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6/28/2025, 4:16:54 AM
>>529091946
>Phase 1 is so easy
I struggled with it so much that I was not expecting a phase 2. But after getting it down enjoyed the contrast between mastering the first phase to barely surviving in the second. That's probably what the devs were going for.
>he'll do it again
Liked that, ended up grinning the first time I died to it because of course the devs would repeat it to ensure the first time wasn't a fluke. Barely making it through with no healing left was an adrenaline rush games hadn't evoked in years. Porbably would have soured on it if it had taken another dozen attempts though.
>halty jerky baity attack animations
I was parrying as soon as I saw the hit coming same as with most other attacks. Was also tricked by how the AoE looks, but didn't notice baity animations, maybe they were too fast for me see? Aside from the grab which was initially frustrating. The delay is long and clearly meant to cause panic, but consistent. Wasn't so bad after learning to take a breath and wait. Problem was that it did over a full healthbar of damage. Had to level up for the first time in thee DLC because a 1-hit kill is too much.
>dialogue
Yeah that wore thin, had to turn it (and the music) down to better hear audio cues, the sound effects of his attacks seemed quieter than before. Overall it was certainly a step down from the other bosses. Not as creative as the puppeteer or enjoyable as the giant monster. But still impressive how much care and effort went into it, even if it didn't all pay off.
>Phase 1 is so easy
I struggled with it so much that I was not expecting a phase 2. But after getting it down enjoyed the contrast between mastering the first phase to barely surviving in the second. That's probably what the devs were going for.
>he'll do it again
Liked that, ended up grinning the first time I died to it because of course the devs would repeat it to ensure the first time wasn't a fluke. Barely making it through with no healing left was an adrenaline rush games hadn't evoked in years. Porbably would have soured on it if it had taken another dozen attempts though.
>halty jerky baity attack animations
I was parrying as soon as I saw the hit coming same as with most other attacks. Was also tricked by how the AoE looks, but didn't notice baity animations, maybe they were too fast for me see? Aside from the grab which was initially frustrating. The delay is long and clearly meant to cause panic, but consistent. Wasn't so bad after learning to take a breath and wait. Problem was that it did over a full healthbar of damage. Had to level up for the first time in thee DLC because a 1-hit kill is too much.
>dialogue
Yeah that wore thin, had to turn it (and the music) down to better hear audio cues, the sound effects of his attacks seemed quieter than before. Overall it was certainly a step down from the other bosses. Not as creative as the puppeteer or enjoyable as the giant monster. But still impressive how much care and effort went into it, even if it didn't all pay off.
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