keeping up porportionally which means there's a cetain amount of sales that its missing out ofOr more likely it is that there's a limit of how much real estate the Steam storefront has in a year and it's hitting that limit and thus struggling to promote more games.
If there's an issue, it's on the front page. If the front page keeps showing you games you don't buy then it's failing to do its job but I would assume for most people it is functioning rather well.
The slop is only visible if you go searching and sort by release date. Sure it would be nice if it wasn't there but I don't think it's having the effect you think it does.
>>531296609>gets you zero visibility beyond your daily baseline, which is around 40 impressions.Its not what I see in the store daily and I have 0 slop games in my account.
>However, over time as that traffic dies and when it's just the Steam algorithm and no one buys it, then Steam algorithm stops showing people that game.Its not what you see in the store. Bad games stay up visible for months
>You can roughly estimate a game's visibility over time based on its CCU plot on SteamDBConcurrent Users is not a good meassure of visbility as it doesn't account for a lot of things like people can have a game in their library and not play it for months then try it later. I know there's probably not many ways to meassure visibility unless you're the dev and maybe this is "the best we have" but its still not representative.
>>531297256I just stole your game idea and through the power of Grok I am going to beat you to market. Ugggh, I know, sorry! But I just am, okay?
>>531296736Sales aren't keeping up because gaas/casino games are working their hardest to make sure that if you start playing their games you never stop. The market is being squeezed.
>>531296761>good luck adding new features to a templateSee how the concept of actually having any skills or knowledge of your own is absolutely alien to the AI faggot? It's so embarrassing that you even say this, so sad that you assume everyone else to be as mediocre and retarded as you are.
>most of you can't code for shit, grok 4 does that for you without previous knowledge. debunk thatI can code because I'm not a nodev
I know you as a talentless retarded indian beginner are impressed by a chatbot that can get you below average results with little effort, but that's the absolute limit of what you can achieve because you're too stupid to make anything good and LLMs by their very nature can never produce anything better than the average of their training data. You can never be original or exceptional, which you need to do in order to stand out from the ocean of shit that flows into Steam every single day.
You're absolutely cooked, you have no path forward other than to just hope against hope that, despite all the evidence, AI will somehow become exponentially better than it currently is and we'll get Star Trek style holodecks, in which case you're still cooked because nobody will need to buy your game if they can just generate their own. So there's no win scenario for AI faggots, maybe that's why you spend all your waking hours trying to demoralize everyone else instead of actually working on a game.
>>531297458Take a screenshot of your store page right now. Let's see it.
>>531297471this is why I will not post any images of my game until it's already released
Do anyone still use unity?
>>531297643>do anyone still use the game engine that is actively working to steal your money and fuck you in the ass
>>531297643>unitygetting sold to apple in the near future
do you really want to be involved with apple?
>>531297643Yeah. /agdg/ yesdevs are around 50% Godot, 40% Unity, and 9% Unreal.
>>531297643Yes, unreal is far too fat and kills performance of anything made in it and Godoy is bad for 3D games
>>531293448It was already doing that 2 years ago though
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>>531297756lmao really? and microsoft is going to let them do that after practically partnering with them to push c# for gamedev and integrate it with visual studio?
>>531297564ai will be writing full wow clones in a year, do you understand what 1 million gpus mean? Elon is a gamer so this will be his priority for sure, and you best know your stupid for ever doubting him.
>LLMs by their very nature can never produce anything better than the average of their training dataalready debunked by HLE benchmark.
>>531297756> getting sold to apple in the near futureKek, antitrust case will take 10 years to resolve
>>531297935Or, it's more likely that you're just a nodev.
>>531297928yes
>>531297958>apple buying unity is a monopoly??? if anything this is the most rubberstampable acquisition they could possibly make
>>531297928It's about time Microsoft ditched Unity for Godot and made C# support a first class citizen of the Godosphere.
>>531297934>already debunked by HLE benchmark.Are there gamedev questions in HLE? No, it doesn't test creating new or good things, it tests obscure knowledge, retard.
>>531297643Yes. Unity 2017
>>531298058Anon, Gaydot is a hobbyist project made by pedophiles. Unity is a world class game engine made by professionals. They are not the same.
>>531297803I never understood people who wants to use unreal engine more than unity.
>>531297934>Elon is a gamerHave you seen him try to play POE2? He has a boosted account.
He literally lied about being a gamer. Who the fuck lies about videogames over the age of 12? He's a pathological liar and you're retarded to believe a word he says.
>>531298297Anon, Microsoft made XNA you think they don't care about hobbyists?
>XNA Game Studio Express was the first version released on August 30, 2006, and was intended for students, hobbyists, and independent game developers
>>531298491Unreal could be worth it for all the free shit that you get, but only if you're making an "Unreal game".
>>531298639>Unreal game3D over the shoulder open world stutter simulator?
>>531298550XNA was a top of the line game development API designed by experts at Microsoft, not a broken mess like the engine you're so desperate to push for political purposes.
>>531298527hes also the richest man on the planet by far, who in their right mind would grind themselves when they make more in 1 hour than you in your lifetime.
>>531297564>you have no path forward other than to just hope against hope that, despite all the evidence, AI will somehow become exponentially better than it currently is and we'll get Star Trek style holodecksEven in Star Trek they have people who write the holodeck programs.
The idea of being able to magic up something that does everything you want it to do with no critical thinking required is too much of a fantasy even for fully automated gay luxury space communism because
>>531288638 (OP)
>>531298970Being rich doesn't excuse you for getting caught in retarded pointless obvious lies that call into question every claim and promise you have ever made.
i got sick of naming my buttons in the scene tree but then they appear like [] because i forgot to put the text variable
so i made a custom derived button type that just sets text=name
then I also wanted the name to match the text in the scene tree, so i made name=text and modified it a bit so it won't recurse (test and only set if not alreadyt equal)
then this breaks the way i was assigning the onPressed handler as now the nodepath is changing whenever i change the label text
so then i added an export variable of nodepath of where the onPressed handler is, and an export variable of name of hte onPressed handler function, that worked, but then i wanted a drop down.
but then it was only showing the builtin methods, not my custom script attached methods
so i had to get teh script obejct, test if not null, and call get_script_method_list, then it was returning empty ebcasue i was using a builtin script rather than an external .gd script file beause fuck littering a million script fiels for little event handlers and stuff, so I use builtin scripts unless it is going to be big or is going to be attached to multiple nodes, anyway, so then i found that i can stil lget the source code, so then i split it on lines, looked for lines starting with func, and took from there until ( and now the dropdown works good.
EVERY single thing you try to do in goDONT because a rabbit hole...
>>531298940>t. never used XNA
>>531299374>onPressed_funcwhy not just using the signal?
>>531297256that's a fun idea
final fantasy but as if they stuck with the ff5 paradigm instead of turning more and more into movie games
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fuck it, it works 70% of the time and that's good enough
>>531298058godont is shovelware
at least unity can be used to make games
>>531297564>maybe that's why you spend all your waking hours trying to demoralize everyone elseamen to that
I browse agdg because it's kind of fascinatingly repulsive, with constant talk about AI this and steam algorithms that
but I can't imagine living in this filth
>>531299490I was having some kind of problem, can't remember why. I think it was because I was going like
func _enter_tree() -> void:
$"Cyber Crunk Splash Screen".pressed.connect(CyberCrunkSplashScreen_on_pressed)
instead of manually setting it like pic related, and then the $name wasn't automatically updating when I renamed the nodes so it kept breaking, whereas @export var func_loc :NodePath allows you to deragon drop a node into it and then it will automatically update whenever you rename that node, so then I just needed another @export func_name:String to tell what method in that path to call as the handler and that's when it get twisted
>>531299748don't try to reason with pedotphiles
>>531298639Unreal's workflow is so awful that it takes 5-10x more time to do anything in it. I wanted to get into it because of all the free stuff and fancy modern features but it simply sucks to work in.
If they ever remove the blueprint dependency I'll give it another shot.
i find all the talk on meditation and living in a simulation funny. if you really wanna leave, suicide. but they don't do that, why? because they want to play the simulation. guess what, we all gonna die and leave anyways. we just don't know when.
secretly their intention with meditation is to find cheatcodes. we are all like gamers in this reality, we want to play, but we get frustrated because we suck at it. like we suck really hard. like seriously just constant frustration.
all this talk about leaving the simulation and "awakening" is just rage-quitting. same with wondering what the meaning of life is.
let's say you were promised everything gets revealed to you when you die, would you suicide? no. because you like playing the game, you just hate losing at it.
if people would admit that, we'd have far more solutions in this world. because what everybody does right now is basically just recommending suicide in one form or another.
same with the "quit trying" or "its just a hobby" or whatever non-sense people say, that is also just suicide. "quit trying to find food, just search for food as a hobby", dude that's not how the game works. you don't just "try to fight the boss for fun" when the game is permadeath. you gonna die if you do that.
if you think about it that way you start to realize how deeply suicidal culture has become.
>>531298527It was fucking hilarious when people thought Musk would spend time grinding away at PoE2. That dude is too busy making money to play games.
>>531299746Sounds like 30% negative reviews.
>>531289168>expecting google tier features from steam just because you paid $100lol
>>531291469hey maybe submit your concerns to steam where they'll be Ignored instead of agdg where they'll be bait.
Unity or Godot for heavy simulation games?
>>531299374>>531300003Your shit is a complete mess. You should not be changing text on buttons and then changing the functionality. You should be swapping out the entire button, along with the script attached to it.
>>531299467I never used XNA but I used allegro, so I'd imagine XNA was probably at least as good as raylib
>>531300412Godot being foss and open sourced mean you can rewrite the C++ code to optimize your code.
