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6/19/2025, 1:46:08 PM
>>713070131
JRPGs are RPGs.
The idea that because they aren't "roleplay"-intensive, they aren't actually RPGs is stupid considering the earliest tabletop RPGs and the tabletop wargames these early TRPGs weren't even roleplay-intensive either.
The idea that RPGs must be full of LARPing and life simulation mechanics was an 80s American thing, while Japanese tabletop games were still stuck in the 60s-70s since Dungeons & Dragons never took off in Japan and so Japanese RPGs were far more influenced by "miniature wargames" and late 70s-early 80s CRPGs (which were less roleplay-intensive than their tabletop counterparts).
Number crunching WAS what RPGs were entirely about until Dungeons & Dragons became big with nerds. Japs just took number crunching and slapped a linear story on top of it. There's loads of Japanese tabletop RPGs from the 80s and early 90s with predefined characters and almost entirely linear stories lmao.
JRPGs are RPGs.
The idea that because they aren't "roleplay"-intensive, they aren't actually RPGs is stupid considering the earliest tabletop RPGs and the tabletop wargames these early TRPGs weren't even roleplay-intensive either.
The idea that RPGs must be full of LARPing and life simulation mechanics was an 80s American thing, while Japanese tabletop games were still stuck in the 60s-70s since Dungeons & Dragons never took off in Japan and so Japanese RPGs were far more influenced by "miniature wargames" and late 70s-early 80s CRPGs (which were less roleplay-intensive than their tabletop counterparts).
Number crunching WAS what RPGs were entirely about until Dungeons & Dragons became big with nerds. Japs just took number crunching and slapped a linear story on top of it. There's loads of Japanese tabletop RPGs from the 80s and early 90s with predefined characters and almost entirely linear stories lmao.
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