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7/17/2025, 11:52:23 PM
6/16/2025, 8:17:34 PM
>>527662620
>create roguelike
>make a single map
>lock the roguelike run randomization features behind 1% chances
>make some events so rare (mausoleum and meteor) people think thet are cut content
>punish players for killing the final boss by making shifting earth events happen once every 20+ hours of gametime
>95% of runs feel exactly the same
Esoteric japanese game design...
>create roguelike
>make a single map
>lock the roguelike run randomization features behind 1% chances
>make some events so rare (mausoleum and meteor) people think thet are cut content
>punish players for killing the final boss by making shifting earth events happen once every 20+ hours of gametime
>95% of runs feel exactly the same
Esoteric japanese game design...
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