Godot but be ready to use c++.
>>531300412Not godot that's for sure. Unity maybe. Depends on what kind of simulation. If you want large worlds where float coordinates aren't enough then Unity is a bit shitty. In that case I'd look into Flax or Unigine.
>>531294571$0.02 has been deposited to your account, Deepak.
>>531299748>>531300040So you say yet the C# support of Godot was funded by Microsoft.
>Before starting, I would like to announce that this work is possible thanks to a generous donation of $24,000 by Microsoft. This grant will be used to fund my work on C# in Godot for a year. This is the second time I receive a grant from Microsoft to work in Godot and Iโm extremely grateful.It has happened multiple times in the past and can happen again. Facts do not care about your feelings.
>gogem seething about steam for a decade straight
lmao how's your game sales without steam lookin
>>531299374This sounds like you created a big problem for the sake of trying to deal with a minor annoyance.
Maybe the node path and the label text are two different things that have two different purposes? I think if any UI treated UI labels and node paths the same by default people would riot and call it retarded for the reasons you've discovered.
>>531300630supporting c# doesn't fix godot
>>531299694that meme is supposed to be for big fanciful ideas
if you can't even write your own engine you will never make a game
simple. as.
>>531301063I tell myself that I can write my own engine even though I haven't written one before in the same way that enginedevs tell themselves that they can write a game even though though haven't written one before.
people not wanting viruses on their pcs, yet on social media they download every single virus into their brain without any firewalls. like this guy telling you that you need to be able to dev your own engine. virus is in your brain now.
social media is like having sex with every random slut, but on a mental plane. and your mind gets filled with std's and emotional trauma.
and sadly you start to enjoy this wasted lifestyle of being a complete mental degenerate who's completely all over the place.
>>531299694I have an idea for an oldschool dq/ff style game but I don't feel like learning rpg maker so it's been documented away in my ideas folder
>>531301063nice projecting
>>531301063Feels good to be able to do both.
>>531301294>dq/ff style gameAnon, those are entirely different and mutually exclusive styles.
>>531301260before social media we all got brainwashed by our tvs, before that, radios
>>531301369>dq>pixelshit niggas in a row>ff>pixelshit niggas in a rowwhat's the difference?
>>531301063https://made-by-agdg.vercel.app/ how many made their own engine? I'm guessing 1, maybe 2.
how does it feel being wrong?
if someone says they have an idea for an rpg what they mean is they have an idea for a book
>>531301385now we get brainwashed by a SEA outsourced propagandist for 2cents a post.
>>531301515Go shill your trash blog on /r/eddit
>>531301545Originally, RPGs are books.
>>531301515Isn't that a misinterpretation of his post though?
The logical interpretation is:
>everyone in that list can make an engine
>gameplay, game systems, mechanics etc fully mapped out in my mind
>can't come up with a setting or impetus that sets off the adventure at all
>literally cannot even begin to create assets because I don't know what the world is like
>can't even come up with a character design even based on what I know the gameplay will be
what do? don't wanna use ai :(
i guess just spend months building the systems and hope that I come up with something in the meantime,?
>>531301893ok they can all make an engine...together. aggyengine.
>>531301950Make the game systems. Assets come last.
Also you can try working from the final boss backwards
https://www.youtube.com/watch?v=T9UlqcYF828
>>531300774maybe you're right
>>531301545My game takes inspiration from those old choose your own adventure novels
>>531301950This is why I worldbuild first and then the gameplay concepts emerge from that
>>531301950do the marnix maneuver. Go to the asset store and see what assets might spark an idea.
Don't call yourself an "enginedev" if by that you mean, "enginelessdev"
Alot of us aren't making engines, we're just making games without an engine. Every line of code we write is with the intention of "this is for my game" and not "this is for a general purpose engine that I could use to make some game(s)"
You guys rightfully doubt enginedevs, but enginelessdevs are different. Someone using Love2D to build their game isn't making an engine.
>>531301545It's sad, really. JRPGs are a good genre for pushing strategy, mechanics, and gimmick systems, but everyone just turns them into RPGMaker slop for their poorly written fanfiction tier stories. If the player is looking for a fast-forward button or autobattler to get fights over with, you failed as a developer.
>>531302721A specific purpose engine is still an engine. You need a main loop to call out to the renderer? You write it yourself. You need a scene tree? You write it yourself. They don't need to be generic and work for a wide range of cases, but they still need to exist.
>>531303113I don't get it, he gave up and killed himself?
>>531297756they've been saying that for 15 years
it just doesn't make sense for the apple portfolio
>>531303090Only RPGMaker RPGs end up shipping. The tactics curse killed the rest of us.
>>531303221no, he unleashed his true power
and then he opened the door
and then everyone did the dinosaur
i want the universe manifest wealth for me, by making it transfer other peoples wealth to me. their poverty is my wealth.
you got some money on your bank account? the universe now manifests that into my bank account. for me to get rich, i need you to get poor.
do i want to make my own coffee? no, i want you to be poor and want to have money, so that you make me the coffee.
i don't want to have to work, i want you to do all the work. i just want to consume and be happy.
is that too much to ask for?
my goal isn't to become a skilled developer, my goal is to become a rich developer. i'm not here to enrich the world with my skills and efforts, i'm here to consume your skill and effort by keeping you poor, while i just receive. you give, i receive.
>>531303374A grifter is born
I did EVERYTHING right, but my game is still on the verge of flopping.
>>531303498Sorry anon, you didn't pass the luck stat check
>>531303374born to be a hedge fund manager
gaslit himself into becoming a gamedev
>>531303313>and then everyone did the dinosaurL-Lewd...
waaaaaah baby need wishie
>>531303553a friend of mine had jobless neet neighbors who'd just sit outside and smoke all day. then at some point they started a business being financial advisors. it's truly insane. and i can't believe people actually hire them.
>>531303090You're right, I feel like atleast with jrpgs people don't really care about the actual specific mechanics of the genre, they're forced to stick with the genre because they're using rpgmaker lol. But in all seriousness jrpgs are just visual novels with battle sequences here and there but that doesn't mean you should skip those to get straight to the visual novel part, both are good.
The scope creep is real
Ideas coming faster than I can implement them
Gotta tell the new ideas to fuck off while I implement the old ideas
>>531302586either is probably why, but I really wanna know how the pitch meeting for something like Splatoon went since the setting and everything is so tightly interwoven with the other
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>crushed my hands in the machine at the factory a couple days ago
I think the dream might be dead for me, bros
>>531303374Thomas go home, you're drunk
>>531303890pics or it didn't happen
>>531301545RPGs don't need that much story actually. A lot of the old video game RPGs were very light on story.
>>531300003All this node signal blueprint abstraction layer stuff seems much more difficult to handle than purely coding a game. I should really put on my best green goat mentality this weekend and give making pong in an engine a shot.
they'll always ask how to get money, but never how to get good
>>531303842The prototype had nothing to do with squids or ink. I forget what they had it as.
>>531304027That's because they don't have the IQ to descend from Mount Stupid.
>>531303842For Splatoon I believe they did the gameplay first and then came up with the world and squidlings later
They were originally rabbits during the prototyping, but then at some point realized that squids shooting ink made way more sense
>>531303221letting go of godont increases your yesdevness by 1000000x
not wasting time on anime gives you hours to spent on gamedev
>>531304168pogo4d is gonna be lit
>>531304120>mfw they call it HD-2D>retards eat it upit literally burns my eyes
I finally understood how uploading your demo to steam work.
>>531293427Mix it with Obra Dinn, trying to recreate the epstein list from all the hints and it's fucking perfect.
>>531304120the only people who pretend to like this aesthetic own funko pops
>>531303890Get the Elon brain chip, the only side effect is it makes you hate minorities (except indians)
>>531304168I see. Man I think I tend to hit upon decent ideas but this proves how valuable it is to be able to bounce ideas off of each other...
>>531304120I don't mind it, it reminds me of the prerendered backgrounds on the PS1 version but now they're actually being rendered in real time instead
The best RPGmaker games were horror games that didn't have any RPG elements at all
A Retro-Style Horror Game Where You Bully Nodevs Until They Kill Themselves [ALL ENDINGS + SECRETS] [BONUS DLC CONTENT]
What is the most ambitious game on /agdg/ right now?
>>531305163>tfw no eceleb chad to stream my game to his millions of followers while I get 3 sales
>>531305367Mine. But I will never reveal it because I like keeping a low profile.
>>531305367Probably Karate N if I had to guess.
>>531305367you don't want to hear my honest answer
>>531303374Jewish hands typed this
>>531305056I liked the Future Phantoms combat though. (It's not horror but it's close)
>>531305367The guy thats making Black inspired FPS
>>531305908seems to work for jews though...
>>531305367mine, but I haven't started making it yet
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finally, some good gfx
>>531305367Future Phantoms in terms of art
Mystery of Malign in terms of quality
Interrogator 2 in terms of unexplored tech
Project Landsword in terms of makin in
How am I supposed to work on my game in these conditions? I really need to make it so I can move to Iceland or something while there's still time.
Will I get a girlfriend after I make it?
>>531307423If you make it to gym, yes.
gender is a color picker not a radio button
>>531307557I already work out it has done nothing for me so far aside get me compliments from other men
>>531307423no
you don't "get" a girlfriend, you need to "take" them, and that won't change
>tfw natural 18 in all stats but a 1 in willpower
>>531288812Thanks for the compliment
>>531307580gender: on/off
>>531307817impossible to do. all people only ever hurt me when I try to connect with them and I have no confidence to approach anyone anymore.
my game has MALE and FEMALE but if you want to mod it to add whatever freak gender you think you are have at it just make sure you pay me full retail price
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Okay aggres, I am off to dev. Please watch my chocolate milk while I'm gone, thanks.
