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7/11/2025, 7:04:16 PM
I don't like R-T's hypercharge. His main point is that he's a pain to counter because he's an omniscent security robot who watches and knows all the brawler's so he knows their weaknesses. This is why he's a sniper who counters sniper-counters. I was thinking what if his hypercharge continued this idea by allowing the player to immediately dash with his super and go through walls (only for the duration of the dash). This would allow him to use his super in more exciting and aggressive ways while countering his counters (throwers).
Instead, we got a hypercharge that throws random shit on the screen and atomizes every close-range brawler. It's messy, it has no finesse, it isn't R-T. He's a very satisfying brawler when you connect shots, combo off of his marks, and delete people close-range. These random orbiting orbs just look really messy.
Instead, we got a hypercharge that throws random shit on the screen and atomizes every close-range brawler. It's messy, it has no finesse, it isn't R-T. He's a very satisfying brawler when you connect shots, combo off of his marks, and delete people close-range. These random orbiting orbs just look really messy.
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