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AurebeshQM !FFB4lyp4p.ID: 16HD3EC1/qst/6266444#6267058
6/29/2025, 12:43:52 AM
>>6267056
Yes, they will live on as long as you still have life. Their deeds will not be forgotten, their name will not be unremembered. Maybe one day you will bring word of their fate to the rest of the Imperium, but until that day comes you will hold their memory close to you. Chapter-Master Tiberius Krole, Librarian Luthen, Captain Dismas, they will all live on so long as there is a fight in you. But for now, you must carry on their legacy and the memory of their infamous…

>Ancient technology and lost artifacts. [Gain: Arcane Relics. You will receive unique loot from fallen debris, but find them harder to maintain than standard weaponry.]

>Violence in melee. [Gain: Blood Lust. The more you kill the better you roll, but you risk losing yourself and will not retreat if the blood lust overcomes you.]

>Exemplary leadership skills. [Gain: Born Leader. +10 to speech rolls, and allies receive +10 to their rolls with you present.]

>Fortress-Monastery. [Gain: Fortifying this position. +15 to construction work, and when commanding a defence.]

>Butchery of the Xenos hordes. [Gain: Hatred of the Alien. +10 to combat against non-humans, but you cannot tolerate the presence of even friendly Xenos.]

>Deeds in the Black Crusades. [Gain: Hatred of the Empyrean. +10 to combat against Chaos and Chaos-aligned enemies, but you innately distrust the powers of the warp, and they will distrust you.]

>Ability to strike from the shadows. [Gain: Knife in the dark. +15 to all stealth rolls.]

>Technological Mastery. [Gain: Artificer. +15 to all rolls involving technology; including its creation.]

>Company of Dreadnoughts. [Gain: ??? He’s waiting for you. Be sure you don’t keep him waiting too long…]