>>531308326Ironically "freak" actually is an officially recognized gender, but a nazi like you wouldn't know that.
>officially recognized
Who elected this central troon gender recognition authority? Where does their mandate come from? Or womandate? Or theythemdate?
nortubel has been banned on xitter
Honestly, I think the 'cord might be here.
>>531309203didn't he say he wanted to eat his family.
>make new league of legends account
>play for fun
>have fun, no pressure
>don't get addicted, play for 2-3 hours per day, maybe 4-5 days a week, not daily, quit when i feel like
>keep playing cause it's chill
>hit lvl 30
>join ranked
>get angry, pressure
>get addicted, play 8 hours a day, every day, can't go to bed because one more match and i gonna get a win before i sleep
>ragequit and delete account because of addiction
if i apply that to gamedev, it means just play for fun, no pressure, don't overdo it. any that way you can stay consistent instead of getting frustrated and burning out. also even playing for fun can be competitive, but in a context of being a game, not your whole existence.
last chance to save my game...
>>531297256How are these graphics made? RCT2 style, did you render these or just pixel art it?
>>531309628That looks pretty good Anon. Keep up the great work!
I don't like game names with the Project prefix
>>531297256Anon, that's clearly not a game that anyone here could pull off. And those graphics are obviously just some primitive shapes with gradients and some linework, you could make them in mspaint.
>>531310017you're just projecting
>>531310017If it's for a final game it's stupid but many have it as a temporary name. Bloodborne was called Project Beast during development
>>531309628Save it from what?
make a horror game where you go into lost places and it all starts with a myth about the place. and for most of the game it's unclear if the myth is true or if it all can rationally be explained.
>>531310364Why not just make the protagonist mentally ill so you can do whatever surreal or supernatural stuff you want and you don't know if it's real or hallucinations
>>531309628The only thing your game needs is a giant map in the background and the grand strategy autists will lap it up. Anyone can play a game that consists entirely of dialog boxes and spreadsheets if there's a map to look at. Plus if numbers go up there has to be a juicy animation.
I sometimes want to work on my game from my laptop instead of my pc (Unity project). What would be the least painful way to do this? I assume you'd recommend using github? I'm so hesitant to use github, I've never used github or any other source control thing and feels like I might run into some issues. I'm seeing people run into problems with large files, conflicts with scenes etc. Although I work solo so it shouldn't be an issue for me. Would it be an overkill for a solo project? Another method is just zipping the project folder to google drive and downloading from the laptop. Are there any methods you can think of?
>>531310017What if its a suffix?
if you die in the game you die irl
>>531310551Github is a website that hosts remote repositories, git is the version control software that runs on your computer. It's standard for most software development but because Unity uses big binary files it actually isn't a great fit, though I think you can set Unity to encode its files to text. In any case Unity has its own version control system other than git. But I don't use Unity so I don't know, maybe remote desktop so you can work on your main PC from your laptop?
>>531310551Syncthing is free and fully local (needs to be installed on both machines).
If you need more than LAN sync, setting up a Tailscale tunnel might be viable.
PS: please learn and use version control.
Why are 90% of games now just agp simulators
>>531304976you have brain damage
>>531310551Just learn git, it's not difficult. I keep saying this to you guys but you keep resisting. It's not overkill, it's the easiest and fastest way to store backups of your code.
I am going to write me a tool in godot to generate me a template script for an anime hentai chapter, then also make it so it generates a template for a 30 chapter normal story based on a genre.
Then I will simply use it as a template generator to generate me the stories of 256 waifus who will be fucked by the MC, also keeping track of shit like cross referencing the other json story files.
And also make a layered system to generate the 256 waifus by simply drawing 20 sprites I can re-color with shaders.
That way I can easily BTFO the biggest emsemble casts of TV and anime, which are around 30 MC, like Game of thrones.
And make it basically a giant harem, even bigger than that anime about 100 gfs.
>>531310687I would like to beta test your game please
>>531309612Can you do it 8 hours a day without getting serious about it?
Project hopping back to making a porn game and it's legitimately the most enjoyable thing to dev.
>bone my gf
>still interested in the project
This is how I know I'm onto something.
>>531311010Look at the kind of game threads on this board and the people posting in them and tell me differently.
>>531310551doesn't unity have their own cloud thing I think you can use it for free to some extent
>>531307179Sometimes I forget that they don't have ACs in the old world. How quaint.
>>531310970cris you're not gonna get anything done as usual
>>531311063nope. after 2-3 hours at max i just got my kick out of it. since i have no other goals than to have fun i'm done with it after that. but i keep coming back because it's fun. and i don't ragequit.
>>531294543Nah, I agree with that anon. That particular example on OP feels more like a strawman from some suit or business guy that doesn't want to bother improving a service and doesn't want to even bother asking the how. Also, why fire the guy? It's his first fucking day. Even if the boss thought it was all dumb, he should explain why that's not a plane idea and that if he wanted to allow people to have that experience, she should work first on the technical aspects of the plane, since that's what they work with.
Feels like one of those arguments I hear about how not all labor is equal because a shitty cook will spoil the ingredients and such when YOU, as the boss, should be delegating responsibility better.
>>531310819>Github is a website that hosts remote repositories, git is the version control software that runs on your computerSo can I technically use git software and store my files on let's say google drive?
>>531310551>>531311218I know Unity has it's own version control system but unfortunately unity is extremely unreliable in other things so I don't trust them. I stopped trusting them on things other than the engine after they messed up the Ads system. They have like 3 systems running concurrently. They call it unity ads but want to make an account for ironsource etc. Bullshit.
>>531310821I don't know well enough to understand this. Do you mean if both computers have git installed, they can sync without uploading it to a repository, without needing to sign up for github?
It would be nice if one computer can download it without needing it to be turned on.
make a game with at least 2-3 memorable characters that you can get attached to so your game isn't just a dead world.
make a movie, not a documentary.
>>531311310Sir please understand that we can have ACs but we can't afford to run them, because our entire civilization is crumbling under the weight of our treacherous leaders' mismanagement, the globohomo climate change scam and uncountable numbers of freeloading hostile immigrants.
Making a game is my path to being able to run the AC
>>531310970Hey Cris have you seen the tool I made a while back to generate character ideas? It gives a decent starting point to expand on for a backstory I think while still being vague enough that you have creative freedom to interpret everything. Maybe it will inspire you
https://xhal.itch.io/charactergenerator
Friendly reminder to reject false gods
https://www.youtube.com/watch?v=lUV2II-fCiE
>>531288865Should've written it in C in the first place. Glad you're trying to fix your mistake.
>c++no
>>531311310>AC>when it's 4 degrees above freezing???
>>531311310One day your knees will buckle under the weight of electricity prices and global warming, and your AC will not be there to save you.
>>531311873It's similar to a tool I made to generate the bios of 256 waifus.
https://ca3gamedev.itch.io/chicuela-world-character-bios
>>531311815it's so fucking dumb we could just make more nuclear power but the green hippies controlled by those who profit from electricity demonized that shit
>>531312078>co2 allowanceschina and india are laughing at you
>>531311943i ragequitted using unreal engine and kept getting gaslit but i just believe my own experience. that game engine runs like shit. and nah it's not just the engine, it's the technologies it praises and actively pushes. it might run fine without the nugraphics slop, but it enforces those technologies. so nah, thanks. no matter how many free assets you throw at me, if you dont care about performance then fuck off.
also i'd like to dev on my laptop too.
>>531311815How can you suffer in the US? Gas is cheap, electricity is cheap, every 30 year old owns a mansion by european standards and "males" don't drive around in wheeled cucksheds (with the exception of bokudev who is decidedly european in his choice of transportation)
the game monitors how much electricity your computer has consumed playing it and penalizes you unless you buy carbon credits off the cash shop
>>531311781>So can I technically use git software and store my files on let's say google drive?While that is probably technically possible it sounds retarded and like a waste of time. A remote repository isn't just a folder in the cloud where you dump files, it has to have software that git can talk to so that it can keep track of the history of every file, merge and resolve conflicts, and do all of its actual version control features.
If you don't want to sign up for a free remote repo service like github, bitbucket or gitlab, you can also set up a server and self-host remote repo software but that's still not the same as just dumping a folder into google drive. If you genuinely just want to zip your folder up and put it it somewhere in the cloud you can do that but it'll be cumbersome and you have to deal with syncing and conflicts yourself
>>531312131nice, picture generation seems like the hardest part
>>531312678What I want is to generate the base I can sort of trace to get the final product.
Sort of like tracing AI art.
>molyneux.exr
if you die in the game you have to upload a new unique picture of your face and your asshole each time to get another life, otherwise restart the whole game
>>531312496>How can you suffer in the US?By earning $50,000 per year (the national average salary) or less. You're automatically in a hand-to-mouth situation if you want to live anywhere that has jobs. There's literally no point in living in the US unless you have a 6 figure income.
The average salary is also hand-to-mouth in Europe except we have no opportunities to get rich because it all gets taxed by resentful socialists and so there's literally no point in even trying to get rich or invest here.
>>531312856Yeah I think now that you've laid out the idea, which is to have 256 waifus and all of them being unique and rapeable, you're basically past the hardest part of using an automated tool to generate 256 waifus. This is a major leap for the game, shouldn't be much more trouble I imagine
if ai is so heavily censored and moderated, it means there's something we aren't supposed to know. you can't tell me that ai saying "hitler is good" is a reason to spend billions on "ai safety".
https://x.com/CodeRed_dev/status/1944863744246604188
he won
>>5312889672 makes it look like a VN
>>531312934>also hand-to-mouth in EuropeNot true for america, and not true for Europe either.Perhaps if you gamble or have a temu addiction.
