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Anonymous /v/717152507#717153752
8/3/2025, 8:38:20 AM
>>717153240
>>717152961
Also using UNREAL as the "industry standard" started around 2010 and is deeply connected to this. Publishers want to save money, so they fire everyone with any experience. But now no one knwos how the engine works so everyone gravitates towards Unreal so game devs don't know hwo to make games, they just know how to make Unreal now.

A total deprication of programming likely follows suit. No one knows anything and proper engine programers aren't hired. Unreal is Good Enough, and it's shipped and people don't seem to complain.

Meanwhile the Unreal Game is generic, looks generic, generic lighting, etc because it's mostly one of the defaults since no one knows how to use it in a deep manner, and it's a bloated ugly game that takes 10x the amount of power to run a game from 2014, yet looks worse.

An updated Fox Engine would be PERFECT for a new Silent Hill and MGS3 remake but instead it's UNREAL since no one from Konami knows how to use it. In-house engines die and Unreal replaces it. More homoginization.