You Were Never in Control โ€“ Mind Control, Hidden Scripts, and Player Manipulation in Modern Games - /v/ (#712530842) [Archived: 1143 hours ago]

Anonymous
6/13/2025, 1:33:17 PM No.712530842
mind-control
mind-control
md5: 0e4879c478c8f8a562e208bf5db6c64c๐Ÿ”
You Were Never in Control โ€“ Mind Control, Hidden Scripts, and Player Manipulation in Modern Games

>1. False Freedom in Modern Games

The player thinks they have a choice. But in reality, everything is scripted to provoke specific emotional reactions (rage, submission, false victory).

BioShock: "Would you kindly," pure behavioral programming.

Spec Ops: The Line: The player unwittingly becomes an accomplice.

The Stanley Parable: Pure satire on the illusion of choice in game design.

>2. Invisible Scripts: Input Rigging and Rage Crafting

Some competitive games intentionally create sequences of frustration to boost engagement or microtransactions.

FIFA, NBA 2K, Call of Duty: Warzone: Persistent accusations of "momentum" or "scripting."

There are official patents for "dynamic difficulty adjustment" from EA and Activision.

>3. Satanic and Occult Messages in the Setting

Esoteric symbols are hidden in game assets. Coincidence? Not always.

Binding of Isaac: heavily laden with Kabbalistic references, goetia, etc.

Assassin's Creed: Illuminati symbols, Eye of Horus, pyramids everywhere.

Doom / Diablo: pentagrams, coded incantations...
Replies: >>712530889 >>712530938 >>712531175 >>712532369
Anonymous
6/13/2025, 1:34:15 PM No.712530889
51beNK0Qc6L._AC_UF1000,1000_QL80_
51beNK0Qc6L._AC_UF1000,1000_QL80_
md5: 7ecd9fb484846222cc80387a4bcec835๐Ÿ”
>>712530842 (OP)

You Were Never in Control โ€“ Mind Control, Hidden Scripts, and Player Manipulation in Modern Games

>1. False Freedom in Modern Games

The player thinks they have a choice. But in reality, everything is scripted to provoke specific emotional reactions (rage, submission, false victory).

BioShock: "Would you kindly," pure behavioral programming.

Spec Ops: The Line: The player unwittingly becomes an accomplice.

The Stanley Parable: Pure satire on the illusion of choice in game design.

>2. Invisible Scripts: Input Rigging and Rage Crafting

Some competitive games intentionally create sequences of frustration to boost engagement or microtransactions.

FIFA, NBA 2K, Call of Duty: Warzone: Persistent accusations of "momentum" or "scripting."

There are official patents for "dynamic difficulty adjustment" from EA and Activision.

>3. Satanic and Occult Messages in the Setting

Esoteric symbols are hidden in game assets. Coincidence? Not always.

Binding of Isaac: heavily laden with Kabbalistic references, goetia, etc.

Assassin's Creed: Illuminati symbols, Eye of Horus, pyramids everywhere.

Doom / Diablo: pentagrams, coded incantations, etc.

>4. Children, Trauma, and Predictive Programming

Some games depict children in grim situations, but in a subtly normalized way.

Pokรฉmon Lavender Town: anxiety-inducing music + urban legend of suicide.

Five Nights at Freddy's: lore based on child murders, but never directly shown.

Mother / EarthBound: subtext about rape, distressing motherhood, and paranoia.

>5. Reversed or Hidden Religion

Many games play with reversed Christian, Islamic, or esoteric symbols.

Zelda Ocarina of Time: ancient religious chants Islamized.

Silent Hill: distorted pseudo-Christianity + theories of personal hell.

Hitman: use of churches or holy symbols in scenes of carnage.

They made you think you were playing.
You were doing exactly what they wanted.
You ragequit? That's expected. You spend? That's expected.
Anonymous
6/13/2025, 1:35:17 PM No.712530938
>>712530842 (OP)
No shit anyone with half a brain already figured this out
Anonymous
6/13/2025, 1:37:33 PM No.712531042
Trust zhe plan
Anonymous
6/13/2025, 1:40:27 PM No.712531175
>>712530842 (OP)
>anon discovers that atmosphere is often intentional
Anonymous
6/13/2025, 1:41:12 PM No.712531214
>they can manipulate you but they can't sell enough copies to save their studio

Fucking garbage results
Anonymous
6/13/2025, 1:45:57 PM No.712531421
I'm starting to think they intentionally revealed MK Ultra shit to see what schizos will do with that knowledge
Replies: >>712531864
Anonymous
6/13/2025, 1:54:53 PM No.712531843
If you fund video games with taxpayer money, you should kill yourself.
Replies: >>712532673
Anonymous
6/13/2025, 1:55:20 PM No.712531864
>>712531421
They revealed it knowing they have already successfully psyopped society against "conspiracy theorists" being le evvvvil and scary and crazy and wrong, so it was safe to do so
Replies: >>712531981
Anonymous
6/13/2025, 1:57:58 PM No.712531981
>>712531864
So how's Concord?
Replies: >>712532051
Anonymous
6/13/2025, 1:59:20 PM No.712532051
>>712531981
What? What does that have to do with what I said?
Replies: >>712532163
Anonymous
6/13/2025, 2:01:27 PM No.712532163
1733447219889
1733447219889
md5: cc730d57035158cea73ebc3c9334cfea๐Ÿ”
>>712532051
Nothing.
Replies: >>712532246
Anonymous
6/13/2025, 2:03:04 PM No.712532246
>>712532163
Oh ok you're hallucinating intent in my words that wasn't there based on your personal hangups
Replies: >>712532297
Anonymous
6/13/2025, 2:04:06 PM No.712532297
>>712532246
WHAT? DID YOU JUST CALL ME GAY?
AND WHAT DO YOU MEAN I HAVE SEX WITH HORSES EVERYDAY? I ONLY DO THAT ON THE WEEKENDS!
Anonymous
6/13/2025, 2:05:31 PM No.712532369
>>712530842 (OP)
You play games without knowing they are tailored linear experiences? Are you retarded? Take your meds
Anonymous
6/13/2025, 2:10:51 PM No.712532673
omena22
omena22
md5: 243412b87f9312caf64e1a1bc692fa0c๐Ÿ”
>>712531843
Ok, I'll do it this time for sure!