>>53131293450k a year is luxurious in south east asia
>>531313021my issue ironically was never have played menue games.
So I couldn't a datim sim and VN because I never played one.
That's why I spent like 5 days non stop playing menue games from itch.io.
I think I have everything prepared.
I just need an easy tool to help to write the VN text and I'll be good to go.
>>531303374I wish having money meant I could just ask people to do shit for me but this is just universally not true
it's more like money gives you the privilege of having freedom and basic human rights
it doesn't give you any real control, it just prevents you from losing it
>>531313760you're clearly a chronically single rentoid
>>531313593you are assuming it's some sinister plot instead of just being a buggy mess like new software and technology tends to always be. ai is literally brand new technology of course it's going to behave strangely. most new software behaves weird or has issues.
if you built a machine and the machine sometimes did offensive and weird things that you did not intend for it to do, would you just let it do those things or would you try to fix it to behave the way you want?
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this is the state of "indie" game development
>>531312496>and "males" don't drive around in wheeled cuckshedsyeah, I don't drive at all because I can actually get places without a car
being in the US without a car is honestly terrifying and isolating
even though gamedev allows me to work remotely and live somewhere ideal and cheap in the middle of nowhere, because it's in Europe, I don't have to worry about having a car
>>531312934EU has numerous tax havens, Malta, Ireland, Dubai, Luxembourg, Liechtenstein etc you're retarded.
>>531314419why can't people just be normal again like in the 90s
>>531314470I agree with you, not needed in europe. the one thing that I think I might ever need a car for in my entire life that I am slightly worried about is if my girlfriend and I have a baby then how are we going to get to the hospital?
>>531314419YouTube grifter making garbage "games" while giving advice getting jerked off by an eceleb streamer? Yep, this is the jobby.
Makes me proud of giving 30% to steam for such a healthy jobby.
make a game like the sims but when you talk to a girl there's a chance she gets creeped out and will never talk to you again and the only chance to have sex with her is rape.
basically the hardcore permadeath version of the sims. make the neighbors bully you and sanction you. make them destroy your house or so if they don't like you.
>>531314993Why would I make a game exactly like real life
>>531312597>A remote repository isn't just a folder in the cloud where you dump files, it has to have software that git can talk toI understand it now, Thank you. I'm working all by myself so I don't think syncing should be an issue. As long as I zip and upload after I'm done working on that computer before turning it off. What made me hesitant is the amount of tweak it might require. I didn't want to get lost in another thing instead of working on my game. Well you know what, I'll just create a dummy project and give it a try, I don't know why made it such a big deal.
Thanks a lot anons.
anybody tried humanizing their project? like, talking to it, giving it a name. like people talking to their flowers and believing it affects their growth?
>>531314585Sure I'll just go live in a tax haven and commute to my job in my home country. Retard
>>531315428I call it a cunt quite frequently
>>531315637humanity is over
t56g
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>>531311943I wrote it mostly in lua because the first iteration is just a test to see if my engine design works.
>>531315428>*crashes*>fuck you fuck you fuck you
>>531315637This is the art style I envision for my gooner game once I can get some Patreon bucks to fund me.
Hopefully the technology allows for way bigger boobs...
>>531315931found the pedot user
>>531288967Definitely 2, you want to show off interesting characters.
>>531312471unreal is shit anyone with a functioning brain can see that after trying to use it
>>531315637>AI fags are impressed by koikatsu shit
>>531315505Ah yes everyone with a registered company in those countries (including valve btw) has to stay there all the time, that's exactly how tax havens work!! You're very smart and it's shocking that you're struggling with money!!!!
>set up a limited company in case I release a game
>it's been dormant for a year because I haven't released a game
>the uk government passed a new law
>now it wants me to pay them to tell them stuff they already know
>annual confirmation statement
>they also want me to pay them even more to delete the company
I FUCKING HATE IT HERE!!!!!!
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>>531315847man i've written my engine and all the tooling in (mostly) lua
>>531315428My project has a name but I don't talk to it or anything.
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Grok and Palantir will save us from the SoloDev menace.
>>531316741Posted your reddit ragebait again award
>>531314667Yeah. If I'm getting a car it's for a family.
>>531314585Isn't the point of a tax haven to reduce the business tax? You'll still be hit with your home country's income tax so if you aren't doing anything that benefits from being a business it's not gonna help much.
I did it bros.
I'm so burnt out of playing games that i might be able to just focus on gamedev instead now.
>Git Large File Storage (LFS) replaces large files such as audio samples, videos, datasets, and graphics with text pointers inside Git, while storing the file contents on a remote server like GitHub.com
>Github desktop
>Git
>Git LFS
Why the hell do I need 3 sifferent softwares. Why do I need git lfs again if it's going to use github already? Why doesn't Git handle this already??
Why is it that people so rarely talk about their character controllers?
I normally spend at least two weeks of any project, solely working on building one because how your players interact with your game is such an important thing.
Yet every Dev Diary or post-mortem I see just goes "So I loaded up Unity and made a character controller, before then moving on to XYZ".
Do other devs just not find character controllers important, or are they just buying something off the marketplace and glossing over it in their videos?
Spent the last 3 days trying to get movement on slopes to "feel" right so it pisses me off seeing other devs just not even talk about these things.
>>531317995people aren't watching to hear the same fine-tuning each time
they want to hear the snazzy clickbait
>>531316528Fucking glad I dodged that bullet by being a lazy fuck.
Thanks for letting me know to hold off on that though
>>531317858Github is a website, Git is the versioning software.
Git LFS is a module made to handle stuff the OG git wasn't made to work with.
Git keeps tracks of changes to text while LFS adds the capability to handle large binary data.
It's like complaining you have to use Outlook when email exists and then also complaining that you have to upload your 2GB zip to pixeldrain since mail clients dislike large attachments.
>>531315637everyone is taking the gooner pill even elon
>>531316671Lua is fine as a scripting lang but I want to write the final engine in C because lua is too simple. Things such as OOP in lua are ugly workarounds, for example. OOP in C is just fine, even generics in C work fine for me via some macro magic.
>write one snippet of code during work hours
>my work now owns that part of my game
How the fuck is that legal?
>>531318952Looks like a mid koikatsu OC.
>>531319021>shit on company time>boss now owns my excrementI'll be leaving it on your desk, boss!
>>531317553What game burnt you out so much? Maybe I should play it.
young people: poor, depressed, burnt out
society: we need to help the elders
>>531312934Amerimutts are so fucked. I can live comfortably with around 12000โฌ per year.
Everyone who said I was "Gonna Make it" lied to me.
>>531311943Froggy, you're the only sane person in this general, just because you realize C++ isn't good.
>>531319306>EuroWhatever you say, Mohammad Al-Jamiroquai Bin Ladle.
>>531316528Our civilization is stepping into the phase where those who have are doing everything in their power to stop those who don't from gaining anything. Entrepreneurs being bullied to quitting is part of it.
>>531319621Sorry but I'm white.
>>531319179don't think it was just any one game, just the culmination of everything all together with the gaming landscape right now. I think the nail in the coffin was seeing the ghost of yotei trailer and seeing that it's literally just the same game again with zero meaningful differences and realising that this is the way games work now, everyone just makes the same thing over and over again because people like what's familiar and studios like playing it safe.
but if you wanna know anyway, the most recent game I played was death stranding 2 and that was a disappointment for me too, for many of the same reasons
Reality is we live in the backyard of a circus, unironically, yet normies cope thinking it's okay. It's okay some degenerate OF whores earn millions while hard-working intelligent people may do wonders for society with their work yet they earn nothing in comparison.
some call it slop, i call it simple non-pretentious fun
>my PS5 controller has stick drift now
wonderful
>>531320312From (((their))) point of view OF thots are okay because they're extracting money from people's pockets. Of course OF takes a cut. Someone getting paid more for their job takes money away from the investor's pocket and that's a big no no.
>>531320749Just increase the deadzone?
Hey agdg, whatโs an absurdly simple game that an ai could make that normies would play. I wanna make money, fast!
>>531320763Godspeed, yesest of devs.
>>531320997If an AI could make it fast then it's already a flooded market
Ergo it doesn't exist
>>531320763I'm curious, how did you make them?
im using gamemaker studio
>>531322020>gm>in 2025lmao
>>531320763Looks hypnotic.
>>531322087gonna make it studio
minecraft modding vs gamedev
Where can I see more of this game?
>>531197978>>531186491
>>531323064>>531186491I think that one is Peripeteia?
>>531323290Ok NVM, I don't want to see more of that game.
i have restarted the development of my game at least 15 times...
Think of your most magical memories of video games. Like stuff that you wish you could go back to or something. I can guess that you probably thought of playing with others, cooperation, coop games.
I think generally, coop games are waay superior to single player games when it comes to providing a magical experience, but single player games can still provide their own special experience. Not every single player game is better as coop.
In general, it's not a new trend that coop is popular, it always has been and people have always been demanding coop stuff.
Anyway this is all to get to one thing: the people in this general that say "friendslop" or such other words... I don't know what to say about you. These aren't bad games, in fact they're good because they bring people together.
Thanks for reading my blog
>Turn off VSync
>A bar regularly goes from the top of the screen to the bottom
What do I do? I need the game to be 60 FPS on everyoneโs PCs.
>>531324117Maybe you should turn on VSync
why isn't there a game engine based on lua for simpletons like me
>>531324584defold, love2d, pick one.
