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7/23/2025, 11:56:32 PM
I am kinda proud of this skeleton that I am modeling in Blender. It's a monster for the demo of my melee combat sim. I don't really have any real 3d modeling experience and have just been extruding to add individual polygons one at a time and connecting them in topographically correct ways. I know anatomy well and have taken inspiration from the drawing and sculpting I did in HS/College
>hasn't grown teeth yet
>needs more ribs
>completely un-optimized and missing a lot of details I plan to add later
Tl;dr- more to come, but I am happy with the "Bonewalker."
>hasn't grown teeth yet
>needs more ribs
>completely un-optimized and missing a lot of details I plan to add later
Tl;dr- more to come, but I am happy with the "Bonewalker."
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