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Anonymous /v/714990486#715033202
7/10/2025, 6:29:50 AM
>>714993540
Nothing bad with it. There are just more optimal mediums for it. You also have to pick what you actually like in horror. Do you want gore? Do you want a love story but the chick is a ghost? Do you want to discover something weird? Do you even actually want to be scared?
The best medium for it so far I've seen is the short story since it outsources most of the resources you need to construct a scene to the reader, cannot meander and has to pace itself to actually deliver on the horror. It feels like creepypastas had some real potential to get seriously good once their authors got older, but a lot of the time they just move on to other things, and it's kinda a shame.
I've used to read a lot of web horror back in the day. There was some fun shit like
> teens bring a cube full of materials used for X-ray scans to their home and break it down, suffering a predictable fate
> some dude gets mailed a fucking gravestone to their flat, leading people to believe that he's actually dead
> urbex guy searches for things in a house to be demolished soon and finds an entire room full of increasingly insane notes from his friend who tried exploring it and got stuck in that house forever
> a bunch of radio enthusiasts buy some headphones that lead them to discover a hidden military excavation in a nearby phone station
and so on. Not the scariest or most creative things out there, but they're well-made and effective enough. They're also not easily transcribed to the gaming medium, unfortunately. The efficiently terrifying games would probably have you encounter some alternative logic you have to decipher to survive. Things that make total sense in another world, that sort of thing. You can't follow tropes or subvert tropes, you have to do away with tropes entirely, that's the hardest part.