>>531323728embarrassing to see you wrote all that faggotry out, did the captcha and thought yea im getting a lil deep here guys musing about friendship and magic
cringe
>>531324584If you can do Lua you can do C++ anon
Like really c'mon
Believe in yourself a bit more
>>531323728>Think of your most magical memories of video games. Like stuff that you wish you could go back to or somethingAh yeah, I remember...
>you probably thought of playing with others,No? If I could have played with other people, I wouldn't have been playing video games?
Gamedev's not an art, it's a science, and I'm Dr Fucking Frankstein.
I'm back and I'm gonna make it for next demo day and at least one anon will recognize my retarded game from two years ago. Please know I wasn't working on it this whole time.
i think my guilt playing video games is actively translating into me thinking making a video game is bad because if i shouldn't play them why should others?
it's like selling drugs. although video games are not really drugs, but you can frame them as drugs or not, to me that is not objective, it's based on what you want to achieve in life. if you wanna have fun video games are awesome, but if you wanna achieve something they might hinder and distract you, although the games that do that are almost always cash shop games designed to do that.
i think i need to make up my mind if playing video games is good or not, because the massive cognitive dissonance makes me indecisive.
maybe it really just depends on the type of game.
like, playing minecraft is different from grinding ranks in cs2. or playing skyrim is different from mindlessly grinding in a pay2win mmorpg.
frank
md5: 44e2bac245f9147c3eda62b8e20d1860
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>>531325126I love a good Vincepost
is it better to level up to get new abilities or to find them in the world so you need to actually go somewhere or complete quests to get them
the hardest thing to do in life is making a free game, it's the ultimate challenge against your greedy goblin self.
>>531324781nah, C++ is completely fucked to hell and back
What's your plan if your game flops?
And I don't mean the Pong clone you're making but your big game, main game, dream game, your magnum opus. Unless the Pong clone is your dream game in which case I do mean that.
>>531323728> I can guess that you probably thought of playing with othersWhat? No. I thought about playing good games
>>531325586I actually meant to write C#
You're right about C++ being a nightmare
>>531325502I lean towards finding them in the world because it gives players a reason to explore.
>>531325657C# is Microsoft's Java clone so it's even worse
My game is an instrument of goodwill, but you all fucking reject it anyways.
>>531324117Interpolation issues? Screen tearing only occurs horizontally.
>wishlist numbers still not up
>>531325835It's easy to learn though
If you can't learn c# you should just pack it in now
Making a functioning multiplayer Valheim clone ain't easy
>>531325935Um sweetie the traffic during the same is REALLY high, just wait until the sale is over okay?
>>531326093why make a clone of something that already exists
>>531325605Start working on the next one. Rinse and repeat until I either succeed or die.
>>531326093I mean you're right.
But it's also such a ubiquitous type of game that I'm sure there are templates that do 90% of the hard work you can buy at this point.
>>531323728>Coop hoard shooters These don't provide any lasting memories or moments in my experience and I have hundreds of hours in them. Maybe a handful of instances where something unusual happened, i.e. the memory wasn't directly related to mowing down hoards of enemies
>Friendslop Might be more memorable, as I played Lethal Company when it was fotm and can still remember some funny moments, but it didn't have much staying power
>BarotraumaNot sure what kind of game this actually is but I like the concept if played with friends. With randoms is just amongus as people join a server and try to blow up your sub's reactor. But with friends is alright and can be quite memorable
>Eve OnlineLots of memories and I made friends while playing but if you stop playing Eve you drift away from them, and mostly I regret the amount of time and money I wasted on that game.
Currently playing Abiotic Factor with some friends, I don't think that counts as friendslop as it's just basically a HL1-like with survival crafting mechanics and optional coop.
I am aiming to have my game have optional coop
>>531326093>>531326285>>531326295>this game already exists like 377 times. I know, I'll make the 378th one.what's the thought process, like genuinely ?
>>531321762I use a textured line2D with a circle of 720 point on circle
>>531325605The magnum opus? I'd probably go find something else to do with my life at that point. Or maybe a new "magnus opus" would come up.
https://x.com/SnowHexArt/status/1935296359621607598
artists are using AI to program but shits their pants when I use it to make assets, hypocritical
>>531327242never heard of an artist hiring a programmer. artists are like women, they expect you to lead, pay and take the risk and they'll still betray you.
>>531327242LLMs and generative AI are not the same, retard kun.
>>531326661Please consult the graph
>survival-crafting game "valheim clone" in the green zone>average agdg game in the red zone
>>531327498where does resident evil-like fit on this image?
>>531327498my game is in the green though
Pepe
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>>531327589>not important enough to even be mentioned in the red zoneI'm sorry anon.
>>531327498Someone gets it
>>531326697is this the inner circle?
>zukowski slop that gets all its data from AA publisher games with marketing and baby's first game just because they both have the indie tag
it's crazy to me that anyone that went through several election cycles would still believe in graphs and polls
I'm changing my ways once again. Possibly. I didn't really start with the code yet, but as primary a 3d artist I'm figuring out the models first. That has been a struggle, primarily because the idea is to make many assets that can be used for constructing character models. I want to wipe away the PSX style and start over. I've run into issues like not being sure whether I want to make every mesh have 10 variations to fit every other mesh or if I want to have the headache of learning how to make godot move vertices where they're supposed to be. Is it better to just figure out a new system with higher fidelity that would actually work effortlessly? Something about character creator like in typical rpgs but much more advanced.
>>531327626just because you're too dumb to understand that they're fundamentally different technology doesn't mean it's not true.
>>531327907everyone who uses the word slop is making a food analogy and thus their opinion can be disregarded
>>531327907nevermind I don't know why I even care that eric schizo is feeding people with garbage information just because of its parasocial mental illness, if you believe in anything posted here without doing your own market research you deserve to gamble/fail
>>531296660>>531296247>>531294783I just asked grok to code me a whole cooking system for my game then he endend fixing my inventory system, checking all the items I had added to the game and came up with more than 100 recipes, that in 1 prompt.
you guys are cope coders, or better yet, hobby-cope coders
>>531328058from now on i will always had slop to all my (battle tested) yesdev advice and feedback
>>531328058why do people hate food analogies so much? are you too dumb to understand analogies?
>>531328169Wow cool. maybe you should post some kind of image or webm to show us the progress that grok made for you. You won't.
>>531315637wow it looks like shit
>>531328389low IQ: I LOVE FOOD ANALOGIES
mid IQ: I HATE FOOD ANALOGIES
high IQ: I LOVE FOOD ANALOGIES
>>531328389If arguing online were a type of food, then food analogies would be mass-produced shitty goyslop burgers with no nutritional value made by uncaring unskilled workers, wheras proper coherent arguments would be nutritious home-cooked meals made by somebody who enjoys cooking and loves you
>>531312496I just wanted anything for cheap that works. That way I could have fully owning a home and a car with 0 debt before I turn 30 late this year. Any other COOLER AMERICAN CAR so I impress people or some shit would be 100k no thanks. Even my house was a fixer upper house and wasnt expensive but I did the work so I wouldnt have debt or payments I rather own things in full for lower overall price points.
Now if I get rich or something THEN I would lambo out, mansion get; but I rather cheap out unless I was rich or something. It was already super difficult to pull off a house and car in my 20s in america already at lower middle class.
>>531328693This is gonna make it.
>used to love anime conventions
>trannies and degenerate liberals ruin them
>used to love game dev
>trannies and degenerate liberals ruin it
Moving to hobbyist meterology soon, surely I canโt go 3 for 3?
>>531328693Nigga you implemented a system to enable the wind to blow smoke around before you even implemented AI for mechs... in a mech game? Do you just pick features out of a hat and start working on them?
>>531328704you sound like a pseud
the simpler an argument can be expressed the better, trying to overcomplicate it most likely means you dont actually understand it
its like restaurants putting gold flakes and fancy service with fire and briefcases when serving steaks, if they actually knew how to cook a delicious steak they would have done that instead
https://x.com/nexindie/status/1944768597496365381
our joke hobby
>>531328919yeah? how do you do it
>>531328919nigga you post your shit opinions on the internet before fixing your life?
>>531329043As if anyone would buy this absolute shite
Why do people waste their time on games like this?
>>531329043yahoogames lookin ass
>>531327956> The fun of UI designing.
>>531329112because of role model gambleslop skinnerbox psyops like balatroon and troonby's reddit shartory
>>531329043this looks amazingly juicy
should I buy a steamdeck or a ROG ally for testing purposes?
>>531328919People always make mech games and show mechs fighting when it looks like shit early in development. Bad animations, bad juice, no mechanics, no destruction. I decided I'll show mechs fighting each other last because that's the most important part of the game and I want to leave people with a good first impression.
>>531328024Make the game "fun" first. You can worry about your silly little character creator later.
>>531328919I get it desu.
Sometimes you want to get the atmosphere/feeling of the game down before you start on the actual gameplay.
I imagine a lot of games start the same way.
>>531328693I like the smoke FX
tony
md5: fdc20f2338d197886f0abc685c03a060
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>>531329197I can feel the seething from here anon
>>531328919post your game because you sound really retarded
>>531328795I have bad news
>>531328795What's your favorite cloud? Cumulus is like the generic one but still underrated, I love it personally
>>531329824Cumulonimbus is the only real answer
Though cirrostratus is also cool because of the sundawgs
The AA studio I work at likes to hire from employee reference, it's a pretty chill and fun place to work. Anyhow I'm told we're about to start putting ads up looking for some positions, specifically Lead Game Design. Main office on the west coast but a number of guys work remotely. I'm assuming US only but I could check into that.
Also don't be put off by the title, it's essentially "idea guy" lol.
