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6/22/2025, 8:30:14 PM
This thread won't be full of toxic bickering, I'm sure.
>nerf knock off finally, pls
>water types need to lose common access to ice beam, and have water type be weak to either ice type or poison type, I don't care which
>auto-weather abilities should activate on the SECOND turn, not when they first come in
>nerf knock off finally, pls
>water types need to lose common access to ice beam, and have water type be weak to either ice type or poison type, I don't care which
>auto-weather abilities should activate on the SECOND turn, not when they first come in
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