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6/29/2025, 9:29:07 PM
>>42286337
Update #1 on the Toon Boom puppet
I ended up using Starlight Glimmer for the head reference instead of Rainbow Dash, because she too has those same, "standard" mare eyes, but also has a horn.
While gathering and preparing references, I discovered some annoying inconsistencies and "wobbliness" in the official Flash puppets. For example, the eyes change size in a way that doesn't make sense as the head rotates. In some places, the positions and angles of the horn and ears are inconsistent with a 3D rotation, and the head tilts of the front, 3/4 and 3/4-back views don't all tilt the same amount. It bothered me enough that I decided to tweak the official puppets to make the head rotation look "better". Of course, this comes at the cost of not being perfectly show-accurate anymore, which was one of my original goals. Oh well. I think it's still close enough.
There is another challenge with show-accuracy. The position of the horn and ears can be slightly different from character to character. I think the puppet designers did that intentionally, to make them work better with each character's mane. I strongly prefer to reuse the same exact head for every character, though (with the exception of swapping out the eyes), so I won't make those adjustments.
Pictured here are the original and modified head turnarounds and tilts, rendered in Flash. Now that I have some good, internally consistent references, I can finally start drawing the head in Toon Boom.
Update #1 on the Toon Boom puppet
I ended up using Starlight Glimmer for the head reference instead of Rainbow Dash, because she too has those same, "standard" mare eyes, but also has a horn.
While gathering and preparing references, I discovered some annoying inconsistencies and "wobbliness" in the official Flash puppets. For example, the eyes change size in a way that doesn't make sense as the head rotates. In some places, the positions and angles of the horn and ears are inconsistent with a 3D rotation, and the head tilts of the front, 3/4 and 3/4-back views don't all tilt the same amount. It bothered me enough that I decided to tweak the official puppets to make the head rotation look "better". Of course, this comes at the cost of not being perfectly show-accurate anymore, which was one of my original goals. Oh well. I think it's still close enough.
There is another challenge with show-accuracy. The position of the horn and ears can be slightly different from character to character. I think the puppet designers did that intentionally, to make them work better with each character's mane. I strongly prefer to reuse the same exact head for every character, though (with the exception of swapping out the eyes), so I won't make those adjustments.
Pictured here are the original and modified head turnarounds and tilts, rendered in Flash. Now that I have some good, internally consistent references, I can finally start drawing the head in Toon Boom.
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