Thought I'd mention here as a way of giving back to the community that's helped me get where I am today.
Competitive wage, pretty good benefits and some employer matching thing I don't use, etc.
Hit me with a couple of your best ideas and I'll let you know if it seems like it would be worth your time to pursue.
>>531329824these clouds nigga
>>531329690no seething this is exactly the type of game that would succeed in a world where jews are slaughtering kids with our taxes, pretty much what i expect
in a just world something like banquet for fools would get rewarded for its brilliance but in here? streamer shilled gambleslop it is!!!
Is blender hard to learn? Sorta realizing that 2D sprite art isnโt going to work in the current market but I have no experience making 3D models.
>>531329824I have the most experience with AWS
>>531329992Cumulonimbus is just another type of cumulus though isn't it? It accumulates an shiet
Has anybody done a dick sucking roguelike before?
>>531330471https://store.steampowered.com/app/1061180/Glory_hole_VR/
>>531330137Blender is notoriously difficult to learn, if you were not able to figure that part out on your own no amount of donut tutorials can save you
>>531327498My game is everything on the left except citybuilder.
>>531330608Well now Iโm going to master it, out of spite
>>531330137Making 2d sprites requires like 2 skills, drawing and animation.
3d requires modeling, uv mapping, texturing, rigging, animating, and exporting the fucking thing with no issues.
You using sculpting with retopology and normalmap baking or rawdogging directly into your target polycount?
I've been using blender since 2013 on and off and I struggle to finish the whole process start to finish
>>531330608>blender>difficultbruh it's easy as fuck compared to maya or zbrush or houdini or some other convoluted ancient software that's still industry standard for arcane reasons
>>531330835only needs one man to play it and it will become a bestseller
>>531330314Cumulus mainly sit in the troposphere whereas cumulonimbus can extend all the way into the stratosphere.
I failed to make a good game. I'm sorry.
Solar storm, the sun is leaking.
>>531325274if I'm at demo day I'll recognize it. maybe. actually if it was 3.5 years ago I might be more likely to recognize it.
>>531325274Give me a hint
>>531330471You need to be careful about autobiographical games or self inserts. Think about yiik
>>531331570Could make a hyperboria edit with this
Lua seems fragile. I had operator overloading working just weeks ago and now it is broke for some reason. "attempt to perform arithmetic on local table value" - well fuck.
>>531330649Well I look forward to playing it in demoday 564
>>531330137Depends on the style you're going for, but having an aptitude for art will help a lot.
I'm a programmer, and yet I can make passable low poly crap to work with. Things like texture painting are a little tougher for me, but that's mainly because I've never drawn anything in my life.
If I can do it, you can definitely do it.
>>531331570So that's what that is. I thought one of your planets textures were glitching out.
>>531332090your sissy ass will be fragile when it meets my BWC
>>531329824>>531329992cumulonimbus is the girl normie option.
Cirrus is the patrician one and the ones that look like a carpet of stormy day are also top.
the cumulunimbus that is like a vertical tower is also top tier.
>>531331797It was a game about crawling through a cave with humongous boobs.
Lost a ton of my files and gave it up.
It's a new project now but the idea is the same, the gameplay requires you to carefully observe humongous boobs bouncing around.
Don't wanna hex myself but it's going much better.
>>531333443This is why I stopped posting here.
>>531334236I've been around for a long time and I don't remember this one. Which DD?
No one likes playing my game, they hate it.
>>531334631Oh no, I didn't make demo day with it yet I only posted in the thread back then.
I started now at the end of this demo day past to give myself a time constraint for motivation, to have something playable by then.
>>531335540Thatโs because it sucks, make it good
>>531332316I could cut 3 genres and make it to demo day 69
>>531336019might be a good idea
Guys im conflicted.
I spent about $15 to make $1 in sales.
Should I be glass half-empty (AAAAAAAAAAA BLEEDING MONEY AAAAAAAAAAAAA) or half-full (hey, some people actually give me money for my game!)
Added
>editor cursor
>cursor snap to grid
>angled suspension springs for vehicle wheel joints
>*sees my game has 1 current players*
>open the twitch category
>zero streams
it must be that famous youtuber recording another episode of his unreleased let's play...
>>531336264HOLY MOTHERFUCKING SOVL OVERLOAD
>>531297471>>531299495>>531310024It seems that you guys don't know it but the game is more than 30 yeaars old and was released on SNES and later ported to PC. It looks like it's the Win 3.1 version.
>>531336264I really like the suspension. Coming along great, anon
>>531336205Are you having fun with this Hobby? That's the most important question to ask yourself.
>>531336717Some days yes
Other days no
But I guess that's with all hobbies right? One day you crash your bike and have to limp home, doesn't mean you hate cycling.
>>531336567now I'm disappointed in anon
game still looks fun tho
should I make the smaller game in my engine first, or the bigger game first?
>>531305367ambitious? As in dev is working to the bone and won't realize his vision no matter what or in terms of impressive existing gameplay already?
Personally if you want to make it you shouldn't overshoot and keep the game relatively small, barely ambitious. FlyKnight, YOMIHustle, SNARX and the likes show the highest GMI scores, not to mention Balatro or Nubby's numbers
>>531336986Make a game that can release as a small game but is expandable.
>>531337313>Balatrothat's a bad word in my household
>>531336264that is literally just elasto mania. you've remade elasto mania. my childhood game so props for that but man.
Please... I worked so hard... one sale, please.
>>531337313>Make unambitious game>It flops anyway and now I'm 8 months older and no closer having a cool game made
>>531337509>buys ur game>refunds it:)
Crabs are just low-tier reviewers.
It's easy to say
>this game is shit and won't do well
it's hard to say
>this game isn't great but it's worth continuing
or
>this game isn't great but it isn't work continuing
>>531336205should have sold the game for $16
I sure do love making games and not just arguing about market viability and ai.
I added a little section in my game to help new players, just a checklist of stuff to do. You aren't forced, but you probably should do it.
In all of the footage I've seen, one person left playing the game feeling like they understood the game. That was out of like 14 or something. He was also the only person that actually clicked and completed it.
They won't click it... no how many arrows and flashing buttons I add...
I give up!
>>531336983yeah, I bought it for SNES, you can deploy mechs to your opponents island too, but in order to find his buildings you have to randomly shoot missles onto his island, so it's a little retarded, basically like a board game of battleships
>>531307138every criticism of Mystery of the malign is a nitpick
>>531337576not that unambitious
>>531337358thanks, this makes practical sense
>>531338137what if you have 100 nitpicks and in summary the game is unplayable because of that, even though the game doesn't have big problems?
>>531337472Yes, I've already mentioned this in a previous thread, but I can't be bothered to add such a disclaimer for every post I make. For now, it's a blatant remake, but my engine supports various features that elasto mania doesn't, such as vehicle customization. The moped is a JSON file which defines the hulls, wheels, joints, sprites, whatever.
>>531336630Cheers.
>>531330829I've never heard of these before but they're pretty sick.
Reminds me of a From Software skybox.
>>531337313What's your own game?
>>531338671google "The Witness"
>>531338394Like this, few small edits and now it has a wheel in the middle.
>>531299101looks like ass dude, be real with yourself and actually criticize your work
>>531329271this is pretty good reasoning desu
>>531338753Thought so, the survivorship bias advice is something only a nodev would post.
>>531338137I never said that.
Jeff Vogel says make the game you want to play
https://youtu.be/F9zYiHllEcU
I had my first haunted chocolatier dream in a very long time
>>531339274Jeff also says being an indie dev in 2025 is a very bad idea.
>>531338973Progress now and fail this year is better than progress latter and fail in two years.
>>531338671Mine is a little too ambitious for me and I'm already in an overscoping development hell and looking at it objectively it still looks like ass.
>be me
>dummy
>Code doesn't work
>spend 20 mins trying to debug
> onEnable instead of OnEnable
>mfw
>>531339382nigga what? we're talking about capsule art
leaked 4chan anti spambot code
>>531339332it's a test from him to see if you really love it enough.
you gotta love the craft.
For me, I can't imagine doing anything else.
wiki
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Progress.
Now I have a proper girl script anime generator.
This is now the reference material I need for 256 characters.
>>531330137Been there for 8 years. This shit still baffles me. You can learn modelling though, it's a bit easier than real sculpting. But don't expect to be able to spit out picture perfect sculpted flawless normals high definition 4k pbr softbody jiggle physics models, all of that requires difficult learning and practice just like drawing. Sometimes things just don't work and you have to accept it.
>>531336205Cris makes more than that. You can't really comment on it.
>>531338847nice, mind telling us what's the stack for this game? like libraries or language
>too tired from waging to make game
>have to wageslave to not die
put on this earth just to suffer
whats the smallest amount of money you can just live off of indefinitely via investments or something? open to moving to some porefag country
What's the feeling for demos? I am told by some they're completely required now.
>>531339551kek. are you going to turn this into a meme now, just put mr. nepobaby's picture on shit code?
Why does everyone hate me?
>>531339864Wake up early and work on your game before work.
>>531339669I assume you generate anime girls. That's pretty cool. Similar to one of my planned mechanics. Is there some AI involved?
farting something horrible today i cant stand the stank in the room anymore
>>531339880You should absolutely make a demo for magics 4,5 and maybe 3,6. For 1,2, lots of social media posting is good enough (especially if your game only looks good but the gameplay sucks).
Will /agdg/ ever be good again? Like in the Hopoo era where most people were devs instead of /vg/ generic same personality having SEA/latinx gacha tourists and an eceleb schizo that made a habit of posting here daily?
I mean think about how bad the feedback in here is, listening to it is just gonna poison your game.
>>531340156The story bits are generated with Chat gpt.
