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Anonymous /v/712530842#712530842
6/13/2025, 1:33:17 PM
You Were Never in Control – Mind Control, Hidden Scripts, and Player Manipulation in Modern Games

>1. False Freedom in Modern Games

The player thinks they have a choice. But in reality, everything is scripted to provoke specific emotional reactions (rage, submission, false victory).

BioShock: "Would you kindly," pure behavioral programming.

Spec Ops: The Line: The player unwittingly becomes an accomplice.

The Stanley Parable: Pure satire on the illusion of choice in game design.

>2. Invisible Scripts: Input Rigging and Rage Crafting

Some competitive games intentionally create sequences of frustration to boost engagement or microtransactions.

FIFA, NBA 2K, Call of Duty: Warzone: Persistent accusations of "momentum" or "scripting."

There are official patents for "dynamic difficulty adjustment" from EA and Activision.

>3. Satanic and Occult Messages in the Setting

Esoteric symbols are hidden in game assets. Coincidence? Not always.

Binding of Isaac: heavily laden with Kabbalistic references, goetia, etc.

Assassin's Creed: Illuminati symbols, Eye of Horus, pyramids everywhere.

Doom / Diablo: pentagrams, coded incantations...