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7/20/2025, 8:31:13 PM
>>715984247
Multiple ways to deal with that like having textures for different resolutions or draw distances which is the most common
or use textures that can scale with resolution
or use mipmaps
Multiple ways to deal with that like having textures for different resolutions or draw distances which is the most common
or use textures that can scale with resolution
or use mipmaps
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