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7/12/2025, 9:41:23 PM
>Reasons cited for Dreamcast's failure include consumer excitement for PS2;[61][222][267]
>lack of support from EA & Squaresoft, the most popular third parties in the US and Japan;[151]
>disagreement among executives over Sega's future
>Okawa's lack of commitment;[19]
>Sega's lack of advertising money, Bellfield doubting that Sega spent even half the $100M it had pledged to promote the Dreamcast in the US;[29][268]
>market not ready for online gaming;[130][151]
>Sega's focus on hardcore gamers over mainstream consumers;[61][130]
>poor timing;[29]
>damage to Sega's reputation caused by its poorly supported previous platforms.[151][269][270]
>GamePro:"the much beloved Dreamcast launched years ahead of the competition but ultimately struggled to shed the negative reputation Sega gained during the Saturn, 32X, and Sega CD days. Casual gamers and jaded third-party devs doubted Sega's ability to deliver."[269]
[19] https://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=1
[29] https://www.gamedeveloper.com/business/the-rise-and-fall-of-the-dreamcast
[61] https://archive.ph/20140201012313/http://www.1up.com/features/9999-dreamcast-memorial
[130] "Sega pulls plug on Dreamcast". Next Generation. Vol. 3, no. 4. April 2001. pp. 7–9.
[151] https://web.archive.org/web/20151208064454/http://www.1up.com/do/feature?pager.offset=1&cId=3145154
[268] Kent 2001, p. 573. Charles Bellfield: "When you consider that Microsoft has announced a $500 million marketing program for the launch of Xbox and that Nintendo has a $5 billion war chest and the overall power behind Sony's PlayStation brand, Sega does not have the ability to compete against those companies".
[269] https://web.archive.org/web/20080905175406/http://www.gamepro.com/article/features/111822/the-10-worst-selling-consoles-of-all-time/
[270] https://web.archive.org/web/20141215095100/http://www.usgamer.net/articles/the-lost-child-of-a-house-divided-a-sega-saturn-retrospective
>lack of support from EA & Squaresoft, the most popular third parties in the US and Japan;[151]
>disagreement among executives over Sega's future
>Okawa's lack of commitment;[19]
>Sega's lack of advertising money, Bellfield doubting that Sega spent even half the $100M it had pledged to promote the Dreamcast in the US;[29][268]
>market not ready for online gaming;[130][151]
>Sega's focus on hardcore gamers over mainstream consumers;[61][130]
>poor timing;[29]
>damage to Sega's reputation caused by its poorly supported previous platforms.[151][269][270]
>GamePro:"the much beloved Dreamcast launched years ahead of the competition but ultimately struggled to shed the negative reputation Sega gained during the Saturn, 32X, and Sega CD days. Casual gamers and jaded third-party devs doubted Sega's ability to deliver."[269]
[19] https://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=1
[29] https://www.gamedeveloper.com/business/the-rise-and-fall-of-the-dreamcast
[61] https://archive.ph/20140201012313/http://www.1up.com/features/9999-dreamcast-memorial
[130] "Sega pulls plug on Dreamcast". Next Generation. Vol. 3, no. 4. April 2001. pp. 7–9.
[151] https://web.archive.org/web/20151208064454/http://www.1up.com/do/feature?pager.offset=1&cId=3145154
[268] Kent 2001, p. 573. Charles Bellfield: "When you consider that Microsoft has announced a $500 million marketing program for the launch of Xbox and that Nintendo has a $5 billion war chest and the overall power behind Sony's PlayStation brand, Sega does not have the ability to compete against those companies".
[269] https://web.archive.org/web/20080905175406/http://www.gamepro.com/article/features/111822/the-10-worst-selling-consoles-of-all-time/
[270] https://web.archive.org/web/20141215095100/http://www.usgamer.net/articles/the-lost-child-of-a-house-divided-a-sega-saturn-retrospective
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