Search Results
6/10/2025, 11:14:51 PM
>>63811903
>turn off HUD
>decrease carried ammo
>no fast travel or minimap
>damage normalized by weapon caliber
>health normalized to 100hp for most NPCs, means anyone (including you) can quickly be taken down by even the starting machine pistol
>hacking revamp incentivizes stealth
>AI revamp makes NPCs extremely dangerous team players (almost like F.E.A.R. level at some points)
>drones are extremely tough and very difficult to take down through conventional means
>enemies (and security systems) gain ability to dynamically call in reinforcements
>claustrophobic escalating conflicts in tight packed favelas
>or long range combat in desert wastes incentivizing both stealth and speed
>random gang wars spill over the streets and become erupting conflict zones involving multiple gangs, police, corporate security, and conceal carry civilians
>not disguising yourself during missions makes gangs aware of you, and aggro on the street
it's actually incredible once you tweak it enough
>turn off HUD
>decrease carried ammo
>no fast travel or minimap
>damage normalized by weapon caliber
>health normalized to 100hp for most NPCs, means anyone (including you) can quickly be taken down by even the starting machine pistol
>hacking revamp incentivizes stealth
>AI revamp makes NPCs extremely dangerous team players (almost like F.E.A.R. level at some points)
>drones are extremely tough and very difficult to take down through conventional means
>enemies (and security systems) gain ability to dynamically call in reinforcements
>claustrophobic escalating conflicts in tight packed favelas
>or long range combat in desert wastes incentivizing both stealth and speed
>random gang wars spill over the streets and become erupting conflict zones involving multiple gangs, police, corporate security, and conceal carry civilians
>not disguising yourself during missions makes gangs aware of you, and aggro on the street
it's actually incredible once you tweak it enough
Page 1