But the purpose is to be an idea generator, that I can use to avoid writers block.
>>531340210My game has #2, #3, #4, #5, and #6 but my audience is evil and they should be served life sentences.
>>531339948we really should
>>531340278IF people posted progress instead of complaining about people not posting progress thsi general would improve instantly
>>531340278we're actually entering the Golden Age
I need to get hired at a game company, I fucking need to, I hate living and the only thing I'm good at is understanding game mechanics but I can't get my stupid ass to code.
Working on a player controller for a 3D platformer, trying to tell myself it's important because people have fun with games and it makes them happy.
>>531340364I mean look at this
>>531340210>>531340259 same garbage every day, the barone schizo posting a grifter and the same attention seeking nodev posts from a nodev, this place has been ruined there are no artists or devs left in here, only scum trying to make a quick buck and nodevs.
>>531340645make the game which makes you happy instead.
>>531340202are you a grill?
>>531340703Post game or shut the fuck up, nodev. If you've been here so long to see it go to shit, you must have some good games to post, right?
>>531327498Where's any RPG genre?
>>531340210My game has none of those....
>>531340420we're just out of the cardboard age and are entering the sawdust age
i posted prog earlier tho
>>531340843I came back, I have no idea how /agdg/ was during covid lockdown or just before. I will not post my games in today's /agdg/, look how garbage this place became.
Going to post art prog tonight
>>531340843I'm not good at marketing. H1b thirdies spam their games on steam, so my games don't get the attention they deserves.
If not godot (fork) then what?
>it's another one of those episodes
>>531338394i hadn't seen your posts previously but fair enough. if you ever get to the point of releasing it i am somewhat interested to see how you manage to improve the elasto mania experience so if you let me know (idk how, do a seance) that you've released it i'll buy it to try it if you are not setting the price to triple A levels.
i'm tired of stupid redditors throwing around ontological and metaphysical, "eldritch" outer god lovecraft shit is slop and has been slop for decades
>someone looks at Cris' work and says "wow that's similar to what I'm making"
oh no
we're gonna have Cris2
>>531339520I once spent an entire week trying to debug a glitch with my slide boosting code.
Was just about ready to throw in the towel when I got a friend to have a look at it for me.
"Hey Anon, you realise you set that variable to a Vector2 and not a Vector3, right?"
>>531341586Game would be better if they were hot boy you could fuck.
I let ChatGPT analyse my plot and it recommends me to create an "Erotic Spiral" as a mid-act.
Should I trust its advice?
>>531342030what does that even mean
>>531342030like a tornado with tits or something
yeah sure go ahead, call it the titty twister
>scum trying to make a quick buck
sorry for trying to survive while unemployable
>>531339880If you want people to take you seriously, you need a demo.
There are so many grifters in this industry now that people need to see that you're actually capable of making the thing before they'll show any interest in it.
>>531342132What it meant is that I need to create a spiral from innocent erotic dreams into masturbation into seduction into sex and end it with an orgy.
As a progressive narrative it catches player's attention and prevents stagnation of the plot.
>>531341716kekw. Is that cris' son I've been hearing about?
>>531342550CRIS HAS A SON?
>>531341586Just say you're mad about underspace instead of pussyfooting around it, pussy
>>531341716>Cris2He'd be Cris#6123792. Cris's unique feature is his ceaseless shitposting, not his lack of skill. This thread is filled with countless of kenyan helicopter devs with skills way worse than Cris. In fact, Cris is well above average. The other perma/beg/s just don't shitpost as much.
>>531342827No, cris is like his games: unfuckable
>>531327498Wtf? My game fits squarely into the right side...
>>531342030It worked for David Cage!
>>531343419>bad tiny combat arena clone
>>531327498People (retards) following it blindly are going to get hit with the causation vs correlation fallacy faster than a japanese train. Yes, Deckbulders showed highest income per game, that's because there were so little of them people were curious. Now when you think that making a simple deckbuilder will yield you millions you will be greatly disappointed. People don't like them that much. There are solid alternatives already. You can't just assume that they will buy your half-assed deckbuilder because people bought other deckbuilders. I'd argue that the format got stale already.
What's more half of these sound like they're the same. What's the difference between Deck builder vs Roguelike Deckbuilder? Isn't Open World Survival Craft essentially a Sandbox? Isn't Colony Sim just a City Builder but in space?
I get it, Factorio and Rimworld got so big people bought it and these games singlehandhedly increased the viability of these games on the graph. That doesn't mean that your rip-off will take off. Just make a game you want to make, the rest will follow.
>>531343419Simply too niche
>>531343530>96% positive>badI guess players' opinions don't matter at all
>>531342835i don't care about underspace, i haven't played it. i'm mad about retards acting like le incomprehensible unknown higher beings is a deep or interesting idea and forcing it into discussions about everything, or making new games with it. every media that is about it is identical and once you've seen one you've seen them all. it's pretentious.
>>531343713yeah it was carried by slay the spire and people are already sick of that
>>531343876>only 112 reviews
>"That's him, that's the nodev I was telling you about"
>"He didn't even make any progress today even though he had nothing better to do"
>>531342835>calls itself lovecraftian>horrible monsters are all able to be killed and defeated by the common man
>>531344165Look buddy cthulu gets taken out by a fishing boat
This idea that they're these all powerful gods is just not in line with what lovecraft actually wrote
Roguebox deck slopper simulator
>>531344338Lovecraft was afraid of the welsh and freaky colors, he was a pussy.
purchase my slop
https://store.steampowered.com/app/2836070/
V%G3W-F4NZJ-YGEYH
KR2RI-LXA8T-#QJFY
FVBZM-GCN$X-ZVE0N
#0K0C-IIY0M-XLB8L
FD#52-ZHGTC-AK6YF
>>531296660why are you arguing with people you won't convince
>>531345003nice... i yoinked the last one
>>531344714Mmmm, not quite what I was thinking.
I was thinking like the New York section in Deus Ex except you're in Innsmouth.
>>531345003Thanks, and congratulations on your release Anon!
>>531345003I wonder if this prediction will pan out
>>531300003why are you doing that in _enter_tree() instead of _ready()
>>531345371probably not since like 1000 of those are japanese WLs and the game doesnt support japanese yet
>>531345371>>531345003it has that northernlion jenay say quoah... all it takes is a single stream
>>531345003>FVBZM-GCN$X-ZVE0Ndanke
>>531343713>autistically obsesses over a single slide in a presentation that has far more context and informationyou have a red game
>>531345475I'd rather not make it than make it thanks to some str*amer.
>>531343713Lmao. You're seething and coping so hard. Let me guess: the "game you want to make" falls squarely in the red. I bet it's not even the game that you really want to make, but it's more like the "game that you feel like you're capable of making". There's a big reason why the genres in the red also happen to be the genres that most aggydaggys are building. It's because those are the easiest genres to make, leading them to become way oversaturated.
>>531345475>it has that northernlion jenay say quoahnot him but what? I speak english
>>531345003>he thinks /agdg/ is his audiencelol
lmao
pass
>>531345003>>531345371has this been on Steam for 16 months? or am I reading that wrong?
>>531345826"je ne sais quoi" it's a gay french-english term it literally means "I don't know what"
I'm not gonna lie I'll probably never play any of your games, and I don't expect you to play mine
>>531345642>>531345746show me your 4X colonysim roguelike deckbuilder chuds, I can barely wait
>>531345003Nigger how the hell are you just going to release the game completely raw like this without teasing it or warning us?
>>531345003Grats on the release
>>531346512That's okay, you're probably not my target audience.
right
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>>531346523joke's on you, my game doens't have a color, as it doesn't exist.
whatever, the scope for my game blew up big time and I don't even care.
I'm not meant to make little games. I accept it.
>>531345003Wait did you implement my feedback before publishing it?
>>531310539
I'm gonna make a game, and in that game will be a minigame, and in that minigame another minigame will be accessible, and in that minigame if you access the minigame in the minigame in the game, the data corrupts and you get sucked into a void forever
It's supposed to be a commentary on how games are bad 4 u
>>531348423you're playing a game right now
>vsync off
>unlimited frame rate
Are you chuds trying to kill my gpu?
>>531348860the human eye sees best at 1000fps
>>531339880They'll have their fill with the demo and move on to the next game
>>531343419I'm surprised it did as well as it did. What's the issue here?
>>531349029I guess I can see that with more arcade style games
But with a more story based game, ideally players would get a taste of the plot/characters and want to see the conclusion.
>>531348860im going to render 10 000 toothbrushes offscreen to fix this issue
>>531345003This games presentation made my eyes hurt and is almost giving me a headache, I'm sorry but I won't be playing it anymore, even though I'm interested in the concept of an adventuring guild manager.
>>531340740I want to be a gameplay designer for an MMO anon, I can't make an MMO by myself, so I have to start small somewhere.
>>531327498Interesting how neatly the market self-segregates into slop and games I would play, respectively
>>531343419I'd be delighted if my game had that many reviews.
>>531327498My game isn't in either category, what happens now?
>>531348860I have to, otherwise opengl has a stutter problem due to entering some sleep mode from low gpu use.
As I want to relax I open Steam, looking for a game I'd enjoy playing. I find nothing. What I'd like to play is nowhere to be found. But I want to relax, I want to recharge some energy and have some fun and just get in the flow. But nothing. Only AAA slop and poorly designed indie games that take pride in being bad, not to say nowadays indies are mostly about paying their rent and not because they wanna do better than AAA.
So I'm sitting here, enjoying nothing and the only thing I could think of is doing more and more work. But I'm burned out, I want to experience some fun too. I don't want my whole life to be work.
Just the sadness of our reality. So much energy being wasted on shitty games...
