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6/27/2025, 1:11:50 AM
>>713750481
Not just the turn based gameplay but the way BG3 lets you do shit all unique like in approaches. I mean I think SWTOR maybe had a tiny inkling of that, I am not sure if FF games ever did but it makes me pic related at the idea of an MMORPG that'd let you do that
>Have to take out some bandits
>If your culinarian is high enough you can cook some drugged food to knock patrols unconscious
>If your tailoring is high enough you can make a fake disguise of theirs
>If you did some unrelated quest you know one of the guards has a cousin in XYZ and you helped that cousin, so you can use that as leverage to get the bandit patrolman to let you in (or you can threaten to go after their cousin to do so).
>And if you don't have some intimidation calculus (say your ilvl or amount of combat jobs or some shit) high enough the guard just attacks you instead
What could have been
Not just the turn based gameplay but the way BG3 lets you do shit all unique like in approaches. I mean I think SWTOR maybe had a tiny inkling of that, I am not sure if FF games ever did but it makes me pic related at the idea of an MMORPG that'd let you do that
>Have to take out some bandits
>If your culinarian is high enough you can cook some drugged food to knock patrols unconscious
>If your tailoring is high enough you can make a fake disguise of theirs
>If you did some unrelated quest you know one of the guards has a cousin in XYZ and you helped that cousin, so you can use that as leverage to get the bandit patrolman to let you in (or you can threaten to go after their cousin to do so).
>And if you don't have some intimidation calculus (say your ilvl or amount of combat jobs or some shit) high enough the guard just attacks you instead
What could have been
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