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6/16/2025, 11:03:08 PM
>>527677725
I took a couple weeks break from working on it after spending many hours adding additional geometry and re-weighting all of the hair, but there is still much work to be done before it's acceptable for use
list of tasks required
>blender: reimport the clothing and pray that the weights are OK because I really don't want to redo those weights manually
>unity: set up physbones for the hair and skirt
>unity: figure out how to make the metal material look a bit better
>unity: add expressions or preset animations? I have no idea how to do this
>blender: manually reduce poly counts until it's no longer [Very Poor] (this will be a very hard task)
>blender: optimize UVs to allow several materials and textures to be merged
>blender: fix the resting position of the foot to look better without high heeled shoes
>blender & photoshop: adjust the face very slightly so it's not exactly like every other shinano
>photoshop: reduce image size/quality as much as possible without sacrificing overall appearance too much to get VRAM usage and download size down
>VRC: make sure FBT is working correctly
I took a couple weeks break from working on it after spending many hours adding additional geometry and re-weighting all of the hair, but there is still much work to be done before it's acceptable for use
list of tasks required
>blender: reimport the clothing and pray that the weights are OK because I really don't want to redo those weights manually
>unity: set up physbones for the hair and skirt
>unity: figure out how to make the metal material look a bit better
>unity: add expressions or preset animations? I have no idea how to do this
>blender: manually reduce poly counts until it's no longer [Very Poor] (this will be a very hard task)
>blender: optimize UVs to allow several materials and textures to be merged
>blender: fix the resting position of the foot to look better without high heeled shoes
>blender & photoshop: adjust the face very slightly so it's not exactly like every other shinano
>photoshop: reduce image size/quality as much as possible without sacrificing overall appearance too much to get VRAM usage and download size down
>VRC: make sure FBT is working correctly
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