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5/25/2025, 10:43:21 PM
>>1012646
blender's "subdivide" is similar but not quite the same. there's something non-optimal about the algorithm compared to max. here's a default sphere with subdivide with smoothness turn on. you can see the new edges are wonky.
blender's "subdivide" is similar but not quite the same. there's something non-optimal about the algorithm compared to max. here's a default sphere with subdivide with smoothness turn on. you can see the new edges are wonky.
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