>>531350680We make a new category! With coomer games and boomer shooters!
I scoped up.
I am making the Majoras Mask-like with comfy real time editor. I don't even care. What I saw in my head was way too beautiful.
>>531340645>>531350059Anon, I mean this sincerely and I say it only because I want the best for you... having arguments online about games or imagining how much better a game would have been if you'd been calling the shots... is not a skill.
Also MMOs aren't really a thing anymore, at least successful ones aren't.
>>531351134>As I want to relax I open Steam, looking for a game I'd enjoy playing. I find nothing.Me too, I go to steam browse for a few minutes then realize there's no game like I want and I have to make it myself so I go back to working on my game.
nepobabies just get everything handed to them, life on easy mode
and they still have the gall to complain
you don't hate nepobabies enough
WIP HUD for the weapon selection system. On the left will be the selection UI, right side lets you pan around and see your mech and mounting points.
the phrase
>support indies
doesn't mean "support bad games"
to going by that logic it means "support good indies"
which ultimately just means
>support millionaires
>>531351593Forgot the image because of course.
>>531351705Yes, watch.
about scope
1) scope has become the same as "love", it's vaguely defined, totally subjective, everybody has their own definition
2) nobody ever says "wow this game looks like it has such a small scope, i wanna play that"
3) if it's a justification for not being able to do something, then it's not scope, it's cope
4) if you'd really believe in scope you'd never think that you could ever add value to the market, because there's basically a game for anything and the only way to improve is by making better versions of them
5) who even came up with that idea? does anybody know?
>>531351505If "one must imagine sisyphus happy" and nepobabies don't know what being sisyphus is like then that must mean nepobabies aren't happy and that we should be more happy for our suffering.
There was once a rich prince that had everything he'd ever want, and yet decided to ditch it all because he realized none of it brought happiness. His name? Adolf Hitler. But no seriously it was the Buddha (Siddhartha Gautama)
Today I wasn't very productive. I worked for 2.5 hours, didn't go to the gym and didn't do any housework.
This is supposed to be me doing gamedev "full time" and I can barely force myself to work 2-3 hours.
I'll do better tomorrow.
>>531351184Nice... what's the idea for the editor? I'm curious about what it's supposed to be
Can you put one of those [Support this game] buttons on downloadable games on itch.io? Or is it only for webgames? People say that in some old posts but maybe things changed now
>>531352114Day isn't over faggot, grab a white monster and get back to work
>>531351293cool anon
>>531351824I love the oldschool UI here, what type of mech game are you making? it reminds me of Cyberstorm
if scope and niche was the answer then all itch.io devs would be rich
moly
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>>531351980>3) if it's a justification for not being able to do something, then it's not scope, it's copea developer... who can do anything
>>531352136the script engine editor with comfy N64 looking fonts and texts as I place a chunky N64 dragon in a misty N64 port town bay.
Majora's mask-like.
I'm in love and I don't care how long it heckin' takes.
how do you guys keep yourselves interested in things? seems like every year I have fewer and fewer things that I care about and now life is just the bad bits without the good ones
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Wishlists updated
got 3
When you realize the biggest mistake amateur devs make when trying to make "le game" is not learning Blender first.
Seriously, if you know blender or are some type of artist you're already many miles ahead of anyone trying to make a game without that knowledge.
So yeah, I'm going to close Godon't and open up Blender.
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>>531352356So you'll make a custom game level editor? If i'm understanding correctly.
>>531349287It's been in development since 2019.
>>531352609knowing blender is not enough, i know blender and yet i can't make good assetgs
>>531352927then make them with love anon
>>531352804Well, a whole game editor.
Like Jeff Vogel did for his Games. This video reminded me why I'm doing what I'm doing.
https://youtu.be/F9zYiHllEcU
>>531352203I get up at 4 to hit the gym at 5. It took me a long time to get my sleeping schedule in order so I'm not fucking around with caffeine or staying past my bed time. I just need to start working earlier.
>>531352738>total additions 170 (one day)>outstanding wishlists 15what
>>531352114you're supposed according to science to have a hard work day of 10-15 hours, then 2 ways of middle work of 3-4 hours of work, then a day off where you get no work or 1 hour at best.
It's not biologically possible to keep 10-15 hours days except once every week.
got 3 months to make a ps1 retro style horror game for halloween and make millions from all the streamers who are going to play it
>>531352927But you can make assets, that's better than someone who can't make any type of asset.
Anyway, I saw some dude who makes low-poly blocky characters in Blender. It took him like 6 hours of work to complete a single character with rigging and textures.
Blender is the great filter.
>>531353804nta but I want handpainted mid poly characters and I will suffer through the 50 hours to make one
>>531353751Do you want to team up?
>>531352503Not sure how to answer this. Maybe I try to see the best side of each thing.
>>531353701>It's not biologically possible to keep 10-15 hoursI've never worked more than 7 hours in a day. Ofc I mean real work, not sitting around doing nothing in particular and calling it work.
https://x.com/FourCatsCompany
this guy's game got featured on itch for a week and he got 0(zero) new followers from it... is the vampire survivors itch feature viral strategy dead or what
>>531352212It's a third person mech game with tachikoma esque movement, you can grapple, climb or slide along walls and ceilings and boost directionally.
Small combat test footage. Still playing around for some enemy ideas i wanna implement.
https://files.catbox.moe/4bl0e1.mkv
>>531354558Fuck, catbox doesn't embed mkv
I'm a bad girl now need a skirt and makeup and ride my motorcycle
>>531354558>https://files.catbox.moe/4bl0e1.mkvho shit that is cool anon, please keep us updated
What about a Condemned: Criminal Origins-like?
Beat up crack heads in an alley...
make a game like Advanced Wars
>>531354872are you still a pussy bitch who can't handle his booze, gets drunk and retarded on the 4channel and talks about being a pedo at local bars?
did you hurt someone when you were riding your motorcycle drunk and got in an accident?
>>531352738Where do people find their wishlist counter?
>>531355839the sales and activation reports page
Work on putting the main villian on lava levels with his dragon lava pouring device is done. Moving onto more lore shit to do.
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wow...
>>531355609https://open.spotify.com/track/49vZduMPCMnDDrl1WBxUDk?si=kOfZtZxNQTmAtNRXq76YVw
Your a coward and an idiot not good at anything and not cute
>>531356120Damn I remember this game
hey guys how does it feel to have 60k wishlists? asking for a friend
>>531356120Someone commented that your game looks like older AI, where it almost makes some sense but somehow your eyes can't lock onto anything and the closer you look the less sense it makes
That's kinda how I feel also, if I'm honest
>>531356507I dunno but having 90k didn't seem to translate to any players.
I don't care about wishlists or sales, please stop posting about that.
Post some actual game developing.
>I'm gonna have a productive day!
>Spend the whole day choosing a prototype texture I like and rebuilding the lighting over and over
I like the orange texture because it reminds me of those old CS Source maps.
>>531356172I.... I have been defeated by acrolyte dev.... I lost.......
>>531356261There's 0 chance your impulse control has gotten any better, I bet it's a very big struggle for you with alcohol, is that true?
Do you feel like you could just relax and have fun with a drink or two and nothing bad would happen?
>>531356696I love baked lighting
>>531356746i am someone with a released game...
>>531356547Disagree. The purpose of AI is to have perfection. A lot of older AI had perfect oil paintings that were impossible by human hands within just minutes.
Something with flaws is more human.
>>531356696Is this unreal?
>>531357138Looks like Unity
>>531357195He will finish it someday you're just impatient and feel the pain of time more than he does.
>>531357195i have project hopped so much that i dont even know what project im on anymore
i wish i could just turn back time and start over from project 1 again, and stick with it this time...
>>531356547>>531356120Yeah, I know it's late and this game just needs to get done, but the scale of the main character is wrong. He's too tiny. The camera should be closer and possible at a more shallow angle. The width is like 60 tiles wide, too much info to take in and not enough to focus on. It's the #1 thing making it look cheap, and looking cheap means lack of sales.
Contrast it to Captain Toad Treasure Tracker (an obvious inspiration?). The UI in the upper left corner is about 2x as big. The width of a level is about 7 tiles wide and perhaps 15 down (upper left to bottom right). Or even contrast to Kirby and the Forgotten Land, in its more overhead parts ...
What I would do as a quick fix is put camera boxes and static camera positions on specific parts of the level so you have a lot of control over it. The player doesn't need to see the platform at the bottom of the screen when they're on the pillars - yet it's taking up 20% of the screen vertically. Have the camera force focus on those pillars with the ladders once they're on the first one.
>>531357336Will this rolling cube game be your life's work, do you think?
>>531356990marmoreal dev?? its you1?!!?!
>>531357535no... im that other guy with a flop...
>>531356758I think wearing a skirt and having guys lust for me is fun
>>531357493I would also rename it to "Bokuban" since it's sort of like a sokoban. I thought until just now it was "bokucube", but apparently it's "bokube", difficult to say
>>531357769ToK dev is the only aggy who could have sold 100 copies in 2 weeks. Branno's game hasn't sold any copies in a month
>Will this rolling cube game be your life's work, do you think?
grim
>>531357769Wait you're not me
>>531357527I mean if someone killed me next year I suppose? Its pretty obvious im releasing this year retard.
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>>531358053hey... dont be so sure of that...
>>531290930Thats a whodev you clueless dork.
Yesdev = game released.
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>>531357493>>531356120What a stark difference
>>53135416751-49 final offer take it or leave it
>>531363845Seriously if you want to make a ps1 horror game I'll team up with you. My only stipulation is that it can't just be a walking sim. It needs to have combat in some capacity.