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6/9/2025, 11:30:03 AM
>>95824885
>>95824892
Thank you for your input. I'll try to explain my thought process.
>Red
Like I said before, I want to make opponents' creatures to be a riskier to use, that's why I want to make the other creatures that deals damage since higher power equals higher risk (but I guess I can use X as attacking creature's power instead, but make Spirit of Volderox as the dealer). And in Commander, this will make opponents creatures to avoid the controlling player and hit each other instead.
>Blue
That's definitely better. I just want to make use of Defender more lol. Otherwise, your flying effect is pretty much similar to what I thought before, something like "Super Flying" for own creatures.
>Black
Yeah the other effect feels a bit forced and quite difficult to think of. Dying trigger is definitely better.
>Green
My reference is pic related, but kinda reversed. But this is also the hardest for me to think of. I thought about some land synergies before, maybe I'll try to aim that.
The first thought is basically giving all other creatures keywords, but then I want to give some negative effects to the opponents'. Some of your suggestions are positive effects to the controlling player so your "keyword" is better, but I think I still want to come up with negative effects version (this might also limit my thought process so I didn't think of other ideas...)
>>95824892
Thank you for your input. I'll try to explain my thought process.
>Red
Like I said before, I want to make opponents' creatures to be a riskier to use, that's why I want to make the other creatures that deals damage since higher power equals higher risk (but I guess I can use X as attacking creature's power instead, but make Spirit of Volderox as the dealer). And in Commander, this will make opponents creatures to avoid the controlling player and hit each other instead.
>Blue
That's definitely better. I just want to make use of Defender more lol. Otherwise, your flying effect is pretty much similar to what I thought before, something like "Super Flying" for own creatures.
>Black
Yeah the other effect feels a bit forced and quite difficult to think of. Dying trigger is definitely better.
>Green
My reference is pic related, but kinda reversed. But this is also the hardest for me to think of. I thought about some land synergies before, maybe I'll try to aim that.
The first thought is basically giving all other creatures keywords, but then I want to give some negative effects to the opponents'. Some of your suggestions are positive effects to the controlling player so your "keyword" is better, but I think I still want to come up with negative effects version (this might also limit my thought process so I didn't think of other ideas...)
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