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6/22/2025, 5:40:58 PM
>4/4U cut monster health in half and basically double your damage via skills resulting in hunts that are half as long
>GU adds OP styles and OP super moves and counters that trivialize the game
>World straight up removes Hub quests and lets you restock mid-hunt, esentially making single player as easy village quests by default.
>Rise re-adds even more OP super moves ehile sharing Worlds problems
>As if the general buffs 4/4U made to stats wasn't bad enough, Wilds again buffs everything about the Hunter, and adds super easy spammable counters (no longer locked behind a cooldown like GU/Rise) and free aimable attacks so you never miss. Hunts are now EVEN SHORTER becuase of how much easier everything is.
These are the real issues with Monster Hunter that are ruining the game. They started with 4, and it's only made Singleplayer a worse and worse experience with every game. It's a similar experience to how MMOs started to die when they started to cater to Solo players. Now you no lomger need nor want a group to progress through diffixult Hub Quests, you can just easily solo everything with your super moves, infinote healing, and crazy high Def and Attack stats. It's pathetic, lazy design that screams that the Devs just gave up after 3U. Multiplauer was.the heart of the series, and the devs killed it by catering solo scrubs who complained about monster's increased health in Hub, not realizing that's part of the appeal of solo Hub. Fuck, the parallels to MMOs is just too much.
>GU adds OP styles and OP super moves and counters that trivialize the game
>World straight up removes Hub quests and lets you restock mid-hunt, esentially making single player as easy village quests by default.
>Rise re-adds even more OP super moves ehile sharing Worlds problems
>As if the general buffs 4/4U made to stats wasn't bad enough, Wilds again buffs everything about the Hunter, and adds super easy spammable counters (no longer locked behind a cooldown like GU/Rise) and free aimable attacks so you never miss. Hunts are now EVEN SHORTER becuase of how much easier everything is.
These are the real issues with Monster Hunter that are ruining the game. They started with 4, and it's only made Singleplayer a worse and worse experience with every game. It's a similar experience to how MMOs started to die when they started to cater to Solo players. Now you no lomger need nor want a group to progress through diffixult Hub Quests, you can just easily solo everything with your super moves, infinote healing, and crazy high Def and Attack stats. It's pathetic, lazy design that screams that the Devs just gave up after 3U. Multiplauer was.the heart of the series, and the devs killed it by catering solo scrubs who complained about monster's increased health in Hub, not realizing that's part of the appeal of solo Hub. Fuck, the parallels to MMOs is just too much.
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