Search Results
7/5/2025, 11:30:16 PM
>>714618709
The game was fixed for years.
I was there. The BatHam used to be the "Gotcha, PC cucks! :^)" argument Snoyfags had until they started fellating Bloodborne a few years later.
>>714618803
lol nope.
TAA is one of the biggest sins ever invented, braking the stability and sharpness of the game's image. It's also enabling OTHER cancer designs the industry is now standardizing, such as 1-bit dithered alpha and shading; something that would've been embarrassing already 25 years ago.
But I wouldn't expect a pleb shitposting about crap he knows nothing about to understand why people generally loathe TAA and would much rather have a well implemented FXAA solution instead.
>It baffles me why industry used it instead of SMAA
Because FXAA is free, open source, and literally can be injected through Nvidia control panel since ~2008.
Meanwhile SMAA was invented by Crytek over half a DECADE later, and is proprietary tech. We ultimately got a 1x solution that could be injected with SweetFX and such.
The game was fixed for years.
I was there. The BatHam used to be the "Gotcha, PC cucks! :^)" argument Snoyfags had until they started fellating Bloodborne a few years later.
>>714618803
lol nope.
TAA is one of the biggest sins ever invented, braking the stability and sharpness of the game's image. It's also enabling OTHER cancer designs the industry is now standardizing, such as 1-bit dithered alpha and shading; something that would've been embarrassing already 25 years ago.
But I wouldn't expect a pleb shitposting about crap he knows nothing about to understand why people generally loathe TAA and would much rather have a well implemented FXAA solution instead.
>It baffles me why industry used it instead of SMAA
Because FXAA is free, open source, and literally can be injected through Nvidia control panel since ~2008.
Meanwhile SMAA was invented by Crytek over half a DECADE later, and is proprietary tech. We ultimately got a 1x solution that could be injected with SweetFX and such.
Page 1