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7/19/2025, 2:26:58 PM
>>715877413
>can someone explain to me how can a game like donkey kong or mario kart tickle our brain ?
They're games based 100% on interactivity rather than telling a story so everything is down to the player with very little restriction so if you have an idea that you want to try you can try it without fear of an invisible wall blocking your way like a lot of games designed for children like tlou and uncharted do.
Also there's the visual aspect in that they're the only ones using the power of modern systems to make environments that weren't possible 20 years ago.
Basically, if you want vidro games that "tickle your brain" you play a Nintendo game.
>can someone explain to me how can a game like donkey kong or mario kart tickle our brain ?
They're games based 100% on interactivity rather than telling a story so everything is down to the player with very little restriction so if you have an idea that you want to try you can try it without fear of an invisible wall blocking your way like a lot of games designed for children like tlou and uncharted do.
Also there's the visual aspect in that they're the only ones using the power of modern systems to make environments that weren't possible 20 years ago.
Basically, if you want vidro games that "tickle your brain" you play a Nintendo game.
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