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7/4/2025, 1:48:10 AM
>>714435240
>Like if a cutscene happens annoyingly in the game engine taking up a gorillion years for units to move then you're just easily impressed, man.
So the artists of an SNES game understood how to build up visual drama with limited 2D tools, in-engine. While Dimitri flaccidly schizos out at Remire with his classmates standing in a semicircle, dimly commenting on his mental deterioration.
And you'll spin this as a flaw of Genealogy, and a strength of 3H, because as we know, old bad. Old thing...so stinky, so old. Old things always get it wrong, am I right?
>Like if a cutscene happens annoyingly in the game engine taking up a gorillion years for units to move then you're just easily impressed, man.
So the artists of an SNES game understood how to build up visual drama with limited 2D tools, in-engine. While Dimitri flaccidly schizos out at Remire with his classmates standing in a semicircle, dimly commenting on his mental deterioration.
And you'll spin this as a flaw of Genealogy, and a strength of 3H, because as we know, old bad. Old thing...so stinky, so old. Old things always get it wrong, am I right?
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